Posted August 28, 2018
high rated
7 Billion Humans
#### Patch 1.0.31949 (24 August 2018)
* Added the ability to turn off the camera bob. This should reduce motion sickness for players.
* Added English subtitles.
Tangledeep
#### Build 1.18j (27 August 2018)
##### ART/VISUALS
* Changed sprite for legendary items “Deep Lake’s Gem” and “The Shard”
##### BALANCE
* The minimum cost to heal at Percy now scales with level (100g at level 5, 200g at level 8, 300g at level 12, 400g at level 15).
* Champions that summon tornados now have a reduced chance to spawn tornados near the player when outside of LOS
##### BUGS
* Fixed hanging dialog cursor that happened sometimes when switching jobs at Percy
* Fixed bug where Spellshaped Auras, Sneak Attack would disappear sometimes from you
* Fixed bug with multi-target abilities like Godspeed Strike and Escape Artist not working correctly
* Fixed bug with certain dialogs not responding to ‘Confirm’ input
* Fixed bug with dual wielding accuracy calculation
* Attempted fix at map generation bug with certain Item Dream layouts
##### QUALITY OF LIFE
* The tutorial popup for when you try to switch skills - but can’t - now force closes the skill UI so you’re not confused as to why it’s not working. Also, an error sound now plays.
* * *
#### Build 1.18g (27 August 2018)
##### HOTBAR BALANCE CHANGE
* Previously, we had a Game Modifier that limited your character to using only skills assigned to your hotbars. You also could not switch skills outside of town or a safe area. Now, we are making this mode the default setting.
* In other words, you can actively use up to 16 skills at a time, but you can no longer use skills directly from the Skills page, and you can no longer switch skills in a combat area.
* We think this change will make your choice of what skills to learn and use more meaningful, encouraging you to try different ‘skill builds’. Also, it will give very end-game and NG+ characters a bit more of a challenge, as you will no longer be able to access dozens of toggles, buffs, and movement abilities at all times.
* p.s. If you prefer the old way, you can select the appropriate Game Modifier when creating a new character!
* P.p.s. We’re also considering expanding the hotbars with an extra 1 slot each, based on the feedback to this change.
##### SPELLSHAPER CHANGE
* With the above balance change, we’ve changed the way Spellshape and Spellshift abilities work. Now, as a Spellshaper, learning any of these abilities gives you just a single active ability called “Spellshapes”. Using this ability will pop up a menu of all available Shapes/Shifts, and you can toggle them on/off at will.
* You will still learn abilities like Spellshape: Line and Spellshift: Penetrate like before, but these will be treated as ‘free’ Support abilities that don’t take any slots. You need only use the new “Spellshapes” active ability to switch between them!
##### BALANCE
* Soulkeeper’s Gold emblem that summons Soulshades on crit now has a 5 turn internal cooldown (up from 3)
##### BUGS
* Fixed bug where a number of “reaction” type abilities were not evaluating their trigger conditions correctly and thus triggering too often. For example, Detect Weakness was triggering and being consumed even when attacking at unmarked angles.
* Fixed bug where Thundering Lion charges were consumed with some attacks (such as Spears at range 2) without triggering the lightning strike effect. Now, the charges should ONLY be consumed if the effect triggers.
* Fixed bug where monsters with “Stalking” behavior could engage in this behavior regardless of player Stealth and aggro-reduction effects
* It should now be possible to Fast Travel from town if you don’t have any kind of portal open.
* Fixed bug where bosses and their “adds” were not nearly as aggressive as intended
* Fixed bug where boss “adds” such as the bandits in the first boss fight were giving too much JP
* Final boss phase 2 is now immovable, which should prevent some softlocking bugs that were possible.
* Fixed some logic bugs with 2nd job trial floor, e.g. monsters giving XP/JP when they shouldn’t
* Fixed visual oddities with Craggan’s summoned mud drawing on top of certain objects and actors
* Fixed extra staircase spawning after the final boss is defeated.
* Fixed bug where unknown characters in your character / pet names would mess up various displays such as the combat log. These characters are now replaced with question marks. (This is true for all game languages.)
* Fixed bug where Percy’s Blessing of Protection was not lasting long enough.
* You can no longer assign passive abilities to your hotbar by pressing 1-8 on the Purchase Abilities page
* Fixed bug in Equipment and Inventory UIs where sometimes interacting with an item would do nothing
##### CONTENT/GAMEPLAY
* New champion mods: Heavy and Massive! These champions cannot be pushed or pulled, and cause damage with each step they take. (Massive monsters cause even more.)
* New champion mod (higher level): Resist-Piercing! These champions pierce 50% of your resistances with their attacks, so watch out!
* Three new monsters with new powers and abilities: the Marbled Banebite, Maniox, and Inferno Spirit!
* Magic Books can now get mods that increase single-elemental damage by 18% (lower rank items) or 30% (higher rank), thus making 10 new magic mods total! You can stack multiple elements (such as a boost to Fire and a boost to Water), but the lower and higher-rank versions of the _same_ element mods are not compatible.
* Added a new possible map layout type to Item Dreams
##### LOCALIZATION
* Beta support for Chinese and German!
* (JP) Various adjustments to font rendering and sizing for the pixel font. It should look best at 720p/1080p on almost all UIs.
* (JP) You can now select a “smooth” Vector style look. Just click the smooth, non-pixelized Japanese flag on the title screen and restart the game.
##### ENGINE
* Minor optimization to monster pathfinding / movement.
* Various other minor optimizations
##### WRITING
* Circlet of Persuasion is now “Charm Circlet”
* Fixed slightly awkward game log message when a monster heals you (“Monster heals yourself for…”)
-> The full changelog is available here.
The following offline installers have also been updated:
-> Ash of Gods: Redemption to version 1.3.22 (Windows & Mac)
#### Patch 1.0.31949 (24 August 2018)
* Added the ability to turn off the camera bob. This should reduce motion sickness for players.
* Added English subtitles.
#### Build 1.18j (27 August 2018)
##### ART/VISUALS
* Changed sprite for legendary items “Deep Lake’s Gem” and “The Shard”
##### BALANCE
* The minimum cost to heal at Percy now scales with level (100g at level 5, 200g at level 8, 300g at level 12, 400g at level 15).
* Champions that summon tornados now have a reduced chance to spawn tornados near the player when outside of LOS
##### BUGS
* Fixed hanging dialog cursor that happened sometimes when switching jobs at Percy
* Fixed bug where Spellshaped Auras, Sneak Attack would disappear sometimes from you
* Fixed bug with multi-target abilities like Godspeed Strike and Escape Artist not working correctly
* Fixed bug with certain dialogs not responding to ‘Confirm’ input
* Fixed bug with dual wielding accuracy calculation
* Attempted fix at map generation bug with certain Item Dream layouts
##### QUALITY OF LIFE
* The tutorial popup for when you try to switch skills - but can’t - now force closes the skill UI so you’re not confused as to why it’s not working. Also, an error sound now plays.
* * *
#### Build 1.18g (27 August 2018)
##### HOTBAR BALANCE CHANGE
* Previously, we had a Game Modifier that limited your character to using only skills assigned to your hotbars. You also could not switch skills outside of town or a safe area. Now, we are making this mode the default setting.
* In other words, you can actively use up to 16 skills at a time, but you can no longer use skills directly from the Skills page, and you can no longer switch skills in a combat area.
* We think this change will make your choice of what skills to learn and use more meaningful, encouraging you to try different ‘skill builds’. Also, it will give very end-game and NG+ characters a bit more of a challenge, as you will no longer be able to access dozens of toggles, buffs, and movement abilities at all times.
* p.s. If you prefer the old way, you can select the appropriate Game Modifier when creating a new character!
* P.p.s. We’re also considering expanding the hotbars with an extra 1 slot each, based on the feedback to this change.
##### SPELLSHAPER CHANGE
* With the above balance change, we’ve changed the way Spellshape and Spellshift abilities work. Now, as a Spellshaper, learning any of these abilities gives you just a single active ability called “Spellshapes”. Using this ability will pop up a menu of all available Shapes/Shifts, and you can toggle them on/off at will.
* You will still learn abilities like Spellshape: Line and Spellshift: Penetrate like before, but these will be treated as ‘free’ Support abilities that don’t take any slots. You need only use the new “Spellshapes” active ability to switch between them!
##### BALANCE
* Soulkeeper’s Gold emblem that summons Soulshades on crit now has a 5 turn internal cooldown (up from 3)
##### BUGS
* Fixed bug where a number of “reaction” type abilities were not evaluating their trigger conditions correctly and thus triggering too often. For example, Detect Weakness was triggering and being consumed even when attacking at unmarked angles.
* Fixed bug where Thundering Lion charges were consumed with some attacks (such as Spears at range 2) without triggering the lightning strike effect. Now, the charges should ONLY be consumed if the effect triggers.
* Fixed bug where monsters with “Stalking” behavior could engage in this behavior regardless of player Stealth and aggro-reduction effects
* It should now be possible to Fast Travel from town if you don’t have any kind of portal open.
* Fixed bug where bosses and their “adds” were not nearly as aggressive as intended
* Fixed bug where boss “adds” such as the bandits in the first boss fight were giving too much JP
* Final boss phase 2 is now immovable, which should prevent some softlocking bugs that were possible.
* Fixed some logic bugs with 2nd job trial floor, e.g. monsters giving XP/JP when they shouldn’t
* Fixed visual oddities with Craggan’s summoned mud drawing on top of certain objects and actors
* Fixed extra staircase spawning after the final boss is defeated.
* Fixed bug where unknown characters in your character / pet names would mess up various displays such as the combat log. These characters are now replaced with question marks. (This is true for all game languages.)
* Fixed bug where Percy’s Blessing of Protection was not lasting long enough.
* You can no longer assign passive abilities to your hotbar by pressing 1-8 on the Purchase Abilities page
* Fixed bug in Equipment and Inventory UIs where sometimes interacting with an item would do nothing
##### CONTENT/GAMEPLAY
* New champion mods: Heavy and Massive! These champions cannot be pushed or pulled, and cause damage with each step they take. (Massive monsters cause even more.)
* New champion mod (higher level): Resist-Piercing! These champions pierce 50% of your resistances with their attacks, so watch out!
* Three new monsters with new powers and abilities: the Marbled Banebite, Maniox, and Inferno Spirit!
* Magic Books can now get mods that increase single-elemental damage by 18% (lower rank items) or 30% (higher rank), thus making 10 new magic mods total! You can stack multiple elements (such as a boost to Fire and a boost to Water), but the lower and higher-rank versions of the _same_ element mods are not compatible.
* Added a new possible map layout type to Item Dreams
##### LOCALIZATION
* Beta support for Chinese and German!
* (JP) Various adjustments to font rendering and sizing for the pixel font. It should look best at 720p/1080p on almost all UIs.
* (JP) You can now select a “smooth” Vector style look. Just click the smooth, non-pixelized Japanese flag on the title screen and restart the game.
##### ENGINE
* Minor optimization to monster pathfinding / movement.
* Various other minor optimizations
##### WRITING
* Circlet of Persuasion is now “Charm Circlet”
* Fixed slightly awkward game log message when a monster heals you (“Monster heals yourself for…”)
The following offline installers have also been updated:
-> Ash of Gods: Redemption to version 1.3.22 (Windows & Mac)
Post edited August 28, 2018 by WinterSnowfall