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Alexim: Sure: Surviving Mars on GOG Galaxy has 50 achievement, on Steam 60.
They added 10 new achievements only on Steam with the Gagarin Update as you can see here:
https://steamcommunity.com/games/464920/announcements/detail/2484194130755271976

Space Shopping - Play as USA and have a Geoscape Dome with a Megamall before Sol 100
Tao - Play as China and have Tai-chi Gardens in 10 Domes before Sol 100
Space Capitalism - Play as Blue Sun Corporation and produce $100,000 M Funding before Sol 100
Europa Universalis - Play as Europe and reach daily production of 10,000 Research before Sol 100
Waste Not, Want Not - Play as India and convert 3000 Waste Rock to useful materials before Sol 100
The Pace of Progress - Play as SpaceY and complete all Sponsor Goals on challenge rating 500% or higher
No Pain, No Gain - Play as Russia and have 500 colonists on challenge rating 500% or higher
The Garden of Eden - Play as Church of the new Ark and have 250 Colonists at 70+ Comfort before Sol 100
Bushido - Play as Japan and train 200 specialists before Sol 100
Gold Rush - Play as Brazil and convert 2000 Waste Rock to Rare Metals before Sol 100
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JudasIscariot: Alright, I just got word that the achievements have been updated for Surviving Mars :)
In fact, they are all here now! Thank you very much, me and I think the others really appreciate these direct communications.

If you have time, there are other achievement issues that I'm trying to address in a specific thread. There are at least a couple of games whose achievements have been broken as a result of a patch that has deactivated them completely.
Post edited December 10, 2018 by Alexim
high rated
Stellaris

Update 2.2.0-1 (07 December 2018)

Fixed a freeze on starting a new game on certain dual core systems


Divinity: Original Sin 2 - Definitive Edition

Update 3.6.33.5509 (7 December 2018)

Hi everyone,

We have released a new update today to fix a crash (or black screen), that could occur when starting or alt-tabbing the game for a small percentage of our Windows 7 users.

Please keep reporting any issues you encounter.

Larian Crew
high rated
Battle Princess Madelyn has been updated to version 1.15. No changelog here or on Steam.
Post edited December 10, 2018 by Grargar
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Alexim: If you have time, there are other achievement issues that I'm trying to address in a specific thread.
And what thread is that? :)
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JudasIscariot: .
Ultima VI™
Removed download - Bonus, cluebooks


Hey hey, Judas !

Can u tell me why cluebooks removed from Ultima 6 game card ?
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JudasIscariot: .
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Edward_Carnby: Ultima VI™
Removed download - Bonus, cluebooks

Hey hey, Judas !

Can u tell me why cluebooks removed from Ultima 6 game card ?
Fixed. The spellbooks are what was supposed to removed from Ultima VI since we don't have a spellbook for the 6th game.
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Alexim: If you have time, there are other achievement issues that I'm trying to address in a specific thread.
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JudasIscariot: And what thread is that? :)
There it is:
https://www.gog.com/forum/general/list_of_broken_gog_achievements/page1

Here I try to list all the cases of bugs experienced by users. Some are more critical than others. If you need more specific information we can talk about it in that thread, thanks!
high rated
Project Warlock has been updated.

Changelog for Update 1.0.0.2.7 (07 December 2018)


Technology

Game now detects every resolution that plugged monitors can display
Added more supported aspect ratios and resolutions
Improved resolution selection
Added display selection in graphic options
Added framerate cap toggle
Improved character movement
Improved gamepad support
Minor performance improvements

Bugs

Fixed a bug where player would have to press "Always Run" twice for it to work
Fixed a bug where frozen decorations would appear pink
Fixed a bug in E2M01 where player could walk out of the map
Fixed a bug in E3M01 where player could enter the secret through the window
Fixed a bug where E5M11 would appear always locked in the Roadmap
Fixed a bug where dagger throw animation would jitter
Fixed a bug where player was able to select E5M03 without completing E5M01 and E5M02
Fixed some cabinet decoration positions in E2M06
Fixed a bug where game would start in a small window
Fixed a bug where workshop menus would appear cut off at 4:3 resolutions
Fixed a bug where UI background images would not scale properly while using 21:9 resolutions
Fixed a bug where player could get stuck in the dungeon in E5M10
Improved main menu hierarchy when using buttons to navigate through the menus

Tweaks

Moved red cards in E4M02 and E4M03 to avoid conditional progress blockers
Moved Weapon and Spell workshops to prevent overlapping

Balance

Improved Executor spell balance
Improved Freezing Blast spell balance
Improved Holy Guard spell balance

Additions

Added default keybindings for controllers (only provided with default keybindings - to have default controller bindings please use "default" button in controls menu or manually delete existing keybindings.xml from appdata folder)
high rated
10 December:

---------------------------

Games included in this batch:

· Balrum
· Divinity: Original Sin 2 - Definitive Edition
· Production Line [In Dev]

---------------------------

Balrum has changed


[FILE UPDATES]

* File added: Windows installer, English (32-bit) --- Size: 179.0 MB --- Version: 16. Hotfix 4

* File changed: Mac OS X installer, English --- Size has not changed (172.0 MB) --- Version *FROM* 1.6 Hotfix 3 *TO* 1.6 Hotfix 4

* File changed: Windows installer, English --- Size *FROM* 189.0 MB *TO* 195.0 MB --- Version *FROM* 1.6 Hotfix 3 *TO* 1.6 Hotfix 4


[NO CHANGELOG]

---------------------------

Divinity: Original Sin 2 - Definitive Edition has changed


[FILE UPDATES]

* File removed: Patch (3.6.31.2130 to 3.6.32.1810) [Windows]

* File added: Patch (3.6.33.2684 to 3.6.33.5509) [Windows] --- Size: 11.0 MB --- Version: 3.6.33.5509

* File changed: DLC: Sir Lora: Windows installer, English --- Size *FROM* 6.0 MB *TO* 5.0 MB --- Version *FROM* 3.6.33.2684 *TO* 3.6.33.5509

* File changed: Patch (3.6.32.1810 to 3.6.32.4166) [Windows] --- NOTE: the download link has changed for this file

* File changed: Patch (3.6.32.4166 to 3.6.32.6602) [Windows] --- NOTE: the download link has changed for this file

* File changed: Windows installer, English (part 1 of 13) --- Size has not changed (1.0 MB) --- Version *FROM* 3.6.33.2684 *TO* 3.6.33.5509

* File changed: Windows installer, English (part 2 of 13) --- Size has not changed (4.0 GB) --- Version *FROM* 3.6.33.2684 *TO* 3.6.33.5509

* File changed: Windows installer, English (part 3 of 13) --- Size has not changed (4.0 GB) --- Version *FROM* 3.6.33.2684 *TO* 3.6.33.5509

* File changed: Windows installer, English (part 4 of 13) --- Size has not changed (4.0 GB) --- Version *FROM* 3.6.33.2684 *TO* 3.6.33.5509

* File changed: Windows installer, English (part 5 of 13) --- Size has not changed (4.0 GB) --- Version *FROM* 3.6.33.2684 *TO* 3.6.33.5509

* File changed: Windows installer, English (part 6 of 13) --- Size has not changed (4.0 GB) --- Version *FROM* 3.6.33.2684 *TO* 3.6.33.5509

* File changed: Windows installer, English (part 7 of 13) --- Size has not changed (4.0 GB) --- Version *FROM* 3.6.33.2684 *TO* 3.6.33.5509

* File changed: Windows installer, English (part 8 of 13) --- Size has not changed (4.0 GB) --- Version *FROM* 3.6.33.2684 *TO* 3.6.33.5509

* File changed: Windows installer, English (part 9 of 13) --- Size has not changed (4.0 GB) --- Version *FROM* 3.6.33.2684 *TO* 3.6.33.5509

* File changed: Windows installer, English (part 10 of 13) --- Size has not changed (4.0 GB) --- Version *FROM* 3.6.33.2684 *TO* 3.6.33.5509

* File changed: Windows installer, English (part 11 of 13) --- Size has not changed (4.0 GB) --- Version *FROM* 3.6.33.2684 *TO* 3.6.33.5509

* File changed: Windows installer, English (part 12 of 13) --- Size has not changed (4.0 GB) --- Version *FROM* 3.6.33.2684 *TO* 3.6.33.5509

* File changed: Windows installer, English (part 13 of 13) --- Size has not changed (1.6 GB) --- Version *FROM* 3.6.33.2684 *TO* 3.6.33.5509


[CHANGELOG UPDATED]
Update 3.6.33.5509 (7 December 2018)

Hi everyone,

We have released a new update today to fix a crash (or black screen), that could occur when starting or alt-tabbing the game for a small percentage of our Windows 7 users.

Please keep reporting any issues you encounter.

Larian Crew
(Full changelog)

---------------------------

Production Line [In Dev] has changed


[FILE UPDATES]

* File changed: Windows installer, English --- Size *FROM* 240.0 MB *TO* 338.0 MB --- Version *FROM* 1.62 *TO* 1.63


[CHANGELOG UPDATED]
Update 1.63 (09 December 2018)

Time for the roll out of a new update. Here is the list of changes in this build:

1) [Bug] Fixed crash bug when deleting a facility that is displaying a details window.
2) [GUI] Vehicle details window now shows the correct sale price of the vehicle when finished, assuming no components are missed and no defects found.
3) [Feature] A system of advisers give helpful pop-up window hints now during the game.
4) [Bug] Processing order of slots now regularly randomised to prevent bottlenecks happening where production lines converge.
5) [GUI] In R&D screen where an upgrade is applicable to multiple slots, its shown as researchable if only the easiest (highest in the hierarchy) slot has been unlocked.
6) [Bug] Fixed crash bug when going from main menu to new game then back to main menu then selecting mods.
7) [GUI] Main menu interface redesigned. Thanks to Perseco.
8) [Bug] Fixed crash bug under certain circumstances relating to large numbers of component manufacturing slots and multithreading.
9) [Bug] Fixed bug where researching electric powertrain made the post-research GUI think you had locked the same upgrade twice.
10) [GUI] Support for new changelist update window on main menu.
11) [GUI] Update notification for non-steam builds also now shows nicer color-categorised and sorted list of changes.
12) [Bug] Fixed bug where on 1280x1024 res monitors some of the speed buttons could not always be clicked.
13) [Bug] Fixed bug where the selected features for smart junctions in feature mode were not properly saved and re-loaded.
14) [Balance] Rework is now researchable earlier and at lower cost.
15) [Bug] Fixed bug where some resources, like directional xenon lights, did not have resource importer strategy options.
16) [Feature] Custom maps are now embedded in save games, so you can edit custom maps and not have them wreck existing save games based on that map.
17) [Feature] New production manager GUI. The big changes are probably the new adviser popups and production manager although you will also notice changes to the layout of the main menu, and hopefully a bunch of small gui tweaks and improvements, plus a lot of fairly obscure bug fixes. Fix #4 is also quite significant I think as it will lead to fare better flow of cars where multiple lines converge.

Thanks to everyone who playtested some of these features in the unstable build as that was good feedback on the advisers, which are now less annoying!

All feedback and suggestions are most welcome!
(Full changelog)
high rated
X4: Foundations

#### Patch 1.31 (10 December 2018)

* Fixed HQ mission stalling if the escorted ship is unable to dock at its destination.
* Fixed HQ mission stalling if player flew through the anomaly too fast.
* Fixed duplicate and missing weapon entries in the HUD if multiple groups have been setup.
* Fixed ship upgrade builds not starting in certain situations.
* Fixed another cause of rare crashes.

* * *

#### Patch 1.30 (07 December 2018)

* Added graphics setting to show graphics card and screen separately on multi-GPU systems.
* Added option to restore all default settings.
* Added Nividium to items bought by Argon and Teladi trade stations.
* Added SSAA 2x and 4x options back in.
* Improved accuracy of turrets and gimballed weapons.
* Improved skill gain profile for NPCs.
* Improved station-based traders to sell products at at least the price set at their station.
* Improved options for selling illegal wares.
* Removed non-functional engine mod type.
* Removed mining turret compatibility from Sunder.
* Removed display of type icons for unknown objects on map.
* Removed mouse cursor emulation in start menu.
* Removed option to shuffle station construction plan for HQ.
* Fixed logbook showing oldest 1000 entries instead of newest.
* Fixed searching for ware names to use the correct trade filter.
* Fixed missing guidance information in Mission Manager
* Fixed invasions stalling and starving the war missions of suitable situations.
* Fixed illegal build plot for advanced gamestart The Unworthy Entrepreneur.
* Fixed player-owned ships sometimes dropping cargo without the player telling them to.
* Fixed passengers or prisoners sometimes being promoted to captain thereby changing ship ownership.
* Fixed turrets on M-sized ships flown by the player and set to attack all enemies not engaging hostile XS-sized ships.
* Fixed case of patrolling ships failing to engage pirates pretending to belong to their faction.
* Fixed police ships penalising unpaid plots in locations where they do not have police authority.
* Fixed Promote best crewmember button not working if ship has no pilot and all crewmembers have 0 skills.
* Fixed being able to recruit crew from NPC-owned capital ships.
* Fixed another case of AutoTrade not functioning.
* Fixed AutoMiners not selling the resources that they gather.
* Fixed some player-owned ships not allowing you to dock.
* Fixed L-sized turret and shieldgenerator blueprints not being available to the player.
* Fixed certain collectables not being picked up when you fly over them.
* Fixed ships stuck while docked awaiting an invalid build to complete.
* Fixed characters being stuck in unhelpful places.
* Fixed being able to clone crew members.
* Fixed player logo being applied to HQ asteroid.
* Fixed player HQ information menu not working after adding a production to the HQ.
* Fixed missing dock areas on builder ships.
* Fixed incorrect type of mines near gate in Eighteen Billion.
* Fixed error incorrectly appearing if build is completed.
* Fixed asteroid scanning not being possible.
* Fixed missing text localization in several places.
* Fixed missing German station announcements and other voiced lines.
* Fixed a case of ships having no collision detection.
* Fixed ships skipping collision avoidance in certain situations.
* Fixed most cases of clipping through docking bay floors when docking.
* Fixed a case of the player ship warping to an invalid location on undocking.
* Fixed more cases of the player ship warping around (e.g. after taking control).
* Fixed crash when installing broken equipment mods.
* Fixed occasional unrecoverable freezes.
* Fixed several other causes of rare crashes.
My Memory of Us

#### Update 1.3057. (07 December 2018)

Welcome back Friends,

We are so grateful to the whole community around our game to be extremely
supportive and bringing all the kind words! Today we released a patch which
focussed on rather minor fixes and improving optimization, so there is no need
for a long list of changes with v1.3057. One big thing needs to be highlighted
though...

We just added a new language to My Memory of Us! After dealing with the need
to rework the possibilities of our fonts mechanism, we are happy to announce
that the Hebrew is officially supported from now on! Hope that you will enjoy
it. Please leave your thoughts in the comments section, and let us know what
you think about the quality of the translation.

Take care,Juggler Games Team
Objects in Space

#### Patch 0.9.8 (10 December 2018)

##### Alterations:

* Contracts are now streamlined - taking a contract loads the cargo, and you now deliver the cargo from the destination station’s contract terminal.
* You can now move cargo from your tablet by dragging it from pod to pod, while docked at a station.
* Added ability for players to engage in piracy by hailing merchants and threatening them.
* Added ability for players to use their hack modules to find smugglers, and report them for a profit to authority ships.
* Added ability for players to report possible pirates to authority vessels, who will investigate the area.
* Added ability to begin with no fog obscuring any point in the map.
* Added an estimate of time to next waypoint and to final destination on the top-left of the nav map.
* Added ‘skipintro=true’ option to config files to go straight to main menu.
* Removed ‘Time Compression Cancelled’ message when beginning docking procedures.
* Re-balanced the emissions rating of all components

##### Arduino:

* Added a feature where a hardware_commands.txt file showing the current accessible boolean checks, numerical gets and ship commands (along with descriptions where available) are dumped to a file when the game is executed with hardware support on.
* Fixed the TOGGLE _and CONNECT_ commands.

##### General:

* Fixed a bug where spinning up your jump drive or having your IFF off were not responded to by authority ships escorting you back to a base.
* Fixed a bug where torpedos were not being saved sometimes in campaign mode.
* Fixed a bug where clicking ‘hail’ on certain NPC ships would cause a crash.
* Fixed a bug which could cause a crash while moving about in some derelicts.
* Fixed a bug which sometimes caused a crash when undocking from space stations.
* Fixed a bug which caused text clipping errors on the cargo screen while docked with some derelicts.
* Fixed an exploit where a ship with no pods would re-load with two new ones no matter what.
* Fixed a bug which could sometimes cause duplicate authority or military ships to appear in a sector after loading game.
* Fixed a bug which caused custom graphic signage to not appear correctly on windows sometimes.
* Fixed a bug where quitting back to menu would leave cargo from previous sessions there, allowing cargo duplication.
* Fixed a bug where mooring with a cargo pod didn’t re-set your currently selected pod on the moored object.
* Fixed some visual glitches with the cargo/pod screen.
* Fixed a bug where loading game on a space station sometimes made the UI appear the wrong colour.
* Fixed a bug where hack and grappling modules incorrectly showed the percent-complete when in use.
* Fixed a bug where PDA Note about Aya Grant contract remained indefinitely if you failed to get to the contract in time
* Fixed a bug where colour was not being used correctly in the hack result emails.
* Fixed various rendering issues with the waypoint ETA part of the nav screen.
* Fixed a bug where a ship’s own torpedo will count as a ‘threat’ when determining AI behaviour and detecting whether time compression should be allowed.
* Optimised debug print routines to speed up game on machines with lower hard drives.
* Fixed a bug where sometimes a contract could be taken when your cargo hold could not hold all the required goods.
* Fixed a bug which sometimes caused non-steam versions to not run on Mac.
* Fixed a bug where the tutorial notes still appeared in sandbox mode sometimes.
* Fixed a freeze in the conversation with Black Annie Bolan
* Temporarily removed an extraneous conversation with Sheng Xu which was causing crashes
* Fixed a bug where a PDA Note to hack a ship for Avelina Dembo would stay indefinitely if you failed the hack
* Fixed a freeze in the conversation with Mary Devlin
* Fixed a freeze in the conversation with Jackson Farlane
* Fixed a freeze in the conversation with Liam Ong
* Fixed a freeze in the second conversation with Sharmilla Singh
* Fixed a crash in the conversation with Marchelline Smith
* Fixed a freeze in the conversation with Marie Marks
* Fixed a freeze in the conversation with Angela Reddy
* Fixed a freeze in the second conversation with Jinghua Wong
* Fixed a freeze in the conversation with Sylvia Garcia
* Fixed a bug where Tuisin Brown would appear constantly at any given airlock even after you’d already completed his mission

##### Proxima:

* Fixed the hitbox issues with the Proxima’s airlock buttons.
* Fixed the camera position on the comms room’s computer terminal.
* Fixed the screen in the airlock and the bug when you click on it.
* Fixed the lack of sound bug with one fo the proxima airlock doors.
* Fixed a camera angle bug when using the component & terminal screen on the proxima.
high rated
The following offline installers have also been updated:
-> Caves of Qud to version 2.0.159.0
-> Cultist Simulator to version 2018.12.b.1 (Windows & Mac)
-> Tooth and Tail to version 1.4.0.1a (Windows) and 1.4.0.1 (Mac)
-> Need to Know to version 1.25.2 (The usually late Linux installer)
high rated
Battle Princess Madelyn has been updated again:
Update 1.03 (11 December)
Arcade and Story mode order flipped on the menu menu. This is to allow first time players to ease right into the action and experience some of the upgrades you get later on in story mode.
Fixed a glitch where the Cliffs of Sorrow sunken boat could prevent progress if events are done out of order in story mode.
Arcade loot drop rate tweaked to give more chances of Fritzy ranged attack powers. This is a timed effect potion that does not drain MP, unlike Fritzy shots in story mode.
Fixed extra NPC hint characters appearing when their text is not yet localised.
Fixed a rare bug where player character would respawn off-screen in story mode when changing levels.
Removed the enemy from Germany forest in story mode that could block your path if your weapons were not upgraded or you were missing any wide range or melee versions.
Meanwhile, the version mentioned in the installer is 1.16 (25795), so I must express my confusion for the discrepancy.
high rated
X4: Foundations

#### Patch 1.32 (11 December 2018)

* Removed ability to assign trading/mining ships to invalid tasks and commanders.
* Fixed factions not building new ships.
* Fixed highway destinations not being displayed in target monitor.
* Fixed guild missions not correctly restarting if a mission was failed or aborted.
* Fixed player-owned ships formerly belonging to pirates sometimes attacking the player.
* Fixed getting stuck in trader areas on the Teladi trade station.
* Fixed being able to save game while Game Over is displayed.
* Fixed occasional menu crash when changing crew at a shipyard/wharf/equipment dock.
* Fixed Load Game menu breaking when trying to load an empty savegame slot.
* Fixed Confirm/Cancel buttons sometimes missing in ship or station configuration menus.
* Fixed top menu arrow not showing in Chinese/Korean localisations.
* Fixed another cause of rare crashes.
The following offline installers have also been updated:
-> Stellaris to version 2.2.2
-> Donut County to version 1.1.0
-> Caves of Qud to version 2.0.159.0 (Linux)
-> Objects in Space to version 0.9.8e
-> Pizza Connection 3 to version 1.0.6911.31101 (Linux)
-> Tooth and Tail to version 1.4.0.1a (Mac)
high rated
11 December:

---------------------------

Games included in this batch:

· Balrum
· Kenshi
· King Arthur Collection
· Mini Metro

---------------------------

Balrum has changed


[FILE UPDATES]

* File changed: Linux installer, English --- Size has not changed (180.0 MB) --- Version *FROM* 1.6 hotfix 3 *TO* 1.6 hotfix 4


[NO CHANGELOG]

---------------------------

Kenshi has changed


[FILE UPDATES]

* File changed: Windows installer, English (part 1 of 3) --- Size has not changed (2.0 MB) --- Version *FROM* 1.0.1 *TO* 1.0.3

* File changed: Windows installer, English (part 2 of 3) --- Size has not changed (4.0 GB) --- Version *FROM* 1.0.1 *TO* 1.0.3

* File changed: Windows installer, English (part 3 of 3) --- Size *FROM* 2.9 GB *TO* 2.9 GB (-1.0 MB) --- Version *FROM* 1.0.1 *TO* 1.0.3


[NO CHANGELOG]

---------------------------

King Arthur Collection has changed

>>> Supported languages changed *FROM* Text only: English, German, Spanish, French *TO* Text only: English

>>> Compatibility changed *FROM* ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY *TO* ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY, King Arthur: Fallen Champions includes the following additional localizations: German, Spanish and French.

---------------------------

Mini Metro has changed

>>> Features changed *FROM* Single-player, Achievements, Leaderboards, Overlay *TO* Single-player, Achievements, Leaderboards, Cloud saves, Overlay
high rated
SpellForce 3

Update 1.39 (11 December 2018)
GENERAL

Added automatic graphics presets
Reduced VRAM usage
Some minor general performance improvements

BUG FIXES

Fixed crash when changing resolution or UI scale while one of the player's heroes is transformed
Fixed an issue that could cause the game to crash randomly

Besides that we now have SpellForce 3's anniversary. As you see we are still committed to our product and we have some more great news for you very soon. Stay tuned!