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Berzerk2002: Linux and Mac are both available but the Windows version is still the old 1.4.9. No idea why.
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Fairfox: o thanks for info!
i mean... tahts noice for 'em? lolz
itd be supah to hav it on win 7 tooooo tho

go figure taht linux an' mac act. get quicker support this tiem

*waitzzzzzZZ*
Well, I think GOG is getting too PC (compare the number of GOG games with Windows versions to the number without), so perhaps it's good that they released a non-PC update.

(This post is interpreting the tem "PC" as specifically referring to computers running Windows; this is not the only interpretation, and is one I might not agree with, but it's the one interpretation that allows me to make this joke.)
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CARRiON-XCII: Seriously GOG, fix your damn notifications. If it wasn't for this thread I would have never known Turok updated.
You are completely right but I have given up completely on the update flags. They never really worked. Following this thread or using a script is the only possible solution here. At least for a longer time since even though GOG would fix their notifications we all know it won't last for long.
high rated
Another removal from the catalog. At least this one was announced...

---------------------------

Games included in this batch:

· Clive Barker's Undying
· FEZ [removed on Jul 25, 2018]
· No Man's Sky
· Slime Rancher
· Starpoint Gemini Warlords
· Turok

---------------------------

[Part 1 of 3]

---------------------------

A game has been removed: FEZ

---------------------------

Clive Barker's Undying has changed


[FILE UPDATES]

* File changed: Windows installer, English --- Name *FROM* setup_clive_barkers_undying_1.1_(22141).exe *TO* setup_clive_barkers_undying_1.1_hotfix_(22471).exe --- Size *FROM* 481.5 MB *TO* 576.3 MB --- Date *FROM* Wed 11 Jul 2018 13:26:25 GMT *TO* Wed 25 Jul 2018 07:14:25 GMT --- Version *FROM* 1.1 *TO* 1.1 hotfix


[CHANGELOG UPDATED]
Internal Update (25 July 2018)

- [WIN] fixed nGlide path problems
(Full changelog)

---------------------------

No Man's Sky has changed


[FILE UPDATES]

* Files removed: Windows installer, English (parts 1-3)

* File added: Windows installer, English (part 1 of 4) --- Size: 1.0 MB --- Version: 1.5

* File added: Windows installer, English (part 2 of 4) --- Size: 4.0 GB --- Version: 1.5

* File added: Windows installer, English (part 3 of 4) --- Size: 4.0 GB --- Version: 1.5

* File added: Windows installer, English (part 4 of 4) --- Size: 1.7 GB --- Version: 1.5

* File changed: DLC: Pre-order: Windows installer, English --- Size *FROM* 5.0 MB *TO* 6.0 MB --- Version *FROM* 1.38 *TO* 1.5


[CHANGELOG UPDATED]
NEXT update (24 July 2018)

THIRD PERSON
- Third person camera for walking, jetpacking, swimming and in-ship flight
- New player models
- Completely reworked animation system
- New animations for players, as well as NPCs and creatures
- System and animations for gestures
- Character customisation
- Player character turns to look at points of interest
- New get in / out of vehicle effect
- Interactions show the player character where appropriate
- Warping in ship is in third person
- Resized various deployable tech to better fit third person mode

MISSIONS
- Real time missions
- Scheduled missions
- Completely overhauled tutorial
- New mission types – photography, feeding, freighter combat, archaeology, and specialised hunting missions
- Guild envoy missions

BASES
- Bases can be built anywhere
- Players can own multiple bases
- Hundreds of new base parts
- Increased base complexity / size limits
- Joint base building
- Improved teleporting and selection between teleport destinations
- Improved terrain editor modes and options to be more intuitive
- Toned down saturation intensity of palette choices for colouring base building parts
- Base terrain editing now stops when you hit the limit rather than overwriting old edits
- Bases can now be deleted
- Improved system for placing base building parts
- Increased base building radius and made it expandable
- Disabled base auto uploading, and added manual controls
- Enabled downloading more than one external base from other players

FREIGHTERS
- Frigate fleets feature – including missions, upgrade system, system combat and exploration assistance
- Overhauled base building inside player freighters
- Reworked and added procedural textures to freighter bridge hologram planet
- Redesigned path from freighter hangar to bridge
- Improved speed of airlock doors opening on freighters

CRAFTING AND RESOURCES
- Reworked and rebalanced all core substances and resources
- Deployable tech can now be picked up
- Added refiner based crafting system
- Added Craftable ammunition
- Improved damage falloff on mining beam

UI / UX
- Additional markers visible in analysis visor
- Points of interest can be tagged from analysis visor
- Latitude / longitude displayed on analysis visor
- Improved HUD layout
- HUD lines dynamically hidden with the corresponding UI elements
- Improved notification layout
- Improved build menu
- Improved quick menu
- Inventory stack splitting
- New repair interface
- All player owned ships can now be summoned
- Added system for repairing damaged inventory slots
- Backpack showing in your inventory will now match customised character backpack
- Backpack bars display hazard protection and life support
- In-ship map now highlights enemies
- Improved docking indicators when flying
- Completely reworked shop UI
- Nanites no longer take up inventory slots
- Scanning ships shows their slot count
- Save slots are now sorted by timestamp
- Galaxy map can show multiple markers for each system
- Added dynamic suit protection inventory icon
- Inventory full notifications now take into account cargo slots
- Fixed camera voxel to star voxel in Galactic map
- Can pin base building recipes on the HUD
- Added danger icons to tentacle plants
- Improved tech and product pinning, with more detailed guides to obtaining the build requirements
- Improved compass
- Improved HUD marker icons for objects of interest

GRAPHICS AND PLANET GENERATION
- Improved fog and increased draw distance
- New terrain generation system for improved navigability and more varied earth-like and alien landscapes
- Reduced situations where cave props can be spawned above ground
- Improved particle systems fading out over distance
- Added support for extremely large biome props
- Improved and increased variety of clouds and cloud shadows seen from space
- Improved planet surface rendering from space
- Improved terrain lods and visuals when flying in from space
- Improved colour selection during planet generation
- Improved sky and fog colour selection
- Tightened triplanar texture blend areas
- New colour mapping system to create more varied and atmospheric visuals
- Improved tree density
- Tree size variation
- Added empty systems, with no current inhabitants
- Added abandoned systems, with derelict space stations
- Improved storm visuals
- Improved textures for ship, NPCs, and buildings
- Added planetary ring system
- Increased asteroids density in space
- Improved space visuals
- Added support for larger bodies of water
- Character shadows for first person gameplay
- Adjusted TAA settings to reduce shadow blurring on terrain
- Added particle effect when flying above water
- Splash particle effects
- Inventory and pause menu now uses depth of field to blur in-game camera
- Balanced intensity of lights in the Atlas station
- Updated model of hologram backpack in suit upgrade chamber
- Improved water surface and foam shaders
- Improved water reflections to better match terrain
- Improved imposter visuals and lighting to better match nearby objects
- Switched object and terrain fading to use Blue Noise to give smoother transitions
- Improved compression on some textures generated in-game
- Improved terrain texture blending and selection
- Improved sand and cave colour selection
- Improved beach blending and visuals
- Brightened cave interiors, especially at night
- Improved storm effect fading as you enter buildings
- Added gun model for ships
- New high quality tree models and textures
- Fixed an issue with landing pad UVs
- Improved drone, quad and walker models
- New drone texture effects
- Added more varied underwater and underground objects
- Improved appearance of Gravitino Balls
- Major improvements to biome object placement
- Improved crystal placement
- Improved marker distances for gameplay props
- Added terrain objects which cannot be destroyed by player ships
- Improved colours, brightness, saturation of creature textures
- Tweaked rock textures
- Improved scale of underground objects
- Tweaked poison blob particle effects
- Improved cave biome glowing plant lights
- Optimised cave biome prop performance
- Improved bushes and underwater plants
- Improved asteroid texture balance
- Improved abandoned slimey diffuse colours
- Improved under-foot dust effects
- Improved heavy air in caves
- Improved scale of gameplay plants
- Improved toxic grass diffuse texture
- Tweaked mountain fragments on certain biomes
- Improved vertex displacement on flags to make them wave nicer
- Improved smoke and damage effects on ships and distress beacons
- Modified frequency of wordstones, crates, underground props and damaged machinery
- Improved rare gem collection effect
- Improved ship trail effects
- New engine effect for ships
(To be continued in the next post)
high rated
---------------------------

[Part 2 of 3]

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No Man's Sky has changed


[CHANGELOG UPDATED]

(Continued from the previous post)
NEXT update (24 July 2018)

SPACE STATIONS AND BUILDINGS
- Overhauled space station interior
- New space station marketplace
- New style for stairs in space station
- Redesigned look of teleporter in space station
- Added variation to building interior layouts and props
- Added a small ramp to the drop pod for easier access
- Improved building frequency
- Added LOD system for base building parts to increase draw distances and complexities

EXPLORATION, FAUNA AND FLORA
- New underground ruins building type
- Buried technology modules and blueprint analysis
- Overhauled signal booster and navigation data input
- Procedurally generated technology
- Procedurally generated products
- Improved creature pathfinding
- Improved creature response to feeding
- Herd behaviour for creatures
- Improved scales and maximum sizes of creatures
- Improved sentinel drone behaviour, proximity indicator and escape gameplay
- Improved matching of creature body parts to their role
- Coprite improvements
- New hazardous fauna
- New hazardous flora
- Improved scan ranges for biome specific plants
- Added new armoured drone type
- Must use the terrain editor to mine resource deposits
- Improved Colossus speed and fuel tanks / consumption
- Different ship classes use different amounts of launch fuel
- New name generation system for planets / ships / weapons / creatures
- Increased variety in creature descriptions
- Nada + Polo’s tasks are now tracked in the Mission Log
- Fancier descriptions for planetary weather conditions
- Changed starting Exosuit inventory size
- Increased the number of Exosuit cargo slots available to purchase
- Increased crafted item stack size in the Exosuit to 5

CONTROLS AND COMBAT
- Climbing traversal more challenging and rewarding
- Added ability to slide down cliffs
- Player movement is more dynamic
- Air resistance simulation for jetpack navigation
- Multi-tool manual holstering / unholstering
- Ship weapons can be used against ground targets
- Splash damage added to ship weapons when used against ground targets
- Improved low level flight, with destruction of terrain objects with which you collide
- Fixed jitter on physics debris pieces
- Stopped player colliding with tiny rocks on scorched biomes
- Crit points on sentinel drones and quads
- Combat scope module for the Multi-Tool
- Personal forcefield module for the Multi-Tool
- New grenade types
- Improved weapon alternative mode, also with better HUD display
- Sentinel drones can repair quads and walkers in battle
- Improved sentinel quadruped behaviour, pouncing, evade
- Improved walker behaviour with different attack modes
- Extra armour plating added to sentinels arriving in combat
- Fixed placement of off-planet markers and improved pulse drive flight towards marked destinations

AUDIO
- Updated creature vocals
- New third person foley for player and NPCs
- Additional loading music and a new track when starting normal mode
- Revised ship engine sounds
- Added low flying ship sounds
- Revised underwater sounds
- Improved combat audio and overhauled Quad and Walker audio
- New NPC vocals
- New Frigate audio

STABILITY / BALANCING / FIXES
- Fixed a number of issues with atmospherics and water rendering on the horizon
- Fixed text clipping issues in some languages
- Fixed certain cases where opening the settings menu silently changed resolution
- Fixes for several uncommon out of memory crashes
- Fixed transition between lighting when flying to space
- Fixed and improved a number of situations for flattening terrain around buildings
- Fixed cases where terrain tiles could be missing or slow to appear while flying around or into planet
- Fixed crashed freighters having underground treasure too low to mine down to
- Prevented dead planets ever having atmospheres
- Prevented some story-critical buildings being placed underwater
- Fixed lighting issues with double sided leaf shaders
- Fixed repetitive tiling textures on some foliage leaves
- Fixed issues with loading some particularly large saves
- Fix for superconductive lock bug
- Voice chat quality and reliability improvements
- Fixed scan events for players who have managed to go off-grid
- Fix for edited terrain regions repeatedly regenerating themselves unnecessarily
- Fixed rocks showing up as the wrong colour on frozen biomes
- Fix occasional hang in asynchronous IO
- Fixes for non-instance LODs
- Added geometry streaming system
- Made numerous memory savings to improve overall stability
- Made the damaged machinery turn off the sparks and smoke effect when you have finished the interaction
- Rebalanced AI ship damage
- Balanced ship to ground target damage
- High performance(1440p) and High Quality(2160p) rendering modes added for Xbox One X
- Made numerous grass and foliage rendering optimisations
- Optimised per-frame renderer memory usage
- Optimised various engine components using async compute
- Various optimisations
- Various miscellaneous bug fixes
(Full changelog)
high rated
---------------------------

[Part 3 of 3]

---------------------------

Slime Rancher has changed


[FILE UPDATES]

* File removed: Patch (1.1.1 to 1.1.2) [Windows]

* File added: Patch (1.3.0 to 1.3.0b) [Windows] --- Size: 23.0 MB --- Version: 1.3.0b

* File changed: Linux installer, English --- Size has not changed (505.0 MB) --- Version *FROM* 1.3.0 *TO* 1.3.0b

* File changed: Mac OS X installer, English --- Size has not changed (503.0 MB) --- Version *FROM* 1.3.0 *TO* 1.3.0b

* File changed: Patch (1.2.0b to 1.2.1b) [Windows] --- Size has not changed (73.0 MB) --- Version has not changed (1.2.1b) --- NOTE: the download link has changed for this file.

* File changed: Patch (1.2.1b to 1.2.2) [Windows] --- Size has not changed (77.0 MB) --- Version has not changed (1.2.2) --- NOTE: the download link has changed for this file.

* File changed: Patch (1.2.2 to 1.3.0) [Windows] --- Size has not changed (78.0 MB) --- Version has not changed (1.3.0) --- NOTE: the download link has changed for this file.

* File changed: Windows installer, English (part 1 of 2) --- Size has not changed (498.0 MB) --- Version *FROM* 1.3.0 *TO* 1.3.0b

* File changed: Windows installer, English (part 2 of 2) --- Size *FROM* 500.0 MB *TO* 501.0 MB --- Version *FROM* 1.3.0 *TO* 1.3.0b


[NO CHANGELOG]

---------------------------

Starpoint Gemini Warlords has changed


[FILE UPDATES]

* Files removed: DLC: Cycle of Warfare: Windows installer, English+Chinese+French+German+Russian

* Files removed: DLC: Deadly Dozen: Windows installer, English+Chinese+French+German+Russian

* Files removed: DLC: Rise of Numibia: Windows installer, English+Chinese+French+German+Russian (parts 1-2)

* Files removed: DLC: Titans Return: Windows installer, English+Chinese+French+German+Russian

* Files removed: Windows installer, English (parts 1-3)

* File added: DLC: Cycle of Warfare: Windows installer, English+Chinese+French+German+Russian (part 1 of 2) --- Size: 28.0 MB --- Version: 2.020

* File added: DLC: Cycle of Warfare: Windows installer, English+Chinese+French+German+Russian (part 2 of 2) --- Size: 28.0 MB --- Version: 2.020

* File added: DLC: Deadly Dozen: Windows installer, English+Chinese+French+German+Russian (part 1 of 2) --- Size: 29.0 MB --- Version: 2.020

* File added: DLC: Deadly Dozen: Windows installer, English+Chinese+French+German+Russian (part 2 of 2) --- Size: 29.0 MB --- Version: 2.020

* File added: DLC: Rise of Numibia: Windows installer, English+Chinese+French+German+Russian (part 1 of 4) --- Size: 1.0 MB --- Version: 2.020

* File added: DLC: Rise of Numibia: Windows installer, English+Chinese+French+German+Russian (part 2 of 4) --- Size: 543.0 MB --- Version: 2.020

* File added: DLC: Rise of Numibia: Windows installer, English+Chinese+French+German+Russian (part 3 of 4) --- Size: 1.0 MB --- Version: 2.020

* File added: DLC: Rise of Numibia: Windows installer, English+Chinese+French+German+Russian (part 4 of 4) --- Size: 543.0 MB --- Version: 2.020

* File added: DLC: Titans Return: Windows installer, English+Chinese+French+German+Russian (part 1 of 2) --- Size: 38.0 MB --- Version: 2.020

* File added: DLC: Titans Return: Windows installer, English+Chinese+French+German+Russian (part 2 of 2) --- Size: 38.0 MB --- Version: 2.020

* File added: Windows installer, English (part 1 of 6) --- Size: 6.0 MB --- Version: 2.020

* File added: Windows installer, English (part 2 of 6) --- Size: 4.0 GB --- Version: 2.020

* File added: Windows installer, English (part 3 of 6) --- Size: 2.5 GB --- Version: 2.020

* File added: Windows installer, English (part 4 of 6) --- Size: 6.0 MB --- Version: 2.020

* File added: Windows installer, English (part 5 of 6) --- Size: 4.0 GB --- Version: 2.020

* File added: Windows installer, English (part 6 of 6) --- Size: 2.5 GB --- Version: 2.020


NOTE#1: The download links for the multilanguage installers above correspond to their English versions. In order to get the links for the other languages, you just need to substitute 'en1' in the URLs for 'cn1' (Chinese), 'fr1' (French), 'de1' (German), or 'ru1' (Russian).


NOTE#2: Anyway, I'm not sure this is a real update. The number of library entries has doubled exactly, and the limited information about the installers that MaGog can access only differs in the files versions (2.002 to 2.020), but e.g. file sizes have remained the same.


[NO CHANGELOG]

---------------------------

Turok has changed


[CHANGELOG UPDATED]
Update 2.0 (24 July 2018)
...is now:
Update 2.0 (24 July 2018) [mac + linux, windows will follow soon]
(Full changelog)
Rogue Legacy just updated after 4 years on Steam, let's hope the add the update here soon.

https://steamcommunity.com/games/241600/announcements/detail/1723075465318263728
high rated
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surfer1260: Update 2.0 (24 July 2018) [mac + linux, windows will follow soon]
That's something I honestly never thought I'd see.

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little_helper: Oh! And Gray Matter has been silently removed from the store.

Bug, or sudden and unannounced removal?
...which reminds me I have to write a query to detect removals of games outside MaGog's scope. Ehm, I'll get to it.

Objects in Space

#### Patch 0.9.3.3 (25 July 2018)

##### General:

* Fixed some memory-related crashes.
* Fixed a crash when loading save games that have no-longer-valid contracts.
* Fixed a crash when loading save games that had cracked consoles.
* “ROT” command on ship terminal didn’t cancel autopilot before rotating your vessel.
* Implemented INV and MODULE terminal commands.
* Fixed word-wrapping and text-padding issues.
* Fixed a crash when starting the game on certain space stations when owning an Enceladus.
* Fixed a bug where some blockade zones were being erroneously triggered.
* Fixed a periodic crash when disembarking from derelicts.
* Fixed bug where shift key was getting stuck.
* Fixed a bug where an open module got ‘stuck’ open when docking or toggling EMCON mode.
* Nick Fourier mission now correctly removes the torpedoes and pays you
* Fixed bug where Nick Fourier would email you angrily even after you completed his mission
* Changed the PDA Note description of the Nick Fourier mission
* Fixed bug where Nick Fourier promises you a Galilean Minerals license then gives you a Rahimi Agricultural one
* Fixed a bug which caused Mona Al Ajwi to remain angry with you even after you explained the loss of her artworks
* Fixed a bug where Jacqui Engels would send you an angry message even after you successfully dropped her at Feni
* Fixed a freeze in the first Kesta Jones conversation
* Fixed a bug where John Milgram would never leave your ship unless you took him to Adari
* Increased time limit on two Leon Aerospace contracts going from Tega to Prefect
* Fixed a bug where Avelina Dembo would email you about having taken too long to find her beacon even after you’d found it
* Fixed a series of bugs where the game would freeze if you clicked on a passenger in your passenger cabin in story missions
* Fixed a bug which allowed Agnes Pelettier to spawn anywhere after your first conversation
* Fixed bug where Jacqui Engels would email you saying you took too long even after you completed her mission.
* Fixed bug where Qian Block would email you saying you took too long even after you completed his mission.
Tower 57

#### Patch 21.19 (25 July 2018)

* This time we focused on fixing bugs you’ve been reporting since our last update with multiplayer stability being our main focus. We identified, reproduced and fixed plenty of tricky issues and we hope this will greatly improve the overall stability and performance for those of you who experienced problems in the earlier builds.
* Besides fixing critical issues we’ve did a lot of minor tweaking trying to further improve the game.
The following offline installers have also been updated:
-> Rise of Industry to version A6.2:2307b (Windows only)
-> Mages of Mystralia to version 1.6.26515
Post edited July 25, 2018 by WinterSnowfall
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BKGaming: Rogue Legacy just updated after 4 years on Steam, let's hope the add the update here soon.
The DRM-free builds on Humble haven't been updated. When they are updated there right after a Steam update, it's usually a good sign about them landing shortly after on GOG. But since A⇒B doesn't mean !A⇒!B, I don't know what to expect...


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surfer1260: Update 2.0 (24 July 2018) [mac + linux, windows will follow soon]
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WinterSnowfall: That's something I honestly never thought I'd see.
How does it feel, Windows user, how does it feel?
To be without an update
Like a complete unknown, like a rolling stone...

Mwahahahahaha!!! :P
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muntdefems: The DRM-free builds on Humble haven't been updated. When they are updated there right after a Steam update, it's usually a good sign about them landing shortly after on GOG. But since A⇒B doesn't mean !A⇒!B, I don't know what to expect...
They replied on Steam the PC version on GOG is up to date but they are having problems wth the Mac / Linux builds and they should be sorted tomorrow.

There is just one problem... Galaxy list the version as 1.2.0b whch looks to be an internal GOG update and it was uploaded 2 months ago. That can't be the update that just released yesterday on Steam I don't think? Maybe they meant they submited the update and it's just not live yet?

@Judas Any info?
Post edited July 26, 2018 by user deleted
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MarkoH01: You are completely right but I have given up completely on the update flags. They never really worked. Following this thread or using a script is the only possible solution here. At least for a longer time since even though GOG would fix their notifications we all know it won't last for long.
For what it's worth: the missing update flags seem to have started to trickle in. Got 10 so far myself. They'll probably catch up in a matter of hours and will work as intended for a couple of days... until they disappear again. :\
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muntdefems: How does it feel, Windows user, how does it feel?
To be without an update
Like a complete unknown, like a rolling stone...

Mwahahahahaha!!! :P
Feels ok. It's not that the game is unplayable without this 2.0 patch. Also people who own the game probably own many other games too that could help killing the waiting time.

I just hope this huge delay between a patch being released on Steam and here on GOG will not become some kind of new standard for games released by Night Dive. I had planned to buy Forsaken next week. Someone from the GOG team should give us some infos about how long "windows will follow soon" will actually take.
...
edit: Never mind, posted question in gerneral forum.
Post edited July 27, 2018 by Guter
high rated
Warhammer 40,000: Gladius - Relics of War

Updated to 1.0.6.
No changelog atm.
high rated
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BKGaming: Rogue Legacy just updated after 4 years on Steam, let's hope the add the update here soon.

https://steamcommunity.com/games/241600/announcements/detail/1723075465318263728
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Lucian_Galca: Rogue Legacy got a 4 year anniversary patch today on Steam. Any info on when or if it's coming to the gog version?

https://steamcommunity.com/games/241600/announcements/detail/1723075465318263728
They are already aware of this update they told me that they are on it.
Post edited July 26, 2018 by MarkoH01
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BKGaming: Rogue Legacy just updated after 4 years on Steam, let's hope the add the update here soon.

https://steamcommunity.com/games/241600/announcements/detail/1723075465318263728
avatar
MarkoH01:
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Lucian_Galca: Rogue Legacy got a 4 year anniversary patch today on Steam. Any info on when or if it's coming to the gog version?

https://steamcommunity.com/games/241600/announcements/detail/1723075465318263728
avatar
MarkoH01: They are already aware of this update they told me that they are on it.
Excellent!