It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
high rated
I just received update flags for Outlaws (probably the fix that Thiev just mentioned) and Shadow Man.

Outlaws:
Internal Update (19 February 2018)
replaced rainbow color fix with a less invasive method (for real this time)

Shadow Man:
Update (19 February 2018)
We've updated the Mac version of Shadow Man to be compatible with Mac OS X 10.13.3 "High Sierra".
Post edited February 19, 2018 by korell
high rated

Albedo: Eyes from Outer Space


Eisenwald: Blood of November

Into the Stars

Quest for Infamy

Internal Update (19 February 2018)

updated internal installer structure, no changes to game files
avatar
Thiev: Outlaws issue should be now resolved.
That was surprisingly fast.
high rated
avatar
Thiev: Outlaws issue should be now resolved.
Got the same message from support. Downloading now and testing shortly after. Will post here again to let you know if everything works fine. If it should I thank you for the quick fix.

Edit: I can confirm that the Outlaws rainbow color fix works fine for me!

Stories: the Path of Destinies has received an internal installer update:

Changelog: Internal Update (19 February 2018)

updated internal installer structure, no changes to game files
added cloud saves functionality

Also got an update flag for Shadow Warrior II. No changelog yet but I persume it's the update which was posted already when Galaxy has been updated.

Edit: Just looked at the installer version which is ver 1.1.14.0, so it seems in fact to be the update mentioned above which has now arrived for the offlinbe installer as well.
Post edited February 19, 2018 by MarkoH01
avatar
Thiev: Outlaws issue should be now resolved.
Thank you!
avatar
Thiev: Outlaws issue should be now resolved.
That was really fast. Thank you!
What the fuck? The Incredible Adventures of Van Helsing: Final Cut just got a 9.9 GB update. Changelog says it's for:
- updated internal installer structure, no changes to game files
- converted DLC to proper type in GOG Galaxy
- fixed compatibility with GOG Galaxy overlay

So I got a 9.9 GB update for an updated internal installer structure (game's already installed obviously), a "proper DLC type" of a DLC that I haven't installed (high res texture pack - didn't install it because I wouldn't even see the difference) and some fixed Galaxy overlay compatibility (which I turned off).

#1 and #2 shouldn't do anything to my installation. If the game is installed I don't need structural changes for the installer. And if the DLC isn't installed, I shouldn't need 10 GB of "proper DLC type in Galaxy" (whatever that means). So... Did I just download 10 GB of Galaxy overlay fixes? Le fuq?
avatar
real.geizterfahr: #1 and #2 shouldn't do anything to my installation. If the game is installed I don't need structural changes for the installer. And if the DLC isn't installed, I shouldn't need 10 GB of "proper DLC type in Galaxy" (whatever that means). So... Did I just download 10 GB of Galaxy overlay fixes? Le fuq?
I guess you are talking about a Galaxy update which just happened to your installation? Well, it seems to be that you in fact just downloaded 10GB basically for nothing (even though it would have been so amazing if these lazy devs/publisher finally would have decided to correct the German localisation ... but no - does not seem to be this way). That's why I disabled auto updates - but this won't help you much now.
Post edited February 19, 2018 by MarkoH01
avatar
MarkoH01: I guess you are talking about a Galaxy update which just happened to your intsallation?
It was an update specifically for The Incredible Adventures of Van Helsing: Final Cut, without being an update for the game, so... yes, a "Galaxy update", if you want to call it like that. But... 10 GB for overlay fixes? Isn't that a) a little bit too much and b) something that should be fixed with a Galaxy update? Weird...
avatar
MarkoH01: I guess you are talking about a Galaxy update which just happened to your intsallation?
avatar
real.geizterfahr: It was an update specifically for The Incredible Adventures of Van Helsing: Final Cut, without being an update for the game, so... yes, a "Galaxy update", if you want to call it like that. But... 10 GB for overlay fixes? Isn't that a) a little bit too much and b) something that should be fixed with a Galaxy update? Weird...
I was just asking about "Gaalxy update" because with the offline installers you wouldn't normally download a thing before reading the changelog (in the hope that ther actually exists one).

And yes, I second the big question mark regarding the "fixing an overlay" and the size of the mentioned update. Maybe Judas will tell us more.
Post edited February 19, 2018 by MarkoH01
avatar
MarkoH01: I was just asking about "Gaalxy update" because with the offline installers you wouldn't normally download a thing before reading the changelog (in the hope that ther actually exists one).
Ah, now I get what you're talking about. Yes, of course it was an update I got over Galaxy. I guess that huge update for such a minor thing just confused me so much that I forgot to mention this ;P

avatar
MarkoH01: And yes, I second the big question mark regarding the "fixing an overlay" and the size of the mentioned update. Maybe Judas will tell us more.
Maybe it's a very beautiful overlay? I'll check it later (if I can find out how to get to that overlay stuff...)
avatar
real.geizterfahr: Maybe it's a very beautiful overlay? I'll check it later (if I can find out how to get to that overlay stuff...)
It's probably the Rembrandt of overlays :)
Still I wonder why most of the installers that got updated were only for english language while other languages were left with the same old installer. A bit of inconsistency here.
high rated
Craft the World got an update:

Changelog for update 1.4.014 (added 19 February 2018):

- With the celebration of the Lunar New Year added some items which fall out as gifts - festive lanterns, boxes with fireworks, a set of Dragon Warrior's armor and sword.
- Some dwarves skills were extended with new abilities - an experienced fisherman catches more fish and can increase their population in a pond; logger plants trees incl. on desert terrain, replacing sand on the ground; swimmer swims faster, does not sink and can work under water for a while; climber climbs faster and can quickly slides down; miller plants wheat; the hunter lures animals closer to the shelter.
- Blocks next to the lava are gradually charred, ignited and then destroyed depending on the durability of their material and the height above the lava.
- A number which shows the cost of the spell indicates when this value becomes too big.
- Inside the secret rooms the evil gargoyle guards treasures instead of the usual one.
- Imps always deliver the current item to the warehouse before disappearing.
- New beast descriptions have been added to the bestiary.
- Fixed bug when dwarves stuck in a pond, fixed resurrection of new dwarves without clothes, fixed hunger suppression with wine.
- Fixed the breaking of blocks by monsters under the main stockpile and warehouse, improved their pathfinding.
- Many other minor fixes and improvements.

Multiplayer:
- Fixed bug when catapults, archer towers and tesla towers didn't shoot at monsters after their owner quit the game.
- Fixed bug when archer towers inflicted damage to the dwarves of other player.
- Fixed some cases of appearance of invisible enemies in secret rooms.
- Fixed the number of runes appeared depending on the number of players.
- Fixed 2 chests with the flag of the same color.
- Fixed sleeping dwarf of the other player on my bed.
- Fixed displaying of the level size in the server settings.
high rated
Rise of Industry

#### Patch 0.5.1.1602d (19 February 2018)

9 people and 56 energy drinks later, we present to you patch 0.5.1!

Want to start by saying that we've personally have been checking every single
review, thread, tweet and let's play to gather as much feedback as possible to
make this first patch a clear message about how we intend to develop this
game. We are always watching and reading, as we believe Early Access is about
developer and player interaction, so there can be a strong exchange of
thoughts and feedback to improve. If not, what's the point? Sell a few copies
and run? Nah...

We're here to resurrect our childhood love: Industry Giant, and bring it to
this decade. For that, we need your help, so keep those threads and videos
coming! Of course, we would like to make all of the changes now, but bear with
us, some take longer than others. Throughout Early Access (and after full
release where necessary) we will keep tweaking and improving the overall
gameplay experience.

But for now, please sit back and check out these changes (especially in the
new wholesalers and tech tree changes), as a lot might change the way you have
to play.

Now need to sleep for 3 or 4 days straight. Enjoy the weekend!

Release Date 2/16/2018Patch 0.5.1:1602

##### Additions

* Added Logistical Permits to Settlements, 3 Permit options are now available:-- Purchase Full Build Permit - (formerly known as PURCHASE PERMIT)-- Purchase Logistical Permit - (Allows Logistical Buildings and Network structures to be placed at 25% the price of a Full Build Permit)-- Upgrade to Full Build Permit - (Allows you to upgrade your Logistical Permit)

* Added Truck Drive Settings in the Gameplay Options:-- RIGHT HANDED to RIGHT SIDE\-- LEFT HANDED to LEFT SIDE

* Added togglable mouse wheel functionality to rotate buildings when placing.
* Added functionality, allowing Product Icons to open their Recipe.
* Added building clone functionality to copies settings like the recipes and destinations of the chosen building:-- Left-CTRL + Left-Click in eyedropper mode. First, click on your source, then click on your target(s).

* Added a New mouse cursor to better match our art style.
* Added a Building Demolition Confirmation popup that appears when Demolishing.
* Added a Confirm Demolish setting in the Gameplay options to turn the Demolish Confirmation popup on and off
* Added a Region Size setting to Custom Game Settings.-- Range: 25% to 200% (Default: 100%)

* Added an option to disable Alerts/Notifications on Buildings via an icon in the top right corner of their panels.
* Added a 1-Day delay to Alerts on buildings to prevent Full Capacity Alert spam.
* Added more functionality to the TAB Key, it now has 4 modes:-- Show no labels.-- Show only Settlement and Region labels.-- Show Settlement, Regions, and Resource labels.-- Show all labels (Settlements, Regions, Resources, and Buildings).

* Added a scroll view to the Wholesaler panel to allow visibility of all products available.
* Added New Event and Alert Icons to help with clarity.
* Added functionality that pauses the game when the player when working in the tech tree or the Choose Specialization screen.
* Added a Full Storage Alerts setting in the Gameplay options to turn Full Storage Alerts on and off.
* Added functionality to check if a Product is a Component and raises its Shop Price by +10%
* Added functionality to check if a Product is a Raw Resource and raises its Shop Price by +25%

##### Improvements and Changes

* Adjusted Tech Tree Unlocks to improve access:-- Plantation T3 to T1.-- Compost Pit T1 to T3.-- Glassworks & Smelter T2 to T1.-- Food Factory T1 to T2.-- Orchard T1 to T2.-- Fish Farm T2 to T1.-- Livestock T2 to T3.-- Berries are now the default minor unlock of the Plantation.

* Adjusted Dynamic Economy Formula to lower Demand:-- Monthly Quantity demanded = Roundup((Population of Settlement / 10,000) _(how many of that product are made in a month_ 0.1) to Monthly Quantity demanded = Roundup((Population of Settlement / 25,000) _(how many of that product are made in a month_ 0.1).

* Adjusted Region Coastal Building placement rules for coastlines that are shared by two Regions.
* Adjusted Wholesaler Product list to include Products the Settlement generates.
* Adjusted Building Area of Influence color for better visibility.
* Adjusted the Budget Flow to reflect the last 30 days instead of the current month.
* Adjusted Balance Tooltip to say “Last 30 Days”
* Adjusted the Dirt Road Speed to favor the Urban Road.
* Dirt Road Speed 75% to 50% Speed

* Adjusted Wholesaler prices to adjust long-term playstyles:-- Sells Products at 100% Market Price to Sells Products at 200% Market Price

* Adjusted the In-Game Tutorial on how to place Roads to be more clear and concise.
* Adjusted the Panel Spawn Location to be closer to the left edge of the screen.
* Adjusted the top Event notification to always appear in front of everything, including panels and Tech Tree.
* Adjusted Regional Events to spawn only when a Player has a building in that Region.
* Changed Sounds for Mouse-hover, Rotation, and Demolition Sounds.
* Changed Building Hub Road to use Dirt Roads instead of Urban Road on Farms, Gatherers, and Harvesters.
* Changed Autosave Interval Options:
* Never 1, 2,3,5,10 minutes to Never, 5, 15, 30, 60 minutes

* Cleaned up number format to appear more clear and concise.
* Enabled the Tutorial UI to scale when the UI Scale setting is changed.
* Implemented TextMeshPro to improve the appearance of text
* Reduced the size of Alert Icons by 50% at specific zoom levels.
* Refined a few UI Elements to be more clear and concise:
* Dump button in storage panel
* Yes/No buttons when changing production in the production panel
* Vehicles tooltip italic text
* Removed Rotation Cooldown to improve building flow.
* Removed the Pin Icon on Building Panels.
* Removed Truck Upkeep for Idle Trucks so only Dispatched Trucks will cost money.
* Removed the 1 Steel from Wooden Barrel Recipe
* Removed need to select Minor Unlocks in the Tutorial
* Updated the Recipe Book PDF link in the Main Menu.

##### Bugfixes

* Fixed the Building Manager not saving configurations.
* Fixed the Money Tex Colors to properly represent their values.
* Fixed the Lumberyard Harvesters not disabling when Trees are removed.
* Fixed the Warehouse gathering error “Tried getting path from warehouse for null?!“.
* Fixed the Train Station Hub Track Deletion exploit.
* Fixed the Settings Screen not being accessible when in the Tutorial.
* Fixed the Event Notifications not scaling with the UI Scale setting.
* Fixed the Cargo Models orientation on Trucks.
* Fixed the inability to place Bridges when unlocked in Tech Tree.
* Fixed the Game Speed key sounds not playing.
* Fixed the Missing Train Terminal placement hologram model.
* Fixed the bug that crashed the game after the Intro is done playing.
* Fixed the Construction Panel Tunnel and Bridge sounds not playing on when built directly from the Construction Panel.
* Fixed the issue where Trade Route names would not appear properly.
* Fixed the Copper resource to appear when the TAB key is clicked.
* Fixed the compatibility issue after the intro video played on Linux builds.
* Fixed the Tunnel Image.
* Fixed the Shops Product List to include all Raw Resources.
* Fixed the Input Field for the Building Name in the Building Panel.
* Fixed the Input Field for the Recipe Book search field.
* Fixed the Input Field for the Savegame name.
* Fixed missing text in the Choose your Specialization
* Fixed misaligned text in the Help Panel
* Fixed bug that prevented trucks from being Dispatch from a cloned building.
* Fixed the missing Truck Depot tooltip.
* Fixed the “Building in Range” panel so it can be closed.
* Fixed Event Typo:
* Invocation to Innovation
The offline installers for 60 Seconds! have been updated to version 1.304, no changelog as of now.
Post edited February 19, 2018 by WinterSnowfall