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Tales of Maj'Eyal

Patch 1.5.10b (21 September 2018)

Fixed an issue where certain classes and donator features were disabled when playing the game offline
high rated
Besiege
Patch 0.75 (21 September 2018)

Additions:
Implemented new language options, with official languages:
German
French
Spanish
Portuguese
Russian
Chinese
Korean
Japanese
Updated Modding Documentation
Added CreateResource methods to ModResource to allow loading resource only known at runtime
Added OnMachineSimulationToggle Event
Added ModIO.OpenFolderInFileBrowser method
Added LifetimeMultiplier to Spewing Module particle systems
Added IsFrozen property to ModBlockBehaviour

Changes:
Adding points for modded blocks now appear in the correct position and rotation (Requires mod blocks with adding points to be updated manually by the author!)
Improving Advanced Building transformation cluster recalculation, i.e. reducing lag when using AB tools.
ModIO now returns relative paths for relevant methods
Now displays a capsule when debugging capsule colliders for modded blocks and level object xmls
OnPrefabCreation is now also called on the stripped block prefab
FlyingBlock now correctly displays under locomotion in the Machine Key Overview

Fixes:
Improved assetbundle loading for mods
Fixed an issue with shooting module for mods, when switching between host and client
Paint bucket tool always shows pages now
Various modding documentation improvements
Fixed an issue with spinning module for mods, when using non infinite acceleration
Physics are now disabled on modded entities when physics toggle is not used.
Once more implemented a fix for disabling blur when hiding UI
Fixed Achievement "Who needs gears anyway" to be "Who needs a mechanic anyway", and using the correct category of blocks.
Fixed a problem withing joining when having a block of a disabled mod set to hidden
Fixed a problem with loading data on certain blocks
Fixed a problem with uninstalling disabled mods


Patch 0.75-9199 (21 September 2018)

Changes
Russian, Japanese and Chinese localisation fixes.

Fixes:
Fixed missing localisation for 'missing mods warning'.
Fixed sizing issues with text on the settings drop down.
Fixed sizing issues with zero g button in various languages.
Fixed a potential issue with the analytics message on startup.
***

Graveyard Keeper
Update 1.033 (21 September 2018)

Full screen mode for Mac.
Fixed merchant's quest when player gives him money for the garden.
Fixed bug when donkey was dropping an "invisible" body.
***

Need to Know
Update v1.18.1 (21 September 2018)

This update is the next in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports.

Once again, thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can visit this board to post them: https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-requests For a list of the changes made in v1.18.1, see below:

Fixed issue in opening sequence where signing out and loading save would sometimes not exit opening sequence properly
Fixed issue with UI scaling slider, where changing scale while sliding could cause the screen to rapidly flicker between scales
Fixed display issue with suspect target animation
Fixed issue with correct decisions for earlier wave suspects being marked incorrect in Operation AwayBase 3
Fixed evidence issue in DeadPoets
Fixed evidence issue in Operation AwayBase 2
Fixed evidence issue in Operation SpotlessComb 2
General bugfixes and typo fixes
***

Objects in Space
Patch 0.9.5.4b (21 September 2018)

Alterations:
Module and Component purchasing screens can now be filtered by type and quality.
< and > symbols on helm changed to clockwise/counter-clockwise symbols.
Plotting course now clears previous course first by default.
Toggle Tablet and Switch Tab keys are now re-mappable, and by extension so are the tab and tilde/grave keys.
Contraband for the destination sector is listed when docked at jump gates.

General:
Fixed bug where clicking on the wall in a Remora could exit via the airlock.
Fixed bug where you could sometimes not buy countermeasures.
Fixed bug where tilde didn’t switch tabs in the tablet, while in the power room.
Fixed issue where ship sales, modules and component sales were not saved.
Fixed an issue where certain components had an invalid socket type selected, so could not be used.
Added a PDA note to Survival Scenario 3
Removed references to an erroneous scenario mode from main menu
high rated
Nothing much today, beside what HypersomniacLive has already mentioned.

I guess some of you would be interested in knowing the delayed Linux installer for Lamplight City (version 1.0.0.7) is now available as well.
high rated
Rest of 21 September:

---------------------------

Games included in this batch:

· Besiege [In Dev]
· CrossCode
· Tales of Maj'Eyal

---------------------------

[Part 1 of 2]

---------------------------

Besiege [In Dev] has changed

>>> Supported languages changed *FROM* Audio and text: English *TO* Text only: Chinese, German, English, Spanish, French, Japanese, Korean, Portuguese, Russian


[FILE UPDATES]

* File added: Patch (V0.70.8993 to V0.75-9199) [Windows] --- Size: 22.0 MB --- Version: V0.75-9199

* File changed: Linux installer, English --- Size has not changed (574.0 MB) --- Version *FROM* 0.70.8993 *TO* 0.75-9199

* File changed: Mac OS X installer, English --- Size *FROM* 573.0 MB *TO* 575.0 MB --- Version *FROM* 0.70.8993 *TO* 0.75-9199

* File changed: Patch (0.66.0-7835 to 0.67.0-8211) [Windows] --- NOTE: the download link has changed for this file

* File changed: Patch (0.67.0-8211 to 0.70) [Windows] --- NOTE: the download link has changed for this file

* File changed: Patch (0.70 to V0.70.8993) [Windows] --- NOTE: the download link has changed for this file

* File changed: Windows installer, English --- Size *FROM* 567.0 MB *TO* 572.0 MB --- Version *FROM* 0.70.8993 *TO* 0.75-9199


[CHANGELOG UPDATED]
Patch 0.75-9199 (21 September 2018)

Changes
- Russian, Japanese and Chinese localisation fixes.

Fixes:
- Fixed missing localisation for 'missing mods warning'.
- Fixed sizing issues with text on the settings drop down.
- Fixed sizing issues with zero g button in various languages.
- Fixed a potential issue with the analytics message on startup.


Patch 0.75 (21 September 2018)

Additions:
- Implemented new language options, with official languages:
--- German
--- French
--- Spanish
--- Portuguese
--- Russian
--- Chinese
--- Korean
--- Japanese
- Updated Modding Documentation
- Added CreateResource methods to ModResource to allow loading resource only known at runtime
- Added OnMachineSimulationToggle Event
- Added ModIO.OpenFolderInFileBrowser method
- Added LifetimeMultiplier to Spewing Module particle systems
- Added IsFrozen property to ModBlockBehaviour

Changes:
- Adding points for modded blocks now appear in the correct position and rotation (Requires mod blocks with adding points to be updated manually by the author!)
- Improving Advanced Building transformation cluster recalculation, i.e. reducing lag when using AB tools.
- ModIO now returns relative paths for relevant methods
- Now displays a capsule when debugging capsule colliders for modded blocks and level object xmls
- OnPrefabCreation is now also called on the stripped block prefab
- FlyingBlock now correctly displays under locomotion in the Machine Key Overview

Fixes:
- Improved assetbundle loading for mods
- Fixed an issue with shooting module for mods, when switching between host and client
- Paint bucket tool always shows pages now
- Various modding documentation improvements
- Fixed an issue with spinning module for mods, when using non infinite acceleration
- Physics are now disabled on modded entities when physics toggle is not used.
- Once more implemented a fix for disabling blur when hiding UI
- Fixed Achievement "Who needs gears anyway" to be "Who needs a mechanic anyway", and using the correct category of blocks.
- Fixed a problem withing joining when having a block of a disabled mod set to hidden
- Fixed a problem with loading data on certain blocks
- Fixed a problem with uninstalling disabled mods
(Full changelog)

---------------------------

CrossCode has changed

>>> Supported OS changed *FROM* Windows (XP, Vista, 7, 8, 10) and Mac OS X (10.9.0 or newer) and Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04) *TO* Windows (7, 8, 10) and Mac OS X (10.9.0 or newer) and Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04)

>>> System requirements for Windows changed *FROM* Windows XP / 7 / 8.1 / 10, Processor: 2 GHz dual core, Memory: 2 GB RAM, Graphics: Hardware Accelerated Graphics with dedicated memory, 1GB memory recommended, Recommended system requirements: XP / 7 / 8.1 / 10, Processor: 2 GHz dual core, Memory: 4 GB RAM, Graphics: Hardware Accelerated Graphics with dedicated memory, 1GB memory recommended *TO* 7 / 8.1 / 10, Processor: 2 GHz dual core, Memory: 2 GB RAM, Graphics: Hardware Accelerated Graphics with dedicated memory, 1GB memory recommended, Recommended system requirements: 7 / 8.1 / 10, Processor: 2 GHz dual core, Memory: 4 GB RAM, Graphics: Hardware Accelerated Graphics with dedicated memory, 1GB memory recommended

>>> Release date changed *FROM* June 17, 2015 *TO* September 20, 2018

>>> Addition date changed *FROM* January 26, 2017 *TO* September 20, 2018
high rated
---------------------------

[Part 2 of 2]

---------------------------

Tales of Maj'Eyal has changed


[FILE UPDATES]

* File changed: DLC: Ashes of Urh'Rok: Linux installer, English --- Name *FROM* tales_of_maj_eyal_ashes_of_urh_rok_en_1_5_9_20797.sh *TO* tales_of_maj_eyal_ashes_of_urh_rok_1_5_10b_23868.sh --- Size *FROM* 57.0 MB *TO* 57.0 MB (-1.0 B) --- Date *FROM* Wed 16 May 2018 12:58:45 GMT *TO* Fri 21 Sep 2018 11:40:58 GMT --- Version *FROM* 1.5.9 *TO* 1.5.10b

* File changed: DLC: Ashes of Urh'Rok: Mac OS X installer, English --- Name *FROM* dlc_tales_of_maj_eyal__ashes_of_urh_rok_dlc__enUS_1_5_10_21015.pkg *TO* dlc_tales_of_maj_eyal__ashes_of_urh_rok_dlc__enUS_1_5_10b_23869.pkg --- Size *FROM* 27.8 MB *TO* 27.8 MB (+3.0 B) --- Date *FROM* Fri 25 May 2018 15:13:04 GMT *TO* Fri 21 Sep 2018 13:04:14 GMT --- Version *FROM* 1.5.10 *TO* 1.5.10b

* File changed: DLC: Ashes of Urh'Rok: Windows installer, English --- Name *FROM* setup_tales_of_majeyal_ashes_of_urhrok_1.5.10_(21011).exe *TO* setup_tales_of_majeyal_ashes_of_urhrok_1.5.10b_(23867).exe --- Size *FROM* 33.8 MB *TO* 34.4 MB --- Date *FROM* Fri 25 May 2018 11:11:24 GMT *TO* Fri 21 Sep 2018 11:35:14 GMT --- Version *FROM* 1.5.10 *TO* 1.5.10b

* File changed: DLC: Embers of Rage: Linux installer, English --- Name *FROM* tales_of_maj_eyal_embers_of_rage_en_1_5_9_20797.sh *TO* tales_of_maj_eyal_embers_of_rage_1_5_10b_23868.sh --- Size *FROM* 220.5 MB *TO* 220.5 MB (+8.0 B) --- Date *FROM* Wed 16 May 2018 12:59:36 GMT *TO* Fri 21 Sep 2018 11:41:21 GMT --- Version *FROM* 1.5.9 *TO* 1.5.10b

* File changed: DLC: Embers of Rage: Mac OS X installer, English --- Name *FROM* dlc_tales_of_maj_eyal__embers_of_rage_dlc__enUS_1_5_10_21015.pkg *TO* dlc_tales_of_maj_eyal__embers_of_rage_dlc__enUS_1_5_10b_23869.pkg --- Size *FROM* 109.7 MB *TO* 109.7 MB (-1.0 B) --- Date *FROM* Fri 25 May 2018 15:13:23 GMT *TO* Fri 21 Sep 2018 13:04:39 GMT --- Version *FROM* 1.5.10 *TO* 1.5.10b

* File changed: DLC: Embers of Rage: Windows installer, English --- Name *FROM* setup_tales_of_majeyal_embers_of_rage_1.5.10_(21011).exe *TO* setup_tales_of_majeyal_embers_of_rage_1.5.10b_(23867).exe --- Size *FROM* 116.1 MB *TO* 116.2 MB --- Date *FROM* Fri 25 May 2018 11:11:08 GMT *TO* Fri 21 Sep 2018 11:34:42 GMT --- Version *FROM* 1.5.10 *TO* 1.5.10b

* File changed: DLC: Forbidden Cults: Linux installer, English --- Size has not changed (201.0 MB) --- Version *FROM* 1.0.1 *TO* 1.5.10b

* File changed: DLC: Forbidden Cults: Mac OS X installer, English --- Size has not changed (100.0 MB) --- Version *FROM* 1.5.10 *TO* 1.5.10b

* File changed: DLC: Forbidden Cults: Windows installer, English --- Size *FROM* 106.0 MB *TO* 105.0 MB --- Version *FROM* 1.5.10 *TO* 1.5.10b

* File changed: Linux installer, English --- Name *FROM* tales_of_maj_eyal_en_1_5_10_21016.sh *TO* tales_of_maj_eyal_1_5_10b_23868.sh --- Size *FROM* 886.9 MB *TO* 886.9 MB (+7.2 KB) --- Date *FROM* Fri 25 May 2018 15:20:18 GMT *TO* Fri 21 Sep 2018 11:40:47 GMT --- Version *FROM* 1.5.10 *TO* 1.5.10b

* File changed: Mac OS X installer, English --- Name *FROM* tales_of_maj_eyal_enUS_1_5_10_21015.pkg *TO* tales_of_maj_eyal_enUS_1_5_10b_23869.pkg --- Size *FROM* 452.6 MB *TO* 452.6 MB (+28.0 KB) --- Date *FROM* Fri 25 May 2018 15:12:57 GMT *TO* Fri 21 Sep 2018 13:04:08 GMT --- Version *FROM* 1.5.10 *TO* 1.5.10b

* File changed: Windows installer, English --- Name *FROM* setup_tales_of_majeyal_1.5.10_(21011).exe *TO* setup_tales_of_majeyal_1.5.10b_(23867).exe --- Size *FROM* 440.3 MB *TO* 440.1 MB --- Date *FROM* Fri 25 May 2018 11:10:59 GMT *TO* Fri 21 Sep 2018 11:34:25 GMT --- Version *FROM* 1.5.10 *TO* 1.5.10b


[CHANGELOG UPDATED]
Patch 1.5.10b (21 September 2018)

- Fixed an issue where certain classes and donator features were disabled when playing the game offline
(Full changelog)
high rated
A new weekly recap of updates is available at the other thread. :)
high rated
Hand of Fate 2

Update 1.6.3 (22 September 2018)

Fixed an exception where ragdoll bodies weren't being processed properly.
Bugfix for processing 'removed' token owners for challenges.
Fixed a couple of modding editor bugs.
Fixed panel depth issue on Mod dialog.


he Bard's Tale IV: Barrows Deep

Update 1 (24 September 2018)

Added FOV slider to the options menu
Added ability to delete each save independently
Updated ordering of PAK files to improve loading times up through Skyhenge
Tweaks to volumetric fog in many areas to reduce load on the GPU
Optimization of Kael’s Rudiment VFX to improve performance issues in combat
Fix for puzzle weapons not saving their puzzle state if they were equipped when solved
Fix to puzzle weapon crafting icons to remove stretching issues
Updated materials on some puzzle weapons handles not displaying properly on high, medium, low quality settings
Increased speed of Rain of Arrows enemy animations to reduce slowdown
Fix to a crash when pressing End Turn when the player has an exploding arrow on that would kill them after the turn
Added skill tree icons in subterfuge for lockpick and mastery
Raised FPS cap on smoothing to 260
Fixes to Inner Peace, Mindful, and Quick Thinking to not activate only once
Added windowed mode drop down to replace checkbox
Fix for game softlocking if a tutorial popped up right as a note was read
Fix for electric boon line crash with certain abilities proccing out of combat
Fix for a combatants kill action that could be triggered multiple times and after the end of combat screen which could cause a soft lock, notably with conjurers mark
Fix for activating a standing stone right as combat starts causing a soft lock
Fix for 2 handed weapons with 2 skills that were losing the first skill when level loading or training skills
Fix for issue where combat statuses weren’t being removed after combat
Removed the ability to destroy ink recipes in Mangar’s Tower
Updated Mangar’s horde fight in Mangar’s Tower so traps go away when defeated after save/load
Fix for a fairy golf collision issue in Baedish Lowlands
Audio improvements to final game scene
Removed code that auto sets controller functionality if a gamepad is connected. Gamepad functionality will be added in patch 3
Updated Blessing of Mathan VFX to remove untextured squares
Drunk tutorial should no longer fire off when stepping into a trap
Added aspect ratio adjustments when resolution is changed
Fix for changing between resolution, language, and fullscreen in the options menu causing the game resolution to revert to 1 x 1
Switched Sybale’s background VFX to the rogues set instead of the bards set
Fix for issue where pausing the game in certain (spoilers removed) cutscenes could cause the game to be unresponsive
Updates to floating damage text for readability
Fix for Rabbie’s FaceFX for Snow in Summer song.
Fix for issue where level transitions while dual wielding two main hand weapons would destroy the main hand weapon and dupe the offhand weapon
Fix for Elven wine tooltip to show amount of spell points you generate on use
Small walkability fix in Fichti forest
Fighter’s mana bar shows up now if they have the Veteran passive
Updated traps in base of Song of the Sentry to deal damage to the whole party
Updated text on skill points tutorials
Fix to Harkyn’s Castle and logic puzzle quests to properly complete
Fix to secret doors in Iwon Reg that became impassable after save/load
Fix for an issue where an equipped trinket would duplicate if a consumable trinket was swapped with it
Made the Torr Fion key a quest item
Can no longer spam a lever in Mangar’s tower that would restrict the skulls
Fix for Show North so it’s not useable in combat
Fix for bug where mana was using the current mana value and not the max mana value with certain items
Fix for wraith sub-abilities not respecting mana costs
Update to a combat space in Iwon Reg that was on top of spikes
Fix for an issue in Baedish Forest where there was a chance to get stuck in a combat space

Hotfix:

Fix for a possible sequence break in the Isle of Stronsea where the player could speak with the selkie sisters before they should be able to.
high rated
A Hat In Time

Update 1.05 (24 september 2018)

*Ship Shape's requirement has been reduced from 20 to 18 (40 to 27 in co-op).
*Peace and Tranquility has been assigned another button instead of A
*Fixed a softlock in Boss Rush
*Death Wish Mafia Boss no longer pushes the player away into sandbags
*Boss Rush lives have been redesigned. You can now retry a boss in Boss Rush up to 3 times, after which you return back to the first boss.
*Peace and Tranquility now no longer shows after 50 deaths (but you should definitely turn it on if you're this deep)
*Death Wish now counts as 110% on the save file and is no longer required for 100%.
* Punished Kid achievement stamp requirement has been reduced from 70 to 50
high rated
Speed Brawl

#### Patch 1.0.0.4 (24 September 2018)

* Fixed an infinite loading screen issue that occurred on some PCs.
Megaquarium

#### Update v1.1.2g (24 September 2018)

Hey guys, here's what's new in the latest patch.

Changelog

* Completely revamped system for packaging 3d models to decrease load times.
* This seems to have relieved the issue with slow loading times on OSX
* This also seems to fix one issue facing the Linux version of the game but may not resolve all issues.

Next week, I'm hoping to do a bit more work on optimisation and try to reduce
the memory footprint of the game.

I have been listening to all your quality of life improvement suggestions and
some of these will start to filter through too!
Graveyard Keeper

#### Update 1.034 (24 September 2018)

* Fixed bug when alchemy craft started at graves.
* Fixed bug when garden beds didn't remember fertilizers.
* Fixed some bugs in Spanish localization.
Caves of Qud

#### Patch 2.0.150.4 (22 September 2018)

Qud's augurs have read the petals on the wind and agree: the deerfolk who call
themselves 'hindren' are real, and their hidden village exists. The hindren
patch is now live!

* Added a new village: Bey Lah, hidden in the flowerfields.
* Added a new faction: hindren of Bey Lah.
* Added several new hindren NPCs.
* Added a chain of quests: Petals on the Wind, Find Eskhind, and Kith and Kin.
* Added a new signature dish: mah lah soup.
* Added a new denizen to the Stiltgrounds.
* Added Kindrish, the ancestral bracelet heirloom of the hindren.
* Added a few other legendary hindren items.
* Added some procedural love poetry.-We made a bunch of enhancements to the prerelease input manager.
* Updated to the latest version of Rewired.
* Cancel now properly escapes out of most menus.
* Improved the styling of the control mapping screen.
* Alt (in the key mappings) + Use now uses the menu-based interaction mode.
* Changed get nearby to interact nearby, allowing a button to be mapped to menu-based interaction.
* Fixed an issue that caused navigation of the control mapping screen to freeze.
* Fixed an issue that caused the prerelease trade screen to not function properly when used via gamepad.
* Fixed an issue that prevented the trade screen mappings from functioning properly on the classic trade screen.
* Vibro weapon penetration is now visible in weapon stat display.-The following actions can no longer be taken while frozen: Slam, Conk, Dismember, Hook and Drag, Hamstring, Hobble, Shank, Flurry, Jump, Heal, Staunch Wounds, Set Limb, Sweep, Butcher, Harvest, and trash rifling.
* Shank no longer double counts some negative status effects.
* Conk now takes its target's anatomy into account.
* Hook and Drag now properly requires an axe in the primary hand.
* Added a tile for Grit Gate's intercom.
* Fixed a bug that stopped vibro weapons from consuming charge.

Below are the hindren changes from last week's beta patch.

* Added Kindrish, the ancestral bracelet heirloom of the hindren.
* Tweaked the Bey Lah map.
* Added some more chronology entries.
* Fixed some clue tagging and quest outcome issues.
* Tweaked Kith and Kin rewards.
* Changed some aspects of how Kith and Kin's completion affects Bey Lah's fate.
* Gave Eskhind's hideout a minimum distance from Bey Lah.
* Added reputation rewards for completing Kith and Kin.
* Made clue items appear around Bey Lah more sensibly.
* Moved Eskhind to the Hindriarch's hut when appropriate.
* Added conditional dialog options with appropriate hindren for when you recover Kindrish.
* Added a procedurally generated sonnet.
* Changed Lulihart's water ritual rewards.
* Added some additional tiles.
* Changed some quest dialog.
* Added a choice signature to the Kith and Kin reward dialog.
Need to Know

#### Update v1.18.2 (23 September 2018)

This update is the next in a series of updates to improve clarity and
usability of the game, particularly in the early stages, in response to
feedback and reports.

Once again, thank you for your bug reports and feedback so far! If you have
any bug reports or suggestions to make - you can visit this board to post
them: [https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-
requests](\\https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-
requests\\)

For a list of the changes made in v1.18.2, see below:

* Added current in-game date to top of phone screen, to help with missions where current date is relevant to evidence
* Sped up CodeX login transition to reduce waiting time
* Fixed issue with double-counting of some DeepLinked evidence when added to STRONGBOX
* Fixed issue where Rialto was sometimes unavailable at home until home mission was started
* Fixed issue where female protagonist was not being shown properly in cell interior scene
* Fixed issue where company valuation was missing from Financial Report evidence
* Fixed display issue with Media evidence, where frequency bars weren’t displaying properly
* Fixed evidence issue in Operation HelpingHands
* Fixed evidence issue in Operation SpotlessComb 3
* Fixed evidence issues in a couple of late-game missions
* Fixed issue with new CODEX login at the end of CL9
* General bugfixes and typo fixes
The following offline installers have also been updated:
-> Victory at Sea Pacific to version 1.0.5 (Windows only)
-> Lamplight City to version 1.0.0.8 (Windows & Mac)
Post edited September 25, 2018 by WinterSnowfall
high rated
No changelog yet but Telltale's The Walking Dead: The Final Season has received its episode 2 update with the probably last update of the game.

Correction: It might not be the last update after all (fingers crossed):
https://twitter.com/telltalegames/status/1044370808657915905
Post edited September 25, 2018 by MarkoH01
high rated
Frozen Synapse 2

#### Patch 100 (25 September 2018)

* Triple click fix
* Problem with Stadium mission fixed
* Various problems with deployments and setup fixed, including
* Fixed issue where item room location wasn't saved
* Issue where the minigunner couldn't be dragged
* Various misc. fixes
Pillars of Eternity II: Deadfire

#### Patch 3.0.0.0018 (25 September 2018)

##### New Features & Updates

##### Seeker, Slayer, Survivor

* The second DLC has the Watcher journey to the island to Kazuwari in search for some answers to a mysterious package...

##### New Berath's Blessings - New and exciting blessing come in to add some
interesting replayability to the Deadfire:

* Loaded Pockets - NPC pockets are filled with more and rarer items.
* Legendary Crew - 3 Veteran Sailors become available in the Kraken's Eye tavern, they are better than normal and cheaper than normal.
* Discount Craftsman - Crafting and enchanting costs are reduced.
* Mythical Discovery - Start with a Mythical Adra Stone in the prologue armoire (free upgrade from Legendary → Mythic Quality)

##### New Ranger Abilities - Five new Ranger abilities have been added to the
Ranger's arsenal of skills:

* Hunter's Claw - 2 Bond Full Attack, The first target hit with this grants +1 Accuracy vs the target's Race until Rest. Subsequent hits against the same race will increase stacks (up to +20). Resting clears all stacks and allows a different race to be chosen.
* Hunter's Fang - Same as Hunter's Claw, but also grants +1% Damage per stack.
* Beast's Claw - Same as Hunter's Claw, but also grants +1 Defense per stack.
* Bonded Fury - 3 Bond, Grants the Ranger's Animal Companion all 6 Tier 2 Inspirations, for 30s.
* Heart Seeker - 4 Bond, Primary Attack (Ranged Only) Fires an unerring ranged attack that strikes all characters in a line, dealing +100% Damage with +4 Penetration and Enfeebling for 20s.

##### Megaboss Battles - Megabosses make their debut with the first to make
their way into the game with the first boss included in the patch; The Crystal
Empress! Test your mettle against one the toughest fights within the game.

##### Location:

##### Spoiler

* to the West of Ondra's Mortar

##### Kill Camera - A new feature has been added to allow for some excitement
to combat! Kill Cam will exemplify combat with key events! This feature will
include options to customize how it works and can be found in the new Camera
Tab of the Options Menu.

##### Eothas and Galawain's Challenge - Two New exciting Challenges will be
coming in with this patch from Eothas and Galawain:

* Eothas- The player must complete crit-path quests within a set game time or be met with a Game Over.
* Galawain - Beasts now contain random buffs that are defined at the start of the game, for the duration of the game! Can you survive these dangerous new changes?
* List of Buffs:

##### Spoiler

* Vampiric - Heal from damage dealt[/font][/size]
* Reflecting - Reflect damage back as Raw
* Unstoppable - Cannot be interrupted / Immune to Afflictions
* Exalted - Gain Permanent T3 Inspiration (random)
* Vengeful - Gain stacking Power Level when a friendly is killed
* Accelerated - Attacks much faster
* Bullish - Attacks interrupt and knock back
* Hardened - Additional AR and Max HP
* Prowling - Invisible (until attacks) and re-stealths if scoring a kill
* Volatile - Explodes when defeated

##### New Community Pet - You all voted and the tallies are in! Nebula the
Astral Bat is now available in game!

##### Location:

##### Spoiler

* You can find the new pet in the Pet Seller in Periki's Outlook

##### Recently Used Spells - Frequently used spells are now remembered and
displayed in the UI, so searching through your high list of spells should be a
little easier to manage.

##### Resolved Major Issues

* Characters no longer get stuck in an endless animation loop when using certain abilities with Two-handed weapons.
* AI Options for Ghost Animal Companions now work as expected.
* Many older saves that were not working previously due to conversation bundles now load as expected.
* Various frame-rate fixes for players that experience drops during extended play.
* The Enchanting Menu does not display when the Crafting Menu is opened.

##### Spoiler

* Tekehu no longer prevents progression in the Shadows of Nekataka quest if placed in reserves.
* The Ukaizo Guardian now spawns correctly when it should.
* All abilities now work as expected in the Behavior Editor.
* End Game Slides now work as expected when on the Atsura slide.

##### User Interface

* Mod Manager displays correctly in the Options Menu.
* The Producer's Sword shows up correctly for Mac Users.
* Alcoholic Beverages no longer display missing strings.
* Consumed resources for ships are displayed correctly.
* Galawain timers fixed to the correct time in early sections of the game.
* Adventurers in towns now show the correct data.
* The conversation window is no longer obscured if opened with the ESC button during a dialog.
* All interface layouts now display the UI notifications correctly.
* TEMP text no longer displays for Magran's Challenge.
* Menus no longer overlap in Ship Combat.

##### Quests

* Director Castol has had his conversation fixed for typos.

##### Spoiler

* Eder's reaction is no longer triggered by his own dialogue line during Burning Bridges.
* Players can no longer kill the Bardatto family and make peace afterwards
* Belda now holds her pistol correctly during the Bardatto Vault quest line.

##### Systems Updates

* Full Attacks with recovery-based weapons and a firearm in offhand no longer have a 0 recovery time
* Rods now deal the correct type of damage when attacking with them.
* Attacking destructibles from stealth now properly removes stealth from the attacker.
* Auto-Attack As Default Action toggle has been implemented to AI Behavior.
* The Crookspur Vessel will no longer continuously attempt to engage retreating ships.
* Druid Shift forms no longer crash the game when inventory items are moved.

##### Spoiler

* All abilities will now work when using Whispers of the Endless Paths.
* Lover's Embrace no longer contains typos in its stat block
* Ball and Chain's Irrepressible efect does not activate on resisted effects.oh w
* The Armor Invoice from Rowen no longer has a will keyword incorrectly.
* The Drowned Kingdom now contains the correct end state if the King refuses to leave his realm.

##### Art & Visual Updates

* Portraits display correct images when playing the game in Linux.
* All Pets use the correct model that is expected.
* Spiritual Weapon VFX now properly aligns with the model.
* Orlans ears display correctly when wearing the Acorn Helm.

##### Spoiler

* Cadhu Scath Shield now displays the right texture on the inner side.
* Uto's model reflects the correct eye is missing as mentioned in his conversation.

##### Miscellaneous

* Data is no longer carried over from previous DLC playthroughs.
* Performance no longer drops when viewing Spiritshift model forms in the Inventory Screen.
* Crew member models no longer spawn at the same point simultaneously.
* Ikiuq Crew member now displays his correct model in game.
* Loading a save after a character dies in combat no longer results in an infinite load screen for Mac users.
* The default text box displays in the selected language at launch.
* Combat Log displays in the language selected when changed in game.

##### Spoiler

* Combat does not immediately start in the Balefire Beacon.
* Chloe pet's name matches its stat block.
* Xaurip Wildgards no longer get stuck when casting Wicked Briars.
* End game Narrator VO no longer plays twice during one slide.
high rated
Need to Know

#### Update v1.19 (25 September 2018)

This update is the next in a series of updates to improve clarity and
usability of the game, particularly in the early stages, in response to
feedback and reports.

Once again, thank you for your bug reports and feedback so far! If you have
any bug reports or suggestions to make - you can visit this board to post
them: [https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-
requests](\\https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-
requests\\)

For a list of the changes made in v1.19, see below:

* Added borderless fullscreen support, for more convenient screen switching on multi-display setups
* Added ability to open/close Powers panel with ‘Space’ key
* Added ability to open/closer evidence types by using number keys (1, 2, 3, …) in the respective order of evidence types
* Added popup label to Power and evidence type buttons to show which shortcut key can be used to open that type of evidence
* Added new icons to Web History evidence, for more visual variety
* Fixed issue where game could sometimes fail to resume properly after Alt+Tabbing away
* General bugfixes and typo fixes
Antihero

#### Patch 1.0.23 (24 September 2018)

* This update brings a new multiplayer/skirmish map, Russian and Japanese language support, and more!

* The Wharf was the very first multiplayer map I built, and it's probably the most divisive one in the game. It's smaller than average and requires 5 victory points instead of 6, and I've received complaints that it doesn't feel strategically rich enough. And I've been frustrated to see The Wharf not live up to its potential, because I like the theme and central gimmick.

* So! The Duelling Docks is a new map, and an improvement on the Wharf's formula. This time around there are two ships to duel over, as befits the map's name. The map is larger and has more twisty geography, and also quite a bit more stinky fish strewn about.

* Antihero has also gotten Russian and Japanese language support! A Chinese translation is in QA right now and should be appearing very soon.

##### CHANGES:

* New map, The Duelling Docks!
* Fight for control of two steamships, and heaps of stinky fish.
* Japanese and Russian language support
* Text rendering improvements
* Various tweaks and fixes

* We welcome your comments and criticisms! The best way to get in touch with us is via the Antihero Discord server ([(\\https://discord.gg/MZzB4kY]https://discord.gg/MZzB4kY](\\https://discord.gg/MZzB4kY\\)) the Antihero GOG forums, or by emailing bugs@antihero-game.com
The following offline installers have also been updated:
-> Banner Saga 3 to version 2.57.55
-> Absolver to version 1.24 478
Post edited September 25, 2018 by WinterSnowfall
high rated
Hollow Knight has updated to version 1.4.3.2 on Galaxy with no changelog, but i'm guessing it may be the bug fixes/tweaks that were in beta testing on the Steam version.

Edit: It is indeed...

Changelog from the Steam forums:

"Hollow Knight v1.4.3.2 available for all players!

Hi Everyone,

Hollow Knight v1.4.3.2 is now available for all players. This includes numerous bug fixes and gameplay tweaks.

As always, if you have any issues let us know in the comments below!

Changelog:
'Voidheart' menu style now available
Fixed an issue where game could become slower over a game session for some players
Fixed issue where Enraged Guardian gates don't open if Crystal Guardian was defeated in Godhome
Little weaver corpse: Audio now obeys volume controls
Godseeker dialogue after radiance statue no longer plays in Godseeker mode
HP reduced for Ascended/Radiant Collector's spawned enemies
Leg Eater Discount now working correctly
Nail arts now affected by bindings in Godhome
Fixed issue where Dung Defender's balls got stuck in corner
Fixed an issue where Hornet Sentinel could get stuck in wall during Godhome battle
Fixed issue where defeating Failed Champion or Lost Kin in Godhome also counted as defeating them in Hallownest, missing achievement (if achievement was missed previously it should now be awarded when player next rests at a bench)
Added extra check to keep Pantheon of the Master bosses out of the ground
Fixed issue with GM's final boss where attack would telegraph in wrong position
Improved visibility of one of that boss's attacks
Fixed issue where completing Trial of the Fool did not unlock God Tamer's statue in Hall of Gods
Fixed file select screen display issue
Godmaster boss 'PV' gets stunned more frequently
Lifeblood Cocoons in Godhome produce more Lifeseeds
Trial of the Fool is no longer a requirement for accessing Pantheon of the Sage
Reduced HP of Godmaster's final battle
Reduced Markoth's HP in Godmaster battles
Several changes to Uumuu's Godmaster incarnation
Fixed issue where Hornet Sentinel could get stuck in corner of her Godhome arena
Fixed issue in final battle of Godmaster where a respawn could place player in the wrong location, ruining the battle
Fixed issue where nail arts could lose their ability to damage enemies
Fixed issue where a mechanism could be struck while it was retracted into the ground in Godhome
Fixed issue where players could use Dreamgate to warp out of ending sequence and bust the game
Fixed timer display issues for main game and Godmaster pantheons
Fixed Moss Charger's rustling grass not appearing
In Mantis Village, disallowed enemies from approaching the Mantis Claw item to prevent possible softlock
Game text fixes"
Post edited September 26, 2018 by Lucian_Galca
high rated
More than a year after its most recent update, Dreamfall Chapters was updated on September 20 to version 5.7.6 on Steam, with the following changelog:

Russian localisation, created by a group of dedicated fans (see below)
Fixed occlusion bugs in Northlands forest
Added baked lightmaps that were missing in "Deleted scenes"
Fixed Facebook integration to work with latest API
Small UI fix for the in-game language menu
Fixed material on protestor in Europolis

We want to extend a very special thanks to the awesome fans who put together the Russian translation. огромное спасибо!:

Aleksandra "Alandra Jh" Bobrova
Aleksandra Volkova
Alexander Brilevskiy
Elena Zhukova
Dmitriy Machehin
Natalia Sharashova
Philipp "Philstone" Maltsev
Vladimir Seleznev
Victoria "Lyutsifiel" Lebedeva
Yulia Kekeleva
Red Thread Games used to be excellent about updating this game on GOG, but this time they haven't said a peep about it, so should this game be put into the "GOG users are treated as second class citizens" category?
Post edited September 26, 2018 by finkleroy
high rated
CrossCode has been updated to version 1.0.0-7 (26 September 2018), only galaxy for now, offline installers are still for version 1.0.0

Edit (27 September 2018): Offline installers are updated for Windows and Mac

Full news update at the Radical Fish Games website

Hotfix 1.0.0-7

Since the initial full release we went through several hotfix updates and the game finally reached a (somewhat) stable state.

Crashes might still happen though. This is mostly when you use the new NW.js version for CrossCode (which is default on most platforms and when using the nwjs_new branch on Steam) together with a high sample rate of over 100kHz in your audio output device settings, since it makes NW.js (the “Web Audio API” in particular) extremely wasteful with memory.

We now did two things to hopefully reduce the amount of crashes.

* Create a 64bit application for Windows that has access to more memory. It should automatically update on Steam accordingly if you have a 64bit OS
* Optimize music loading in general, since the crashes usually happen on maps where a lot of music is loaded at once (this also has the positive side-effect that certain maps will load a lot faster)
There were other hotfixes that weren’t available at GOG, I suppose that there are included in this one. You can check the changes for those here
Post edited September 27, 2018 by Grimlock