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high rated
Japanese installer of the game is corrupted. GOG Ticket #291421.
high rated
Prison Architect has been updated.

Changelog for Update 15b (07 August 2018)
Vehicle Hijacking

Certain types of prisoners are now able to hijack trucks on the road. If they are crossing the road and see a truck left idle, they will attempt to get in and drive it off (beating up the poor driver if he happens to be inside at the time). Regular old road gates won't stop a speeding truck.
Stolen trucks can be stopped either using the new Road Barrier object (a sturdy metal gate that only closes during Lockdown), or by having armed guards nearby to stop any stolen vehicles.

Rope escapes (continued).

You can now build barbed wire on the top of any external walls. Escaping prisoners will try and avoid barbed wire if they can, but will still climb over it if they really want to escape. It's sharp and painful though, and will harm prisoners who try and climb it. Find it in the objects build list.

Tree escapes

Prisoners will now climb on fully grown trees to jump over an adjacent wall. They can use this to avoid barbed wire, but can be knocked down off of the tree by a nearby guard as with all other climbing.

Bug Fixes

0011627: [Gameplay] Insane temperatures after fire (Icepick)
0011586: [Gameplay] Dog Handler does not stop employees when they carry contraband (Icepick)
0011610: [Performance] Game crashes when receiving minimum and medium security prisoners (Icepick)
0011642: [AI & Behaviour] ZE ROLL CALL!!11!! and dormitories have issues (Icepick)
0011624: [Mod System] Crash in DataRegistry::LuaFindDataRegistry, DataRegistry::LuaSetter (John)
Timelapse video recording refactored, crash on shutdown fixed.
Script Debugger crash fix.
Objects with BuiltOnWalls property (e.g. Windows, Barbed Wire) no longer cast shadows.
high rated
This Is the Police 2


Update 1.0.5 (7 August 2018)

Fixed one of the achievements
Fixed a bug in AI behavior in one of the missions
Fix for torture
Some fixes to Chinese and Russian text
Some other minor fixes and improvements
high rated
The Linux installer for Apotheon has been updated to 1.3.
high rated
The macOS version for Forsaken Remastered is available now.

avatar
MarkoH01: That's why I said that you should contact them as well to speed things up.
Nobody from Night Dive will tell you anything about what's going on with the 2.0 patch not being here already. Also nobody from the GOG support will explain what's going on too. Nobody seems to care except for the customers who bought the game.
Post edited August 07, 2018 by Berzerk2002
high rated
avatar
Bean1eMad: Do the Offline Backup Game Installers currently showing for "Hero : Rogue to Redemption" already include the patch ??
You should be able to see this yourself on the backup installer download page - it will list the version included in the installer along with the installer name.

I don't own the game so can't confirm it shows up properly, but the APIs tell me the game currently has the same versions on Galaxy and as far as the offline installers are concerned, which is:

-> 20180729 for Windows & Mac
-> 20180729 patch 1 for Linux
high rated
---------------------------

Games included in this batch:

· Airships: Conquer the Skies [In Dev]
· Apotheon
· Blackwell Epiphany, The
· Kerbal Space Program
· Prison Architect
· Wallace & Gromit's Grand Adventures [removed on Jan 14, 2014; data from Sep 8, 2013]

---------------------------

[Part 1 of 2]

---------------------------

Airships: Conquer the Skies [In Dev] has changed


[FILE UPDATES]

* File changed: Linux installer, English --- Size *FROM* 147.0 MB *TO* 152.0 MB --- Version *FROM* 9.8.2 *TO* 10.0.3

* File changed: Mac OS X installer, English --- Size *FROM* 171.0 MB *TO* 176.0 MB --- Version *FROM* 9.8.2.2 *TO* 10.0.3

* File changed: Windows installer, English --- Size *FROM* 162.0 MB *TO* 166.0 MB --- Version *FROM* 9.8.2.2 *TO* 10.0.3


[CHANGELOG UPDATED]
Patch 10.0.3 (7th August 2018)

- Explosions
- Free-form ship design where you're not limited to some fixed layout
- Historically authentic heraldry
- Dragon taming
- Giant sky squid that eat your crew
- Grappling hooks
- Giant land-walkers
- An in-game editor for challenge missions
- A combat replay system that lets you re-enter the fight on either side
- Multiplayer map conquest
- Extensive modding support with more than a hundred mods, adding a huge number of extra modules and other things
- Explosions
- From now until release, I'll be concentrating on improving conquest mode and the game tutorial. After, I will of course continue supporting the game with bug fixes, balance patches, and user interface improvements.
(Full changelog)

---------------------------

Apotheon has changed


[FILE UPDATES]

* File changed: Linux installer, English --- Name *FROM* gog_apotheon_2.0.0.2.sh *TO* apotheon_en_1_3_22787.sh --- Size *FROM* 595.0 MB *TO* 606.0 MB --- Date *FROM* Tue 04 Aug 2015 16:36:55 GMT *TO* Tue 07 Aug 2018 10:29:54 GMT --- Version *FROM* [empty] *TO* 1.3


[NO CHANGELOG]

---------------------------

Blackwell Epiphany, The has changed


[FILE UPDATES]

* File renamed: DLC: preorder bonus: Abe Goldfarb & Rebecca Whittaker interview *TO* DLC: Blackwell Epiphany, The - preorder bonus: Abe Goldfarb & Rebecca Whittaker interview

* File renamed: DLC: preorder bonus: Launch Livestream invitation *TO* DLC: Blackwell Epiphany, The - preorder bonus: Launch Livestream invitation

* File renamed: DLC: preorder bonus: Locations of Blackwell *TO* DLC: Blackwell Epiphany, The - preorder bonus: Locations of Blackwell

* File renamed: DLC: preorder bonus: soundtrack (MP3) *TO* DLC: Blackwell Epiphany, The - preorder bonus: soundtrack (MP3)

* File changed: Linux installer, English --- NOTE: the download link for this file has changed

* File changed: Mac OS X installer, English --- NOTE: the download link for this file has changed

* File changed: Windows installer, English --- NOTE: the download link for this file has changed

* File changed: wallpaper --- NOTE: the download link for this file has changed


[NO CHANGELOG]

---------------------------

Kerbal Space Program has changed


[FILE UPDATES]

* Files removed: Windows installer, Japanese (parts 1-4)

* File added: Windows installer, Japanese (part 1 of 2) --- Size: 1.0 MB --- Version: 1.4.5.02243

* File added: Windows installer, Japanese (part 2 of 2) --- Size: 853.0 MB --- Version: 1.4.5.02243


[NO CHANGELOG]

---------------------------

Prison Architect has changed


[FILE UPDATES]

* File changed: Linux installer, English --- Name *FROM* prison_architect_en_update_14k_linux_gog_21921.sh *TO* prison_architect_en_update_15b_linux_gog_22768.sh --- Size *FROM* 347.9 MB *TO* 347.9 MB (+47.0 KB) --- Date *FROM* Mon 02 Jul 2018 08:59:11 GMT *TO* Mon 06 Aug 2018 15:16:25 GMT --- Version *FROM* update-14k linux gog *TO* 15b

* File changed: Mac OS X installer, English --- Name *FROM* prison_architect_enUS_14k_21922.pkg *TO* prison_architect_enUS_15b_22783.pkg --- Size *FROM* 346.7 MB *TO* 346.8 MB --- Date *FROM* Mon 02 Jul 2018 10:23:34 GMT *TO* Tue 07 Aug 2018 07:36:18 GMT --- Version *FROM* 14k *TO* 15b

* File changed: Windows installer, English --- Name *FROM* setup_prison_architect_14k_(64bit)_(21856).exe *TO* setup_prison_architect_15b_(64bit)_(22767).exe --- Size *FROM* 353.3 MB *TO* 353.7 MB --- Date *FROM* Fri 29 Jun 2018 16:10:23 GMT *TO* Mon 06 Aug 2018 15:21:19 GMT --- Version *FROM* 14k *TO* 15b

* File changed: Windows installer, English 32-bit --- Name *FROM* setup_prison_architect_14k_(32bit)_(21856).exe *TO* setup_prison_architect_15b_(32bit)_(22767).exe --- Size *FROM* 353.3 MB *TO* 353.7 MB --- Date *FROM* Fri 29 Jun 2018 16:10:10 GMT *TO* Mon 06 Aug 2018 15:21:05 GMT --- Version *FROM* 14k *TO* 15b


[CHANGELOG UPDATED]
Update 15b (07 August 2018)

Vehicle Hijacking
- Certain types of prisoners are now able to hijack trucks on the road. If they are crossing the road and see a truck left idle, they will attempt to get in and drive it off (beating up the poor driver if he happens to be inside at the time). Regular old road gates won't stop a speeding truck.
- Stolen trucks can be stopped either using the new Road Barrier object (a sturdy metal gate that only closes during Lockdown), or by having armed guards nearby to stop any stolen vehicles.

Rope escapes (continued)
- You can now build barbed wire on the top of any external walls. Escaping prisoners will try and avoid barbed wire if they can, but will still climb over it if they really want to escape. It's sharp and painful though, and will harm prisoners who try and climb it. Find it in the objects build list.

Tree escapes
- Prisoners will now climb on fully grown trees to jump over an adjacent wall. They can use this to avoid barbed wire, but can be knocked down off of the tree by a nearby guard as with all other climbing.

Bug Fixes
- 0011627: [Gameplay] Insane temperatures after fire (Icepick)
- 0011586: [Gameplay] Dog Handler does not stop employees when they carry contraband (Icepick)
- 0011610: [Performance] Game crashes when receiving minimum and medium security prisoners (Icepick)
- 0011642: [AI & Behaviour] ZE ROLL CALL!!11!! and dormitories have issues (Icepick)
- 0011624: [Mod System] Crash in DataRegistry::LuaFindDataRegistry, DataRegistry::LuaSetter (John)
- Timelapse video recording refactored, crash on shutdown fixed.
- Script Debugger crash fix.
- Objects with BuiltOnWalls property (e.g. Windows, Barbed Wire) no longer cast shadows.
(Full changelog)
high rated
---------------------------

[Part 2 of 2]

---------------------------

Wallace & Gromit's Grand Adventures [removed on Jan 14, 2014; data from Sep 8, 2013] has changed


[FILE UPDATES]

* File changed: Cracking Contraptions videos --- NOTE: the download link for this file has changed (again)

* File changed: artworks --- NOTE: the download link for this file has changed (again)

* File changed: avatars --- NOTE: the download link for this file has changed (again)

* File changed: behind the scenes --- NOTE: the download link for this file has changed (again)

* File changed: wallpapers --- NOTE: the download link for this file has changed (again)


[NO CHANGELOG]

---------------------------

Finally, many games are now listed in their gamecards as supporting Windows 10. This is the full list:

· 1954 Alcatraz
· Agarest: Generations of War Zero
· Alien Shooter + Expansions
· Aqua Kitty: Milk Mine Defender
· Capsized
· Dust: An Elysian Tail
· Escape Goat
· Hostile Waters: Antaeus Rising
· Kholat
· Kromaia
· Mini Metro
· Pure Pinball 2 REDUX
· Reus
· Ring Runner: Flight of the Sages
· Rune Classic
· Satellite Reign
· Simon the Sorcerer 3D
· StarCrawlers
· Unreal 2: The Awakening Special Edition
· Wings of Prey: Special Edition
· Ys Origin
high rated
Basingstoke

#### Patch 101 (07 August 2018)

* Announcing our first big update, which we could call ... the Vicars Update!

##### New Environments

* Find refuge in the Church, discover the secrets of the Catacombs, and escape from the Cemetery.
* New Player Class and Special Items
* Reach the Church and unlock the new Vicar class, and get access to unique items and crafting recipes such as The Holy Waterpistol and the The Holy Hand Grenade.
* New 'Horde' Game Mode
* Horde Mode is a completely separate new game mode with local and online global leaderboards.
* Pick a character with a specific loadout, choose a map, and see how long you can survive against ever-hungrier incursions of Basingtoke's finest citizens. Ammo respawns.
* We're continually updating Basingstoke with bug fixes, tweaks, and new content. We've got more environments, character unlocks, items, recipes, monsters, and game modes planned, all for free!
Dead Cells

#### Update 1.0 (7 August 2018)

##### Lore

* The lore addition to the game is our first attempt at giving a little more information about the universe to players. You'll now encounter a bunch of random rooms as you explore the world, in them you'll find the inscriptions of former occupants, their corpses or maybe even the odd survivor.

##### Mod support improvement

* We really, really wish to push this forward and make sure you've all the tools you need to make your own take on Dead Cells. As mentioned in a quick news recently, we greatly improved the mod support to give more freedom to our friend modders. However, it also means most of the previous mods won't work anymore.

The new additions include:

* You can now create your own world design. For instance, let's say you think _The Remparts_ should link to _The Clock Tower_ , because it seems more coherent, well, now you can. This also allow you to plug in the current world design any custom level you may have done. Or create your own World Design with only custom levels. Your call! You can now create a custom level based on the parameters of an already existing level or set the parameters from scratch. When building it, you have the option of importing an pre-existing roaster of monsters from another level or make a mix. A new tool, the ScriptTool, will generate a default script with comments and basic exemples to get you going.

##### Twitch Integration

* We've been beta testing with this feature for the past few weeks with the help of a few streamers. It's now live on the main branch for everyone.

* **Captain Chicken** : randomly chosen among willing viewers at the beginning of each level, he is in control of your health potion. When the player hit the heal button, _Captain Chicken_ receives a whisper Twitch asking for a heal, which he can provide by writing _heal_ in the chat. _Noheal_ allow to reject the request of the twitcher.

* By default, _Captain Chicken_ can also heal the player without any request, but it can be disabled. Finally, every words wrote in the general chat by this viewer starting with @[name of the twitcher] will appear in-game as if it was said by the bird.

* If the twitcher sends 3 healing requests without getting any response ( _heal_ or _noheal_ ), the chicken is reset, and another viewer can apply for this role. The viewer can also type resign to leave its role. As a failsafe, you can also manually banish the current _Captain Chicken_ from the menu, in the Twitch Integration settings.

* Twitch Boss: A random viewer selected from those who volunteer will be able to add a bit of challenge during the boss fights by typing specific commands in the chat. Maybe consider disabling it if you're not quite comfortable with the combat yet.

##### Scrolls: Viewers choose between brutality, tactics, and survival.

* Twitch Chest: Only viewers can open the chest, by writing _boom_ , _poke_ or _bing_ , etc. in the chat
* Amulets: Viewers can vote for a permanent upgrade to add to it between each level
* Gameplay modifiers: Between each level, viewers can vote to apply a gameplay modifier for the next level (enemies drop a bomb when dying, health began to drop after a while without killing an enemy, etc.)
* I saw a secret!: Viewers can type secret in the chat to tell the player they spotted a secret thing on screen. Enable only when the player missed a secret.
* Praise/taunts: Viewers can praise or taunt the player on specific events (death, boss battles, timed doors, etc.)
* Do it! or Nope: In specific situations, viewers can encourage (or not) the player to do special things, like opening a Cursed Chest.
* Next level: Viewers can recommend a specific exit in the current level (like sewer or roofs). The player may or may not comply, depending on its equipments and own opinions :)
* New Sub: A new sub always deserves a little celebration!
Frostpunk

#### Update 1.1.2 (6th August 2018)

##### New features:

* You can now change the names of your people and automatons
* You can now search for people and automatons by name
* New visual variants of hunter airships
* Diversified looks of Hunter Huts, Gathering Posts, Outposts and Workshops
* Keyboard can now be used to navigate the main menu
* Added Intel NUC Skull Canyon support
* Added Razer Chroma support

##### Smaller changes and balancing:

* Many tweaks dealing with erratic hunter behavior and people getting stuck
* Additional UI tweaks and fixes

##### Fixes:

* Fixed a crash after selecting a group of people approaching the city
* Building and street placement fixes
* Numerous optimization changes
* Fixed required temperature tutorial
* Fixed problems with binding multimedia keys
* Additional FX fixes
* Fixed issue where wrong icons appeared over buildings
The following offline installers have also been updated:
-> Forsaken Remastered has a new Mac installer (version 1.4.0)
-> Ys: Memories of Celceta to version 1.0.0.13
-> Objects in Space to version 0.9.4.2a (Mac only)
-> Cultist Simulator to version 2018.8.a.2 (Mac only)
Post edited August 07, 2018 by WinterSnowfall
avatar
Bean1eMad: Do the Offline Backup Game Installers currently showing for "Hero : Rogue to Redemption" already include the patch ??
avatar
WinterSnowfall: You should be able to see this yourself on the backup installer download page - it will list the version included in the installer along with the installer name.

I don't own the game so can't confirm it shows up properly, but the APIs tell me the game currently has the same versions on Galaxy and as far as the offline installers are concerned, which is:

-> 20180729 for Windows & Mac
-> 20180729 patch 1 for Linux
Thank you !! That's exactly what I needed to know.
Cheers :-)
avatar
muntdefems: Blackwell Epiphany, The has changed
Something wrong with The Blackwell Epiphany. The game page no longer opens. gogdb says it's unlisted.
avatar
Berzerk2002: The macOS version for Forsaken Remastered is available now.

avatar
MarkoH01: That's why I said that you should contact them as well to speed things up.
avatar
Berzerk2002: Nobody from Night Dive will tell you anything about what's going on with the 2.0 patch not being here already. Also nobody from the GOG support will explain what's going on too. Nobody seems to care except for the customers who bought the game.
So you tried asking them?
avatar
muntdefems: Blackwell Epiphany, The has changed
avatar
EugVVl: Something wrong with The Blackwell Epiphany. The game page no longer opens. gogdb says it's unlisted.
The nice chandra from GOG just fixed it :)
Post edited August 08, 2018 by MarkoH01
avatar
MarkoH01: So you tried asking them?
Yes I tried it a couple of times and I also opened a support ticket more than 1 month ago. Nobody is talking.
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MarkoH01: So you tried asking them?
avatar
Berzerk2002: Yes I tried it a couple of times and I also opened a support ticket more than 1 month ago. Nobody is talking.
This sucks. At least a "we are working on it" would be nice.