It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
high rated
Tempest
Patch 1.2.5.1 - Halloween Update (30 October 2018)

Hey, pirates! Halloween is approaching and this means it’s a high time to decorate your vessel with a new flag, pick one of the five new sails, and visit a nearby city to get some rum and enjoy the party. Arrrrr!
high rated
30 October:

---------------------------

Games included in this batch:

· Airships: Conquer the Skies
· Corpse Party
· Epistory - Typing Chronicles
· Production Line [In Dev]
· Shadowgrounds
· Silver
· Tempest
· Trine 3: The Artifacts of Power

---------------------------

[Part 1 of 2]

---------------------------

Airships: Conquer the Skies has changed


[FILE UPDATES]

* File changed: Linux installer, English --- Size *FROM* 174.0 MB *TO* 175.0 MB --- Version *FROM* 1.0.3 *TO* 1.0.4.1

* File changed: Mac OS X installer, English --- Size *FROM* 198.0 MB *TO* 200.0 MB --- Version *FROM* 1.0.3 *TO* 1.0.4.1

* File changed: Windows installer, English --- Size has not changed (189.0 MB) --- Version *FROM* 1.0.3 *TO* 1.0.4.1


[NO CHANGELOG]

---------------------------

Corpse Party has changed

>>> Sub-forum changed *FROM* http://www.gog.com/forum/corpse_party *TO* http://www.gog.com/forum/corpse_party_series

---------------------------

Epistory - Typing Chronicles has changed


[FILE UPDATES]

* File changed: Windows installer, English --- Name *FROM* setup_epistory_-_typing_chronicles_1.4_(64bit)_(21513).exe *TO* setup_epistory_-_typing_chronicles_1.4g_(64bit)_(24783).exe --- Size *FROM* 653.5 MB *TO* 656.7 MB --- Date *FROM* Fri 15 Jun 2018 09:14:45 GMT *TO* Mon 29 Oct 2018 16:24:12 GMT --- Version *FROM* 1.4 *TO* 1.4G

* File changed: Windows installer, English (32-bit) --- Name *FROM* setup_epistory_-_typing_chronicles_1.4_(32bit)_(21513).exe *TO* setup_epistory_-_typing_chronicles_1.4g_(32bit)_(24783).exe --- Size *FROM* 657.9 MB *TO* 660.5 MB --- Date *FROM* Fri 15 Jun 2018 09:14:24 GMT *TO* Mon 29 Oct 2018 16:23:42 GMT --- Version *FROM* 1.4 *TO* 1.4G


[CHANGELOG UPDATED]
Update 1.4G (30 October 2018)

- Updated the Galaxy SDK to the latest version
(Full changelog)

---------------------------

Production Line [In Dev] has changed


[FILE UPDATES]

* File changed: Windows installer, English --- Size has not changed (238.0 MB) --- Version *FROM* 1.60c *TO* 1.61


[CHANGELOG UPDATED]
Update 1.61 (30 October 2018)

Loads of cool stuff this time :D

1) [Feature] Loans can now be re-paid early, assuming you have the funds, at a penalty of 12 hours interest. This was widely requested, and I kept putting it off because I felt that it would lead to an unbalancing in the games difficulty, but actually now I've tested it for a while I think I've got it about right and am glad its in there.
2) [GFX] Conveyors use less obtrusive graphics
3) [GUI] New screen for market analysis to show breakdown of demand, production and sales. I find this new screen really helpful when playing the game towards the later stages when there is a lot to keep an eye on. I worry its not immediately obvious how it works, but I do think its a usability improvement for managing supply and demand.
4) [Content] New researchable upgrade & feature: large touchscreen.
To make it obvious some cars are tesla-level expensive, and some are more Ford Ka level... :D
5) [GUI] Vehicle design screen now hides categories entirely if there is only a single default option.
6) [Bug] Fixed design research queue bugs where you could adjust first and last items up and down, causing a crash.
7) [Bug] Fixed bug where the second-nearest import bay for each stockpile was sometimes calculated wrong, meaning inefficient routing. Also major route calculation speedup.
8) [Balance] Major increases in the cost and value of electric car batteries (large and small) and touchscreens.
9) [Balance] Increased the power draw and process time for making wheels.
10) [Content] New researchable feature: parking sensors. Now a pre-requisite before reversing camera. Fitted at bumpers. Amazing we went so far without these, as they are getting so common now. Also handy to be able to add a new feature without requiring yet another resource as 'sensor' is already in there. Plus it gives some much needed upgrades to the bumper slots.
11) [GUI] Revamp of the 'apply options' screen post-research, which adds price category indicators and selective coloring, and new buttons to apply a feature to a whole category at once. This makes things much quicker when you have 20+ designs, and you don't really want to make a more nuanced decision other than 'add this new widget to my expensive ranges'.
12) [GUI] Music and cruise control are now feature-categories, where the more expensive versions include the resources, value and features of the cheaper ones.
13) [Content] Self-driving! new researchable tech, new resources and feature category for high-end cars. This is very late-game stuff and requires quite a bit of research, but then you should have expended your factory enough to have a good dozen or two dozen research facilities at this point.
14) [Balance] Boosted the impact on marketing campaigns on showroom visits by 25% to increase total market size possible with current campaigns.
15) [Bug] Fixed bug where sometimes the warning on the design screen about common or universal features missing would be skipped if the feature had a category.
16) [Bug] Fixed bug where changing the color of a car design could lead to duplicating the price slider GUI.
17) [Bug] Fixed bug where the correct price-category adjusted market value of a feature was not being displayed in a number of places.
18) [GUI] Double clicking a car in the showroom now launches the vehicle design screen for that car's design.
19) [Content] New researchable vehicle body style -> The small van.
20) [Bug] Fixed bug where the car renders in the showroom screen did not use the correct shader.
21) [Feature] Smart Junctions now have a new mode: Feature mode, where they filter cars left or right depending on if they have or do not have a selected feature.
22) [Bug] Fixed bug where the percentage progress on the research center pop-up window did not update in real time.
23) [Bug] Fixed crash bug launching research screen under certain circumstances.
24) [Bug] Fixed bug where tooltips for some conveyor belt resources were wrong.
(Full changelog)
high rated
---------------------------

[Part 2 of 2]

---------------------------

Shadowgrounds has changed

>>> Supported OS changed *FROM* Windows (XP, Vista, 7, 8, 10) and Mac OS X (10.7.0 or newer) *TO* Windows (XP, Vista, 7, 8, 10)

>>> System requirements for OS X changed *FROM* OS X 10.7.0 or later. (not compatible with Mac OS X 10.9, 10.10, 10.11, 10.12, and 10.13), Processor: Intel Core 2 Duo 2GHz+, Memory: 1GB of RAM, Graphics: OpenGL 2.0 compatible video card with 256 MB shared or dedicated RAM, Recommended two-button mouse, or Apple mouse with Secondary Button / Secondary Click enabled *TO* [empty]

---------------------------

Silver has changed

>>> Supported OS changed *FROM* Windows (XP, Vista, 7, 8, 10) *TO* Windows (7, 8, 10) and Mac OS X (10.11.0 or newer) and Linux (Ubuntu 16.04, Ubuntu 18.04)

>>> Supported languages changed *FROM* Audio and text: English, German, French, Italian. Text only: Brazilian-Portuguese *TO* Audio and text: English, German, French, Italian, Russian. Text only: Brazilian-Portuguese


[FILE UPDATES]

* Files removed: Windows installer, English+Brazilian-Portuguese+French+German+Italian

* File added: Linux installer, English+Brazilian-Portuguese+French+German+Italian+Russian+Spanish --- Name: silver_pt_v1_23_22834.sh --- Size: 1.3 GB --- Date: Thu 09 Aug 2018 09:52:40 GMT --- Version: v1.23

* File added: Mac OS X installer, English+Brazilian-Portuguese+French+German+Italian+Russian+Spanish --- Name: silver_ptBR_1_23_gog_22833.pkg --- Size: 679.4 MB --- Date: Thu 09 Aug 2018 10:07:39 GMT --- Version: 1.23 GOG

* File added: Windows installer, English+Brazilian-Portuguese+French+German+Italian+Russian+Spanish (part 1 of 2) --- Name: setup_silver_1.23_(portuguese_brazilian)_(22789).exe --- Size: 2.0 MB --- Date: Wed 08 Aug 2018 08:26:57 GMT --- Version: 1.23

* File added: Windows installer, English+Brazilian-Portuguese+French+German+Italian+Russian+Spanish (part 2 of 2) --- Name: setup_silver_1.23_(portuguese_brazilian)_(22789)-1.bin --- Size: 1.3 GB --- Date: Wed 08 Aug 2018 08:26:50 GMT --- Version: 1.23


NOTE: The download links for the multilanguage installers above correspond to their English versions. In order to get the links for the other languages, you just need to substitute 'en' in the URLs for 'br' (Brazilian-Portuguese), 'fr' (French), 'de' (German), 'it' (Italian), 'ru' (Russian), or 'es' (Spanish).


[CHANGELOG UPDATED]
Update 1.23 (30 October 2018)

- Added Mac & Linux support
- Music and sound events no longer cut out unexpectedly
- F1-F3 keys no longer change the upscale filter (interfered with in-game keys)
- New picture controls (zoom and stretch) in preferences
- Mac version now has access to all supported languages
- Russian added as supported language
- Various compatibility fixes
(Full changelog)

---------------------------

Tempest has changed


[FILE UPDATES]

* File changed: DLC: Jade Sea: Windows installer, English --- Size has not changed (6.0 MB) --- Version *FROM* 1.2.5 *TO* 1.2.5.1

* File changed: DLC: Treasure Lands: Windows installer, English --- Size *FROM* 5.0 MB *TO* 6.0 MB --- Version *FROM* 1.2.5 *TO* 1.2.5.1

* File changed: Windows installer, English --- Size has not changed (472.0 MB) --- Version *FROM* 1.2.5 *TO* 1.2.5.1


[CHANGELOG UPDATED]
Patch 1.2.5.1 - Halloween Update (30 October 2018)

Hey, pirates! Halloween is approaching and this means it's a high time to decorate your vessel with a new flag, pick one of the five new sails, and visit a nearby city to get some rum and enjoy the party. Arrrrr!
(Full changelog)

---------------------------

Trine 3: The Artifacts of Power has changed

>>> Supported languages changed *FROM* Audio and text: English, German, Spanish, French. Text only: Brazilian-Portuguese, Chinese, Danish, Finnish, Italian, Japanese, Norwegian, Russian, Swedish, Turkish *TO* Audio and text: English, German, Spanish, French, Russian. Text only: Brazilian-Portuguese, Chinese, Danish, Finnish, Italian, Japanese, Norwegian, Swedish, Turkish
high rated
avatar
Berzerk2002: The offline installers where broken and have been fixed now.
Thanks for the insight! :)

Party Hard 2

#### Update (30 October 2018)

* Fixed environment colliders on Amusement Park level
* Fixed item interaction with dead bodies
* Fixed dead bodies counting as targets on Bar level
* Added Easy difficulty to the Local co-op mode
* Tweaked cheat codes
* Fixed opening cutscene not loading properly
* Fixed PS3/4 input controller UI
* Fixed 2 controllers not working if plugged in at the same time in the singleplayer
* Fixed NPC scripts and level completion on the Motel level
* Fixed Shawn O'Panda character's abilities
* Fixed Twitch integration extension connection
* Fixed body containers on some levels
* Fixed police bug on the Hospital level
* Lethal bodyguards' appearances now differ from those of non-lethal ones
* Fixed text inaccuracies in the options menu
* Fixed credits
Graveyard Keeper

#### Update 1.103 (30 October 2018)

* Fixed restoring crafts after game loading.
* Zombie ore mining craft is now split into two sequenced crafts: one for the ore, other for the coal.
* Fixed bugs related to burying/un-burying zombies.
* Made fixing tools possible without un-equipping.
* Fixed some language issues.

* * *

#### Update 1.102 (30 October 2018)

* Zombie disappearing fix.
* Zombie sounds fix.
* Resurrection window fix / controller fix.
Rise of Industry

#### Patch A7.3:2910c (30 October 2018)

##### Additions

* Halloween is here!-- Added some spooky music and lightning to get everyone into the mood of the season.-- Replaced some Rocks with pumpkins.

##### Improvements and Changes

* Adjusted the featured video to show a featured Mod instead.
* Some performance upgrades

##### Bugfixes

* Fixed a bug that allowed a Player to place multiple HQ buildings by holding Shift.
* Fixed a bug that caused overlapping AOEs to create weird visual artifacts.
* Fixed the Demo Mode which would freeze upon World Generation.
* Fixed a bug that forced Notifications to remain expanded after they have been moused over.
* Fixed a few typos in the Budget Widget.
Hand of Fate 2

#### Update 1.7.3 (30 October 2018)

* Fixed 'shadow run' achievement.
* Fixed Veles feeding.
The following offline installers have also been updated:
-> For The King to version 1.1.0.9130
Post edited October 30, 2018 by WinterSnowfall
high rated
The Offline Linux installer for CrossCode has been updated to version 1.0.1-1
Post edited October 31, 2018 by Grimlock
high rated
Got an update flag for Sunless Sea. It seems as if it has been updated in fact in Galaxy to 2.2.6.3150 but the offline installer is still 2.2.5.3148. Last changelog was from 2.2.4.3141 (06/2018).
Post edited October 31, 2018 by MarkoH01
high rated
avatar
MarkoH01: Got an update flag for Sunless Sea. It seems as if it has been updated in fact in Galaxy to 2.2.6.3150 but the offline installer is still 2.2.5.3148. Last changelog was from 2.2.4.3141 (06/2018).
Strangely enough, both Linux and macOS builds were updated to v2.2.6.3150 last week, while the Windows one only got to v2.2.5.3148. And now the macOS build has been reverted to v2.2.5.3148.

Source: GOGdb.
high rated
My Memory of Us

#### Update 1.2990 (31 October 2018)

* Added Turkish translation, prepared by Muharrem YILDIRIM (Qnoops),
* Fixed French font,
* Added icon, which highlights the moment when kids are grabbing/releasing their hands,
* Optimization,
* Minor bug fixes.
We Happy Few

#### Update 1.5.72378 (31 October 2018)

* This patch contains performance optimizations, crash fixes, fixes for progression blockers, fixes for gameplay bugs, and localization fixes.

##### General Bugs/Stability

* Framerate improvements across all platforms.
* Memory use improvements across all platforms.
* Can no longer use seating when occupied by NPCs.
* NPCs can no longer slide while in idle state, or when interacted with in specificcircumstances.
* NPCs no longer start gliding off benches and remaining in sitting stance.
* Talking to one of the two NPCs sitting on a Bench as a couple can no longer cause the otherto slide off.
* NPCs now sit on benches correctly in all cases. We hope.
* WorldGen: Large cliffs will no longer spawn in front of bridges, blocking main pathprogression.
* Worldgen: Eel Pie Holm can no longer spawn overlapping into Barrow Holm Island.
* Fixed a number of rare and random crash issues.
* Fixed crash caused by soaking for an extended period of time in-game, in the Pause menu orin the Player menus.
* Fixed rare crash caused by continuing a previously saved game from the main menu.
* Ollie: Fixed crash caused by hitting continue after death.
* Ollie: Fixed rare freeze when NPCs are defeated by punching the Spiky Suit.
* Ollie: Having more than one unique item (Padded Suit in this case), will no longerpermanently place it in the inventory when moving it to and from the stash, which previouslylead to a loss of functionality.
* Fast traveling past toxic fog in V01 to V01 will no longer cause the player to lose health.
* Pipe smoking NPCs no longer float a few feet in the air. Unlike Canada, Wellington Wellsdoes not believe in being high.
* The player can no longer take damage while the game is loading as a result of runningthrough the village
* Sally - Ratholm: Multiple yellow flower patches no longer cause a performance drop whilehiding in them.
* Sally - Unsafe House: General Byng now has facial animation when he screams while heattacks.
* Sally: Fixed rare cases of players being stuck in a black screen for 35 seconds after feedingGwen and answering the door.- UI - Sally/OIlie: Starting max weights for Ollie and Sally now appear correctly from the start(previously appeared as 100 until a save/load was performed).

##### Quests

* Arthur - A Malpractice of Doctors: Fixed rare crash caused by using a save from 1.0, thenobtaining the ''Shut Down the Quarantine Protocol'' objective.
* Arthur - Beginning of the Endocrine - Bring the Extracts to the Chemist: Fixed infinite cutsceneoccurring when talking then moving away and skipping the cutscene before Stewart startstalking.
* Arthur - Looks Like Rain: Mrs Pankhurst no longer occasionally immediately becomes hostileor remains hostile stopping Arthur from completing the quest.
* Arthur - Oh, Behave! - Watching the Uncle Jack etiquette minute show no longer gives the IHear You - Whose Uncle Are You? collectible - collectible must now be gained in theintended way.
* Arthur - Speaker's Corner: Fixed rare crash when navigating to the third flyer location.
* Arthur - Start Spreading The News: Idle chat about coffee from the co-workers in the office nolonger distracts Arthur during the cutscene with the chief.
* Arthur - The Faraday Cage: Fixed crash when player was sprinting to complete the quest. •Arthur - Walkabout: Mum's ghost can no longer go through hills and then stay stuckunderground.
* Arthur - The Great Stink: Fixed crash caused by entering steam stream on 3rd floor of controlroom 3.
* Arthur - The House of the Inventor: Fixed the game crashing on rare occasions during theloading screen after dying from the poison gas trap.
* Arthur: Fixed uncommon crash caused by using a save from 1.0, when Arthur exits or enterthe Wellington Under shelter via the ladder.
* Ollie - Jericho: Fixed freeze caused by loading a 1.0 save file and then obtaining the ''Defusethe Bomb!'' objective.
* Sally - The Salty Dog: One of the Cap'n's chests can no longer be opened before acquiringthe key.
* Sally - Connect The Dots: Navigating to the Garden district during the objective Visit Arthur InThe Garden District no longer causes an infinite load screen.
* Sally - Millihelen: Corporal Hardy, like other pipe smokers, no longer floats in the air whilesmoking a pipe in the boathouse.
* Sally: The apothecary's inventory is no longer occasionally empty.
* Sally: The prompt to feed Gwen is no longer present after installing the Baby Feeder andprogressing. Also fixed old save games that ran into the permanent debuff issue.Collision and Stuck Spots- Fixed invisible collision in Nick Lightbearer's house causing a stuck spot when jumping nearthe table.
* Arthur: Fixed stuck spot when jumping down from the Health Institute's area to a lower sectionin the District Parade.
* Arthur: Fixed stuck spot when mantling the right side of a fountain located to the left of theHealth Institute in the Parade District.
* Arthur - A Malpractice of Doctors: Fixed stuck spot on the second floor to the right behind awhite cart.
* Arthur - Barrow Holm: Fixed stuck spot by climbing on a broken building nearby Edenham andjumping behind some debris.
* Arthur - Barrow Holm: Fixed stuck spot when jumping between a tree and a rock on the leftside of the Headboy Camp.
* Arthur - Brittania: Fixed several stuck spots caused by jumping from the steam blower that'sjust before the Joy Detector.
* Arthur - Britannia: Fixed stuck spot located behind a few wooden crates to the right of thestairwell after the downer detector booths trapping Arthur.
* Arthur - Britannia: Fixed stuck spot in the control room, between the wall and the file cabinets.
* Arthur - Britannia: Fixed rare crash when using a 1.0 save from the start of Britannia, whengoing back to the main menu and loading a save from the first objective.
* Arthur - Haworth Labs: Fixed invisible collision behind a control panel and a stack of barrelslocated in the second part of the conveyor belt area trapping Arthur behind them.
* Arthur - Haworth Labs: Fixed invisible collision behind a few objects in the secret officecausing Arthur to remain trapped behind them.
* Arthur - Haworth Labs: Fixed invisible collision between the cylindrical container and tarpcovered containers causing Arthur to remain trapped.
* Arthur - Lilies of the Field: No longer possible to bypass the collision on a set of cardboardboxes inside the shed found in the secret garden temporarily trapping Arthur.
* Arthur - Lud's Holm: Fixed stuck spot in the debris of an unmarked ruined house near the leftcorner of the map.
* Arthur - Lud's Holm: Fixed stuck spot located in the debris of a broken down home near theabandoned house containing the motilene.
* Arthur - Lud's Holm: Fixed stuck spot in a broken building next to Dr. Faraday's house.
* Arthur - Lud's Holm: Fixed stuck spot located in the debris of a broken down home near theabandoned house containing the motilene.
* Arthur - Lud's Holm: Fixed stuck spot to the left of the large wooden entrance of the altar ofthe yam.
* Arthur - Malpractice of Doctors: Added collision on the upper wall of a corner on the secondfloor of the Health Institute, preventing the player from getting outside of the level.
* Arthur - Military Camp: No longer possible to mantle out of the camp using the tank that Arthurjumps into during the cutscene.
* Arthur - Mystery House: Fixed stuck spot when Arthur jumps onto the second large tree foundin the courtyard near the rear entrance.- Arthur - Mystery House: Fixed stuck spot between the piano and the bookcase in the left partof the ceremonial room.
* Arthur - Parade District: Removed invisible collisions present on the road at the junctiontoward the DSIR building.
* Arthur - Point of Departure: Removed stuck spot in corner of the rocky mound after exiting thefirst window and viewing the second cutscene in the train station.
high rated
We Happy Few -> continued from above

* Arthur - Point of Departure: Vaulting back up the left part of the cliff near the garbage can andpile of debris on the bridge no longer can cause Arthur to remain trapped in the ground. •Arthur - Rorke's Drift Bridge: Save/Load after prying open the vent no longer keeps it locked. •Arthur - Rorke's Drift Bridge: Vaulting over the stone base of the statue in front of the churchcan no longer cause Arthur to move into a permanent stuck spot.
* Arthur - St-George's Holm: Prevented stuck spot from climbing an invisible collision near theWorkbench inside St-George's Holm secondary hatch.
* Arthur - The Faraday Cage: Fixed misaligned collision on the left wall of the Faraday house,previously allowing Arthur to bypass the wall and remain trapped.
* Arthur - The Great Stink: Fixed stuck spot between a pipe and the window in the room withthe poisonous gas.
* Arthur - Thomasina House: Fixed Arthur being able to vault out of the window located up theright stairwell and then remain trapped within the walls of the house.
* Military Camp - Distillery: Climbing on top of the Maintenance Cabinet near the tree no longercauses the character to get into a stuck spot.
* Military Camp: No longer possible to reach a stuck spot when jumping from the roof of theDepot building and mantling on top of a wired fence.
* Ollie - A Dead Man's Best Friend: The player obtaining the Salty Dog before obtaining thequest no longer causes a progression break.
* Sally - Ex Cathedra: Fixed stuck spot by the exit of the train station
* Sally - Ratholm: Fixed misaligned collision on the large tree near the keycard reader,previously resulting in multiple stuck spots.
* Sally - Ratholm: Fixed stuck spot between the wall and a pipe on the right, near the toxicwaste water pipe.
* Sally - Ratholm: Fixed stuck spot on top of toxic waste pipes between a pipe and the catwalk •Sally - Reservations: Fixed stuck spot between a couch and the wall, in the room with thepoison pot.
* Sally - Sally's Place: Fixed stuck spot between the wall and the round chair inside of Sally'sbedroom.Localization/Subtitles
* Arthur: Weapon The Staff now is translated across all languages.
* All notes should now appear in the player’s language of choice.
* Arthur - Subtitles: Many lines during the talk between Arthur and Ollie in the bunker nowcorrectly appear in the player’s chosen language (and not English).- Arthur - Subtitles: Multiple lines during the talk between Arthur and Ollie in the Train StationTower now appear in the player’s chosen language (and not English).
* Arthur - Subtitles: Two lines during the talk between Arthur and Ollie in the train station nowappear in the player’s chosen language (and not English).
* Chinese: Long dashes no longer appear as two small dashes in Chinese.
* French: Wakey, Wakey: Translation for Blower is now Tube Pneumatique and notExpirateur in the objective.
* French: Trespassing warning message no longer has translation error.
* French: The gender of Joy is now (correctly) female instead of male.
* French: Every instance of Foggy Jack's c'est tout pour aujourd'hui has been replaced withc'est tout pour vous aujourd'hui.
* Spanish: Fixed translation error for ¡Los Cabezones molan!
* Ollie: The Jacobean Society Rules note is now translated in Chinese.
* Phenocycline Jab flavor text is now translated in supported languages.
* The English Vice objective is now translated in all languages.
* The Targeting Reticle (Game & HUD) option in the menu is now translated in all languages.
* Two strings when entering into the Odds and Ends no longer appear in English when playingin any other language.
* General fixes for Chinese.
* General fixes for French.
* General fixes for Italian.
* General fixes for Japanese.
* General fixes for Portuguese
* General fixes for Russian.
The following offline installers have also been updated:
-> Corpse Party: Book of Shadows to version 2018.10.30
-> Party Hard 2 to version 1.0.012r2
-> Graveyard Keeper to version 1.103v2 (Windows only)
-> For The King to version 1.0.9.9142
-> Star Control: Origins to version 1.10.54010
Post edited October 31, 2018 by WinterSnowfall
high rated
avatar
WinterSnowfall: We Happy Few
Friendly reminder that We Happy Few is tracked by MaGog. :)


Apart from that, here's the updates detected by MaGog for the last day of October:

---------------------------

Games included in this batch:

· CrossCode
· Epistory - Typing Chronicles
· Parkitect [In Dev]
· Planet Nomads [In Dev]
· Project Zomboid [In Dev]
· Sunless Sea
· This War of Mine: Soundtrack Edition
· We Happy Few

---------------------------

[Part 1 of 2]

---------------------------

CrossCode has changed


[FILE UPDATES]

* File changed: Linux installer, English --- Size has not changed (554.0 MB) --- Version *FROM* 1.0.0-9 *TO* 1.0.1-1


[NO CHANGELOG]

---------------------------

Epistory - Typing Chronicles has changed


[FILE UPDATES]

* File changed: Mac OS X installer, English --- Name *FROM* epistory___typing_chronicles_enUS_1_4_21514.pkg *TO* epistory___typing_chronicles_enUS_1_4g_24783.pkg --- Size *FROM* 614.0 MB *TO* 623.2 MB --- Date *FROM* Fri 15 Jun 2018 10:33:18 GMT *TO* Tue 30 Oct 2018 13:51:50 GMT --- Version *FROM* 1.4 *TO* 1.4G


[NO CHANGELOG]

---------------------------

Parkitect [In Dev] has changed


[FILE UPDATES]

* File removed: Patch (Alpha 14 to Alpha 15) [Windows]

* Files removed: Windows installer, English (parts 1-2)

* File added: Patch (Beta 11 to Beta 12) [Windows] --- Size: 45.0 MB --- Version: Beta 12

* File added: Patch 32-bit installer [Windows] --- Size: 426.0 MB --- Version: Beta 12

* File added: Windows installer, English --- Size: 428.0 MB --- Version: Beta 12

* File changed: Linux installer, English --- Size *FROM* 422.0 MB *TO* 442.0 MB --- Version *FROM* beta 11 *TO* beta 12

* File changed: Mac OS X installer, English --- Size *FROM* 400.0 MB *TO* 420.0 MB --- Version *FROM* Beta 11 *TO* Beta 12

* File changed: Patch (Alpha 15 to Alpha 15a) [Windows] --- NOTE: the download link has changed for this file

* File changed: Patch (Beta 10 to Beta 11) [Windows] --- NOTE: the download link has changed for this file

* File changed: Patch (Beta 9 to Beta 10) [Windows] --- NOTE: the download link has changed for this file


[CHANGELOG UPDATED]
Patch Beta 12 (30 October 2018)

- big audio overhaul added stereo sound added crowd sounds added music volume slider to ride settings fixed a bunch of audio pops and sounds not playing
- added new path styles
- added custom colors to some normal paths
- added new building pieces (spires, dormers, windows, door, clocks, stepped walls)
- added lights to Power Surge, Top Scan, Plane Carousel, Gyro Drop Tower, Star Shape
- added new ride music song (Coffee Pirates)
- added up helix to Go-Karts
- reduced RAM use
- improved performance in parks with many tracked rides
- improved TV images
- fixed guests disappearing when closing tracked ride
- fixed not being able to replace queue handrails on stairs
- fixed some path attachments missing in blueprints (only for new blueprints)
- fixed some fences not adapting to sloped paths when built from blueprints (only for new blueprints)
- fixed a case where huge parks would not receive as many guests as they should
(Full changelog)

---------------------------

Planet Nomads [In Dev] has changed


[FILE UPDATES]

* File removed: Patch (0.9.3.0 to 0.9.3.1) [Windows]

* File added: Patch (0.9.5.1 to 0.9.6.0) [Windows] --- Size: 10.0 MB --- Version: 0.9.6.0

* File changed: Mac OS X installer, English --- Size *FROM* 1.6 GB *TO* 1.6 GB (+5.0 MB) --- Version *FROM* 0.9.5.1 *TO* 0.9.6.0

* File changed: Patch (0.9.3.1 to 0.9.4.0) [Windows] --- Size has not changed (7.0 MB) --- Version has not changed (0.9.4.0) --- NOTE: the download link has changed for this file

* File changed: Patch (0.9.4.0 to 0.9.5.0) [Windows] --- Size has not changed (26.0 MB) --- Version has not changed (0.9.5.0) --- NOTE: the download link has changed for this file

* File changed: Patch (0.9.5.0 to 0.9.5.1) [Windows] --- Size has not changed (10.0 MB) --- Version has not changed (0.9.5.1) --- NOTE: the download link has changed for this file

* File changed: Windows installer, English --- Size *FROM* 1.7 GB *TO* 1.7 GB (+1.0 MB) --- Version *FROM* 0.9.5.1 *TO* 0.9.6.0


[CHANGELOG UPDATED]
Patch 0.9.6.0 (31 October 2018)

Bug fixes
- SandyEngine: fixed holes in generated terrain meshes on chunk boundaries
- Terminal: fixed unintended closing (by pressing "T" during block rename)
- Generator: fixed misbehavior after load, connecting Containers, welding and other events
- Interior Cockpit: fixed Center of mass
- Railing: fixed texture wrapping
- Hover Pad: fixed ground detection
- Character: fixed unnatural neck positions in animations
- Jetpack: fixed wrong behavior when running out of suit energy
- Multitool: action delay kept only on destructive actions
- UI: fixed "saving game" info box obstructed by blur effect
- Bug Reporter: fixed log file retrieval
- Bug Reporter: fixed endless freeze while sending report
- Linux: removed unreliable batch processing in SQLite
- Linux: fixed water shader depth calculation (added foam on shallow water)
- Linux: fixed fog shader depth calculation (to exclude sky from being fogged)

Optimizations
- Terrain Shader: reduced number of texture fetches if not all voxel slots are used
- Containers, Printers: changed recalculation logic to eliminate lags during container content modification
- Quality settings: disabled anisotropic texture filtering in default quality settings (except for Ultra)
- Quality settings: disabled grass on Low setting
- Quality settings: Sky, Clouds and Water meshes replaced by dynamically generated low poly ones with adjustable quality
- Bug Reporter: sending screenshots as JPG
- Bug Reporter: compression of log and text files

Others
- Bug Reporter: added whisperer (searching for similar bugs before entering a new one)
- updated Craneballs logo in the splash screen
(Full changelog)
high rated
---------------------------

[Part 2 of 2]

---------------------------

Project Zomboid [In Dev] has changed


[CHANGELOG UPDATED]

Mega-long changelog available here: https://pastebin.com/H9wWAB10

(Full changelog)

---------------------------

Sunless Sea has changed


[FILE UPDATES]

* File changed: DLC: Zubmariner: Mac OS X installer, English --- Name *FROM* dlc_sunless_sea__zubmariner__enUS_V2_2_6_3150_24614.pkg *TO* dlc_sunless_sea__zubmariner_enUS_V2_2_5_3148_24825.pkg --- Size *FROM* 352.1 MB *TO* 350.5 MB --- Date *FROM* Mon 22 Oct 2018 14:42:03 GMT *TO* Wed 31 Oct 2018 10:14:42 GMT --- Version *FROM* V2.2.6.3150 *TO* V2.2.5.3148

* File changed: Mac OS X installer, English --- Name *FROM* sunless_sea_enUS_v2_2_6_3150_24614.pkg *TO* sunless_sea_enUS_v2_2_5_3148_24825.pkg --- Size *FROM* 290.7 MB *TO* 288.8 MB --- Date *FROM* Mon 22 Oct 2018 14:40:53 GMT *TO* Wed 31 Oct 2018 10:14:23 GMT --- Version *FROM* V2.2.6.3150 *TO* V2.2.5.3148


[NO CHANGELOG]

---------------------------

This War of Mine: Soundtrack Edition has changed


[FILE UPDATES]

* File changed: DLC: Stories - Father's Promise: Linux installer, English --- Size has not changed (1.3 GB) --- Version *FROM* 4.0.0 *TO* 4.0.1

* File changed: DLC: The Little Ones: Linux installer, English --- Name *FROM* this_war_of_mine_the_little_ones_en_4_0_0_16401.sh *TO* this_war_of_mine_the_little_ones_4_0_1_24802.sh --- Size *FROM* 5.5 MB *TO* 5.5 MB (+3.0 B) --- Date *FROM* Tue 14 Nov 2017 08:36:40 GMT *TO* Tue 30 Oct 2018 09:37:43 GMT --- Version *FROM* 4.0.0 *TO* 4.0.1

* File changed: Linux installer, English --- Name *FROM* this_war_of_mine_en_4_0_0_29_01_2018_18230.sh *TO* this_war_of_mine_4_0_1_24802.sh --- Size *FROM* 1.3 GB *TO* 1.3 GB (+443.7 KB) --- Date *FROM* Mon 29 Jan 2018 13:53:49 GMT *TO* Tue 30 Oct 2018 09:37:34 GMT --- Version *FROM* 4.0.0 (29.01.2018) *TO* 4.0.1


[NO CHANGELOG]

---------------------------

We Happy Few has changed


[FILE UPDATES]

* File added: Patch (71191 to 72378) [Windows] --- Size: 118.0 MB --- Version: 72378

* File changed: DLC: Jolly Brolly: Windows installer, English --- Size *FROM* 5.0 MB *TO* 6.0 MB --- Version *FROM* 71191 *TO* 72378

* File changed: Patch (69866 to 70168) [Windows] --- NOTE: the download link has changed for this file

* File changed: Patch (70168 to 71191) [Windows] --- NOTE: the download link has changed for this file

* File changed: Windows installer, English (part 1 of 4) --- Size has not changed (1.0 MB) --- Version *FROM* 71191 *TO* 72378

* File changed: Windows installer, English (part 2 of 4) --- Size has not changed (4.0 GB) --- Version *FROM* 71191 *TO* 72378

* File changed: Windows installer, English (part 3 of 4) --- Size has not changed (4.0 GB) --- Version *FROM* 71191 *TO* 72378

* File changed: Windows installer, English (part 4 of 4) --- Size has not changed (2.5 GB) --- Version *FROM* 71191 *TO* 72378


[CHANGELOG UPDATED FOR We Happy Few]

You can find it in posts #21076 and #21077 (thanks, WinterSnowfall! :P)

(Full changelog)
Many GOG game updates have no official update flag.
I started to record it since Nov 2017. Only games I have are listed here. [1]

Report for Oct 2018:
Total updates: 98
Games updates: 57 (Some games have multiple updates, daily basis)
Flags I got: 65

66% real updates have an official flag. 34% are missing.

All pathfinder_kingmaker updates have no flag.
If the game do not count, 82% real updates have an official flag.

[1] Oct 2018 real updates: https://pastebin.com/2Js0xE3s
[2] Sep 2018 record: https://www.gog.com/forum/general/the_what_did_just_update_thread/post20895
high rated
Orphan has been updated.

Changelog for Update 1.0.0.3 (2 November 2018)

Fixed crash when turning off mouse support
Changed keyboard key character refrences to lowercase to make so I's don't look like |'s
Fixed error in French translation and completed Turkish text. Huge thanks to Yngwie J. Malmsteen
Explore achievement no longer awards prematurely.
Enemies well outside of view no longer take damage
Added "backpack full" notification when catching more fish than you carry. However, the catch still counts towards the statistics and achievement.
Fixed Ancient Ship Computer generating multiple instances of a weapon.
GPS now equips correctly from Inventory Menu
Cover mechanic should now be more predicatable and liberal
Adjusted mechanics of Destroyer boss battle. A little easier and electric charges more predictable and easier to jump over. Also made slight performance improvements.

The dev is updating the game constantly and posting changelogs in the game specific forum as well. Kudos for that!
high rated
avatar
muntdefems: Friendly reminder that We Happy Few is tracked by MaGog. :)
And there it was, clearly written on my exception list :)... in my defense, I'm migrating to a new PC (again) and also feeling generally a bit under the weather. Don't worry, some day I will remember to skip it :P. Soon™.

Project Hospital

#### Patch 1.0.14276 (02 November 2018)

* Fixed an error in saved games preventing load (related to rooms)
* Fixed an error in saved games preventing load (related to objects outside of map)
* Fixed inconsistent highlighting of elevator placement
* Enabled elevator placement outside (automatically builds foundations below)
* Fixed popup for 'department not able to diagnose a patient' popping up when laboratory test are still running
* Small fixes in texts
* Attempted fix for controller input breaking camera controls
* Fixed a rare error occurring when exiting to menu
* Fixed automatic UI scale for 1440x900
* Fixed doctors stuck when switching doctor of a patient by hand
* Fixed characters forced to walk on grass in big sandbox
* Fixed controls stuck when closing hospital management card while naming the hospital
* Set music to always loop
* Small fixes in medical database and texts
Graveyard Keeper

#### Update 1.105 (02 November 2018)

* Zombie resurrection table can now be removed.
* Fixed a bug that broke a zombie when trying to put him fishing.
* Fixed zombies stopping crafting crates after 1 item crafted (they couldn't take the resources from a neighbor world zone).
* Fixed zombie crafts that uses chisels.
* Minor map graphics change.
Ash of Gods: Redemption

#### Update 1.4 (02 November 2018)

* Adds French and Brazilian-Portuguese language support
Banner Saga 3

#### Patch 2.58.02 (02 November 2018)

* Survival Mode: Incorrect achievements granting is fixed
* Survival Mode: Enemies no longer spawn on top of each other in certain battles
* Survival Mode: Now possible to win first battle without a 1x1 sized hero
* Backers: Added Backer portraits
* Audio: Addressed several VO start/end issues
* Misc: Other performance updates, fixes and improvements
* Localization: Additional text fixes to some languages
Speed Brawl

#### Patch 1.0.2.1 (01 November 2018)

* Fixed game crashing when playing without an internet connection.
* Reduced battle intensity in some levels to aide readability and feel in Sixpence, Florin, Crown, and Guinea.
* Vernantium Burster no longer uses X shaped beam explosion.
* Vernantium Burster no longer rotates on quarter pipes when exploding.
* Reduced explosion trigger radius for Vernantium Burster.
* Slightly increased run speed of slowest brawlers.
* Gave slower brawlers an increase in run speed that increases as they build up their combo.
* Added upward momentum to Automatom's air-up attack.
* Automatom's beam now pierces blocking enemies.
* Slightly increased Automatom's beam damage.
* Fire vents no longer trigger a counter window when dodging their firey blast.
* Decreased circular saw damage to brawlers.
* Increased circular saw damage to enemies.
* Clarified input actions in UI menus (hat-tip Steven).
* Fixed an occasional visual glitch when using special attacks.
Post edited November 02, 2018 by WinterSnowfall
high rated
Pathfinder: Kingmaker

#### Update Hotfix 1.0.15 (01 November 2018)

Dear pathfinders,

While working on the Release 1.1 version we continue to pay close attention to
the issues you keep posting to us (we can't miss the opportunity to say one
more time how much we appreciate your help!). As we promised, in this hotfix
we are addressing the most critical issues we have solution for by now. It's
highly likely that we will have one or two more hotfixes before 1.1 version is
ready to go live. The 1.1 version is scheduled for release between November
12th and 16th. We plan to have it available in Beta branch on the next week
(we will soon post the detailed instructions on how to play the Release 1.1
Beta).

Please, be aware of the plot spoilers in the description below (in the Quest,
Areas and Kingdom sections)!

##### Quests

* One of the arguments to convince Jaethal not to sacrifice her daughter during the Reveal My Destiny quest was missing if the player chose to destroy Urgathoa ritual while talking with Taneka during Jaethal's Chase My Shadow quest. Resolution: fixed. If this argument is the decisive one for those players who tried to convince Jaethal, failed and then chose attack Jaethal instead, the quest result will be changed. Jaethal will appear at the critical point at the House at the Edge of Times area and act as if she was convinced to let go of her evil ways.
* Tristian could be missing at the Abandoned Keep area in some cases which made it impossible to complete the Betrayer's Flight quest. Resolution: fixed.
* The Blood Calling quest did not update in some cases if dialogue with Gwart was interrupted incorrectly at the Flintrock Grassland area. Resolution: fixed.
* The Hour of Rage quest did not finish after completing the Flintrock Grassland area in some rare cases. Resolution: fixed

##### Areas

* Players couldn't interact with Ivar at the Littletown area after the battle. Resolution: fixed.
* The direct transition by portals between areas didn't work in the last chapter (players could only move through the Camp at the Capital Gates area). Resolution: fixed.
* The Oleg's Trading Post area in the final chapter couldn't be completed (the dialogue with Kesten Garess didn't start) if Jhod Kavken died during the Season of Bloom quest. Resolution: fixed.
* Tristian could become uncontrollable after visiting the Candlemere Tower area in some cases. Resolution: fixed.
* Characters couldn't move at the Capital Inn area after the romance event with Regongar and Octavia. Resolution: fixed.
* Tsanna attacked the party at the Shrine of Lamashtu area in the final chapter even if players befriended and assigned her as one of the councilors. Resolution: fixed.
* Players couldn't leave the Capital Square area in some cases because of the Pitax bard NPC which got stuck in one of the cut-scene. Resolution: fixed.
* Epilogues finished abruptly at the certain endings of the game. Resolution: fixed.

##### Kingdom

* The project Research into the Nature of Curses: Armag did not become available in some cases after Armag was defeated. Resolution: fixed.
* The project Research into the Nature of Curses: Davik Nettle did not become available when Nettle's quest was successfully completed. Resolution: fixed.
* Warden Needs Your Advice event couldn't be finished and project to rank up Stability stat was not given if certain answers were selected in the corresponding dialogue. Resolution: fixed.
* Magister Requesting an Audience and Regent requesting an Audience events remained active after the meeting with the advisors. Resolution: fixed.
* A Mysterious Letter has Arrived at the Castle event (letter from Linxia, Deal With the Devil quest) could not be completed. Resolution: fixed.
* The game could get stuck if the Coronation event intersected with Hell Knight's investigation (the Deal with the Devil quest). Resolution: fixed.

##### Classes & Mechanics

* Sorcerers with Sage archetype bloodline still could not select School Power and had the bonus automatically assigned by the fix. Resolution: fixed.
* Saving throw wasn't counted successful after natural 20 roll. Resolution: fixed.
* When alchemists had Gear's Rule equipped their bomb charges were restored every time players saved a game. Resolution: fixed.
* Fighter's Weapon Training (Crossbows) was giving bonuses to attacks and damage with bows instead of crossbows. Resolution: fixed.

##### Items

* The Crown disappeared after the use. Fixed: the Crown no longer vanishes once it was used and it can be used twice per day now instead of once.

##### Miscellaneous

* Several Chinese and Russian localization typos were fixed.

##### System

* The game could crash because of the memory lack when loading saves in the final chapter. Resolution: RAM usage is reduced while loading save files.
Into the Breach

#### Patch 1.1.21 (02 November 2018)

* Added controller support
The following offline installers have also been updated:
-> The Universim to version 0.0.28.21624
Post edited November 02, 2018 by WinterSnowfall