Last updates of the week from Legacy MaGog?
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Games included in this batch:
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Defender's Quest ·
Divinity: Original Sin 2 ·
Production Line [In Dev] ---------------------------
Defender's Quest has changed
[FILE UPDATES] *
File changed:
Linux installer, English ---
Name *FROM* defender_s_quest_en_dx_2_2_2_hotfix_18276.sh *TO* defender_s_quest_en_dx_2_2_5_21179.sh ---
Size *FROM* 337.1 MB *TO* 341.7 MB ---
Date *FROM* Wed 31 Jan 2018 11:24:38 GMT *TO* Fri 01 Jun 2018 10:49:04 GMT ---
Version *FROM* DX 2.2.2 (hotfix) *TO* 2.2.5 *
File changed:
Windows installer, English ---
Name *FROM* setup_defenders_quest_valley_of_the_forgotten_dx_2.2.2_(18260).exe *TO* setup_defenders_quest_valley_of_the_forgotten_dx_2.2.5_(21176).exe ---
Size *FROM* 783.5 MB *TO* 516.8 MB ---
Date *FROM* Wed 31 Jan 2018 11:07:12 GMT *TO* Fri 01 Jun 2018 08:48:31 GMT ---
Version *FROM* 2.2.2 *TO* 2.2.5 [CHANGELOG UPDATED] Patch 2.2.5 (01 June 2018)
- Fixed crash in recruit screen if you try to hire someone you can't afford
- Fixed overlapping "buy" and "can't afford" buttons in shops
Patch 2.2.4 (01 June 2018)
- Fixed missing cutscene art in legacy art mode
- Fixed healer bug where boost-1 level healers wouldn't heal a defender placed after then damaged by thorns
- Fixed upgraded special armor items that were missing their special abilities
Patch 2.2.3 (01 June 2018)
- Add "skip cutscene" option to misc. menu
- Fix missing dialogue popup that makes the final battle unecessarily hard if you don't see it
- Fix bug with status effects (removing one effect visually removes all)
- Fix range previews to be less wasteful/laggy
- Fix hotkey labels missing from spells in Mcguffin menu (regression)
- Fix crash when using original art mode during certain battle previews
- Fix cursor bug in keyboard/mouse mode
- Fix "knocked back enemy flies all over the screen randomly" bug
- Better sound management
- Fix various visual glitches due to improper rounding
- Fix "Need PSI" icons
- Performance optimizations, including but not limited to:
- Fix sorting algorithm in battle
- Optimize QuadTrees
- Inline lots of functions
- Font optimizations
- Optimize damage & regeneration signals to not be as wasteful
- Don't show battle numbers if speed >= 8x
- Fix various memory leaks
- Fix big memory leak in cutscenes
- Optimize cutscenes
- Clean up audio memory at end of cutscenes
- Use integer comparisons rather than strings as often as possible
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Full changelog)
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Divinity: Original Sin 2 has changed
[FILE UPDATES] *
File added:
Patch (3.0.226.993 CN3 to 3.0.226.993 CN4) [Windows] ---
Size: 8.0 MB ---
Version: 3.0.226.993 CN4
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File changed:
Patch (3.0.190.74e to 3.0.226.993 LOCA) [Windows] ---
NOTE: the download link has changed for this file.
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File changed:
Patch (3.0.226.993 CN to 3.0.226.993) [Windows] ---
NOTE: the download link has changed for this file.
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File changed:
Patch (3.0.226.993 CN2 to 3.0.226.993 CN3) [Windows] ---
NOTE: the download link has changed for this file.
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File changed:
Patch (3.0.226.993 LOCA to 3.0.226.993 CN) [Windows] ---
NOTE: the download link has changed for this file.
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File changed:
Windows installer, English (part 1 of 8) ---
Size has not changed (1.0 MB) ---
Version *FROM* 3.0.226.993 CN3 *TO* 3.0.226.993 CN4 *
File changed:
Windows installer, English (part 2 of 8) ---
Size has not changed (4.0 GB) ---
Version *FROM* 3.0.226.993 CN3 *TO* 3.0.226.993 CN4 *
File changed:
Windows installer, English (part 3 of 8) ---
Size has not changed (4.0 GB) ---
Version *FROM* 3.0.226.993 CN3 *TO* 3.0.226.993 CN4 *
File changed:
Windows installer, English (part 4 of 8) ---
Size has not changed (4.0 GB) ---
Version *FROM* 3.0.226.993 CN3 *TO* 3.0.226.993 CN4 *
File changed:
Windows installer, English (part 5 of 8) ---
Size has not changed (4.0 GB) ---
Version *FROM* 3.0.226.993 CN3 *TO* 3.0.226.993 CN4 *
File changed:
Windows installer, English (part 6 of 8) ---
Size has not changed (4.0 GB) ---
Version *FROM* 3.0.226.993 CN3 *TO* 3.0.226.993 CN4 *
File changed:
Windows installer, English (part 7 of 8) ---
Size has not changed (4.0 GB) ---
Version *FROM* 3.0.226.993 CN3 *TO* 3.0.226.993 CN4 *
File changed:
Windows installer, English (part 8 of 8) ---
Size *FROM* 3.3 GB *TO* 3.3 GB (-1.0 MB) ---
Version *FROM* 3.0.226.993 CN3 *TO* 3.0.226.993 CN4 [NO CHANGELOG] ---------------------------
Production Line [In Dev] has changed
[FILE UPDATES] *
File changed:
Windows installer, English ---
Size *FROM* 313.0 MB *TO* 321.0 MB ---
Version *FROM* alpha 1.50 *TO* alpha 1.51 [CHANGELOG UPDATED] Patch 1.51 (01 June 2018)
1) [Gfx] New graphical changes, robots etc for when you upgrade visual inspection.
2) [Bug] Fixed crash bug when deleting large areas of the map, especially importers.
3) [Bug] Fixed crash bug relating to placing down a conveyor belt for cars (seemingly random).
4) [Bug] Possible fix for crash on startup relating to sounds not being found.
5) [Bug] Fix for 'SIM_SupplyStockpile.cpp' crash.
6) [Bug] Fixed bug where a placed and then bought blueprint would permanently block other blueprints from being placed on those tiles.
7) [GUI] Changed layout of component window scrolling so its LHS column then RHS column and not alternating.
8) [Gfx] Changed laser scanner animation so its less strobe-effect.
9) [Bug] Fixed crash when clicking a placed blueprint for a facility.
10) [Bug] Fixed bug where blueprints got duplicated when saving and loading the same game.
11) [GFX] Paint nozzle upgrade now adds extra cannisters to the top of the paint room.
12) [Bug] Fixed various glitches with display of the area delete tool.
13) [GUI] Shift-click to repeat place now also works on blueprints.
14) [Bug] Fixed smart junction UI crash bug.
15) [GFX] QA update now retains a partial inspection structure and qa robots and scanners are improved.
16) [GUI] Placing down an office-only facility will now only highlight unlocked and thus viable office zones.
17) [Feature] Cars will now happily go through a slot that carries out tasks they do not need, if this is the only direction they can go in.
18) [Bug] Prevent loading in or placing of duplicate resource conveyors, and fixed bug when area delete does not seem to remove all conveyors.
19) [Bug] Fixed crash relating to expenses pie charts in some unusual circumstances.
20) [Bug] Visual Inspection, Smart Junctions, and performance and emissions checks no longer cause existing defects to worsen.
21) [Bug] Doubled the resource object limit, for people who want insanely big custom factories
22) [Bug] Added a new texture atlasing system that can re-atlas the files and allow the game to run on older video cards that only support 2048 textures.
23) [Bug] UI for mini supply stockpiles now shows correct range for the slider.
24) [Bug] Fixed corrupt save game bug (very rare) happening if a save game happens between a vehicle selling and being removed from the vehicle list.
25) [Bug} fixed bug relating to heated steering wheel production.
26) [Feature] UI for vehicle details now has a crosshair icon that toggles a followcam on or off.
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Full changelog)