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Post edited December 04, 2017 by MarkoH01
high rated
Jazz Jackrabbit 2: The Secret Files

#### Hotfix ( 4 December 2017 )

* fixed level mixup
Epic Pinball: The Complete Collection

#### Update 2.1HF (4 December 2017)

* fixed an issue with DOSBox Config Tool not saving settings correctly
Jazz Jackrabbit Collection

#### Update 2.0HF (4 December 2017)

* fixed an issue with DOSBox Config Tool not saving settings correctly
Star Control: Origins

#### Patch 0.71.15586 - Beta Build (04th December 2017)

##### Summary

* Phamysht (new ship) It would be very rude not to let them eat you. They have the following attacks:
* Charbroiled - Single-fire shot that roasts enemy ships.
* Invitation -- The Phamysht make a series of very polite requests. Nearby ships' crew immediately disembark and floats towards the Phamyst ship for dinner.
* Gameplay balance pass based on community feedback
* Player-created ships are much peppier now
* Bug fixes

##### Changelog

##### Gameplay

###### Arena:

* Reduced asteroid damage
* Increased arena size from 45 to 60
* Decreased max separation from 45 to 40
* Planet made slightly smaller, gravity radius increased.
* Custom ships: reduced physics drag so they behave more like the core ships.

###### Drenkend

* Drag increased from none to 0.1
* Max Speed reduced from 6 to 4.5
* Turn rate reduced from 120 to 60
* Boarding party speed increased from 3 to 5.5

###### Earthling Ship: The Nuclear Missile is now destroyed by AOE weapons.

###### Menkmack:

* Mine radius reduced
* Boarding Ships are easier to pick up

###### Mowlings: Beam Carver damage significantly increased.

* Jeff is more aggressive

###### The Measured

* Renamed weapon from Paperwork to Red tape
* Updated the weapon effect
* Red tape duration increased from 10 to 120 seconds
* Increased cooldown time between allowed Demotivator bursts.

###### Trandals: Increased collision area to better match the ship.

###### Phamysht (new ship) It would be very rude not to let them eat you. They
have the following attacks:

* Charbroiled - Single-fire shot that roasts enemy ships.
* Invitation -- The Phamysht make a series of very polite requests. Nearby ships' crew immediately disembark and floats towards Phamyst ship for dinner.

###### Scryve Scout

* Speed reduced from 9.5 to 4.5
* Turn radius reduced from 360 to 240
* Point cost reduced from 8 to 7
* Health reduced from 27 to 15

###### Tywom: Turn rate reduced from 240 to 180

##### MP

* Ships are no longer occasionally invisible. Wasn't fair to the other life-form
* Asteroids are better synced between peer and server.
* Enemy's ship trails now always show the correct color
* Fixed a bug where the peer in Local Matches would sometimes get fully healed and charged for no good reason.

##### UI

* Right-clicking a ship in the Fleet configuration screen removes it from that player's fleet.
* Scale sliders in the Ship Design Editor now display as ratios of 100%
* Changed Earth Ship to Earthlings Ship
* Added word wrap to the Upload Design dialog in Crafting menu
* Increased the contrast on the crew meters' artwork so they'd show up better on certain displays (e.g. televisions)
* The '+' button no longer appears if your fleet was full.

##### Bugs

* Addressed several cases where the audio wasn't playing correctly on the peer.
* Fixed a crash in the Ship Design List. This crash occurred when a ship design button was clicked after the exit button had been activated.
* Fixed a bug where you could start a single player super melee game with no ships in the AI's fleet.
* Added sounds for the Drenkend and Jeff.
* Fixed pink edges on the arena planet on NVIDIA cards.
* Weird characters won't prevent you from saving your ship designs.
* Pressing start game while dragging a ship no longer crashes.
* Fixed a problem where some ship designs weren't appearing on the ship design list if they weren't outfitted.
* Fixed a problem where the Melee Config screen sometimes showed a '+' button even if there were no ships available to select.
* The Measured will no longer fire only in one direction if the ship isn't moving.
Tooth and Tail -> no offline installers yet

#### Patch 1.0.7.1 (4th December 2017)

##### Languages

##### Two new languages were adding to the game this patch! You can now play
the entire game in:

* Korean!
* Simplified Chinese!

##### Gameplay

* Focus firing units on top of warrens is much easier now
* Melee units surround enemies much better
* Toads no longer derp out on their way to their targets
* Ranked matchmaking now goes through the entire search once with the Far filter, and then if no matches are found, it runs through it again with the Worldwide filter. This will result in longer queue times but fewer bad connections, which was necessary as we expect an influx of Chinese and Korean players.

##### Balance Changes

* Lizard - 2 Range, 8 HP (from 1 Range, 11 HP). No longer hit barbed wire. Yes, I finally relented. Everyone’s favorite range 2 lizard is back. FML
* Mole - The headliner of the event. They are now 15 HP, 4 DMG + x2 DMG to structures (from 25 HP, 2 DMG, no crit). This makes them less effective at killing early game pigs and far less effective as mid-game tanks, but they are now a constant threat vs your structures. Players can sell off their structures and invest in moles at a moment’s notice and push in on your stuff. They will go from being an early game threat to being an ALL game threat!
* Toad - Dmg reduced to 8+2AOE (from 9+3AOE)
* Pigeon - They were listed as healing 2 HP per second, but were only healing 1 per second. This is fixed. They now heal 2 per second.
* Chameleon - 35 HP from 40 HP
* Snake - Last week I accidentally nerfed them to 30 HP, they are back to their intended 35 HP.
The offline installers for Seven: The Days Long Gone have been updated to version 1.0.2, no changelog yet.
Post edited December 04, 2017 by WinterSnowfall
high rated
And here's the updates from MaGog:

---------------------------

Games included in this batch:

· Man O' War: Corsair - Warhammer Naval Battles
· SOMA
· STRAFE: Millennium Edition

---------------------------

Man O' War: Corsair - Warhammer Naval Battles has changed


[FILE UPDATES]

* File removed: Patch 1.2.1 [Windows]

* File added: Patch 1.3.1 [Windows] --- Size: 295.0 MB --- Version: 1.3.1

* File added: Patch 1.3.2 [Windows] --- Size: 30.0 MB --- Version: 1.3.2

* File changed: DLC: Fledgling Griffon: Mac OS X installer, English --- Size has not changed (7.0 MB) --- Version *FROM* 1.2.1 *TO* 1.3.2

* File changed: DLC: Fledgling Griffon: Windows installer, English --- Size *FROM* 11.0 MB *TO* 10.0 MB --- Version *FROM* 1.2.1 *TO* 1.3.2

* File changed: DLC: Reik's Fashion: Mac OS X installer, English --- Size has not changed (80.0 MB) --- Version *FROM* 1.2.1 *TO* 1.3.2

* File changed: DLC: Reik's Fashion: Windows installer, English --- Size has not changed (75.0 MB) --- Version *FROM* 1.2.1 *TO* 1.3.2

* File changed: Mac OS X installer, English --- Size *FROM* 11.0 GB *TO* 10.9 GB --- Version *FROM* 1.2.1 *TO* 1.3.2

* File changed: Windows installer, English (part 1 of 4) --- Size has not changed (1.0 MB) --- Version *FROM* 1.2.1 *TO* 1.3.2

* File changed: Windows installer, English (part 2 of 4) --- Size has not changed (4.0 GB) --- Version *FROM* 1.2.1 *TO* 1.3.2

* File changed: Windows installer, English (part 3 of 4) --- Size has not changed (4.0 GB) --- Version *FROM* 1.2.1 *TO* 1.3.2

* File changed: Windows installer, English (part 4 of 4) --- Size has not changed (1.6 GB) --- Version *FROM* 1.2.1 *TO* 1.3.2


[CHANGELOG UPDATED]
Patch 1.3.2 (01 December 2017)

- Fixed a bug which caused captured ships to block a docking area
- Fixed a bug with transferring to a captured ship in some situations locked the captain on the loading screen.


Patch 1.3.1 (01 December 2017)

- Inventory screen clothing/weapons buttons will take you to the outfit screen/equipment screen respectively
- Added ability to transfer flyer between ships
- Can now buy/sell spears for crew
- Dismissing a wizard will leave them in the port to be re-hired
- Fixed bugs with warehoused ships, flyers and wizards
- Added Loyalty to the captain detail screen
- Fixed a bug which could cause your old ship to attack your new ship when transferring at sea
- Fixed a bug which caused ordered flyers to continue to attack surrendered ships
- Adjusted docking at Tilean ports
- Elite crew can no longer have negative traits when hiring (can still gain injury traits)
- Military crew now only lists elite crew
- Restricted role crew will no longer get inappropriate skills (i.e. no qualified surgeons that can't be assigned to surgeon)
- Fixed a bug with dismissed crew reapparing on the ship
- Fixed a bug with crew not correctly being assigned from the military screen
- Fixed a bug which in some cases led to the player starting in a faction when choosing independent start.
- Adjusted Naval Defence quest to prevent 0 reward
- Adjusted fleet-based quests
- Fixed a bug preventing the player fleet capturing empty zones.
- On capturing an empty zone, player's faction will send patrol fleets to hold it if possible
(Full changelog)

---------------------------

SOMA has changed


[FILE UPDATES]

* File changed: Linux installer, English --- Name *FROM* soma_en_1500_16625.sh *TO* soma_en_1500r_16818.sh --- Size has not changed (11.4 GB) --- Date *FROM* Thu 23 Nov 2017 17:11:41 GMT *TO* Fri 01 Dec 2017 17:38:06 GMT --- Version *FROM* 1500 *TO* 1500r

* File changed: Mac OS X installer, English --- Name *FROM* soma_en_1_500_16768.pkg *TO* soma_en_1_500_hotfix_16884.pkg --- Size has not changed (11.4 GB) --- Date *FROM* Wed 29 Nov 2017 17:33:56 GMT *TO* Mon 04 Dec 2017 13:26:57 GMT --- Version *FROM* 1.500 *TO* 1.500 hotfix


[NO CHANGELOG]

---------------------------

STRAFE: Millennium Edition has changed

>>> Features changed *FROM* Single-player, Overlay *TO* Single-player, Cloud saves, Overlay


[FILE UPDATES]

* File removed: Patch 14102017 update [Windows]

* File added: Patch 1.1 [Windows] --- Size: 21.0 MB --- Version: [empty]

* File changed: DLC: VV-1N Weapon Pre Order Exclusive: Windows installer, English --- Size *FROM* 6.0 MB *TO* 5.0 MB --- Version *FROM* 14102017 update *TO* 1.1

* File changed: Windows installer, English (part 1 of 2) --- Size has not changed (1.0 MB) --- Version *FROM* 14102017 update *TO* 1.1

* File changed: Windows installer, English (part 2 of 2) --- Size *FROM* 968.0 MB *TO* 977.0 MB --- Version *FROM* 14102017 update *TO* 1.1


[CHANGELOG UPDATED]
Patch 1.1 (04 November 2017)

- Fixed bug causing unintended strobe effect on low performance mode during scripted lighting events
- Fix for saved runs corrupting when going back and forth between a saved run and murderzone
- Fixed bug stopping two projectile types from being reflect-able with the wrench
- Fix for error giving backpedal penalty too often when playing with a gamepad
- Fix for error sometimes leading to inconsistent aim speed when playing with gamepad on pc
- Adjusted Joystick input curves for the right stick
- Adjusted Joystick sensitivity acceleration
- Added two new control schemes for gamepad
- Removed small visual glitch during Devolver intro
- Added hidden feature-length STRAFE® screenplay
(Full changelog)
high rated
Antihero -> came in late yesterday I guess

#### Patch 1.0.8.1 (04 December 2017)

* (Balance) Big City: fix player 1’s initially-scouted tiles
* (Balance) Big City: add a henchman between the two starting locations
* (Balance) The Agency: 2 estates, instead of 3
* (Balance) Live Match: randomize which player goes first
* (UI) Play a notification sound when a Live Match is found
* (UI) Fix menu layout on wide screens
* (UI) Brighter text colors for Live Match chat
* (Fix) increase HTTP timeout timers
* (Fix) Various memory-related improvements
* (Fix) Updated some Italian translations (thanks, BlueTrain!)
Seven: The Days Long Gone

#### Update 1.0.3 (5 December 2017)

##### Stability:

* CRASH FIX: Fixed crash on game start.
* CRASH FIX: Fixed crash on applying gameplay settings.

##### Gameplay Fixes:

* FIX: Player stash can be accessed in fast travel panels upon unlocking branch it's connected to + proper stash present in Savaash's safehouse.
* FIX: Using skills will no longer cancel crouch (i.e. you will stay in crouch if you use the Flash skill).
* FIX: Fixed character uncrouching after throwing items when crouched.
* FIX: Uncrouch will no longer occur when weapon swapping or unholstering.
* FIX: Landing doesn't cause noise anymore - sneaking around should be easier now and not alert guards as much.
* FIX: Gas Mask missing stats fix.
* FIX: Movement Speed now displays 100% if not wearing any armour.
* FIX: Movement noise armour lining upgrade proper value display fix (Armour upgrade movement speed penalty stat was multiplied by 100 in the character panel).
* FIX: Bug causing movement noise is multiplied by 600 (hence making you very, very loud) was removed.
* FIX: WHEN DISGUISED (as a technomage, biomancer etc.) guards will get suspicious if you get close to them in public areas and will follow you in private areas.
* FIX: Stun Batons energy cost fix.
* FIX: Blocked using abilities and usable items when stunned.
* FIX: Lootdefs of merchants and vending machine tweaked - removed unique champions weapons, added listed junk items to the vending machine.
* PARTIAL FIX: Teriel will retain crouched state upon climbing on the smaller obstacles. Jumping up and climbing higher barriers WILL STILL CANCEL CROUCH - but we are working on a fix, and hopefully, this will be addressed by the end of the week.

##### Quest:

* FIX: a save/fast travel bug where the gate would stay closed if you teleported out of safehouse before finishing the opening animation.
* FIX: Distillery not activating in You Skratch my back ... quest is now accessible and can be completed.
* FIX: changed method of rewarding player from appending items to giving reward via proper reward block.
* FIX: Lock Complexity set to 0.4 during The Only Way Out quest so you can access the room without the top-tier driller upgrade.
* FIX: Nectars added to the prologue to eliminate the bug with unequipping your skill.
* FIX: Arena keeper dialogue Forged in the Crucible quest was charging extra money without it being written in text, so player got confused when they could not start match properly.
* FIX: Fixed bug with the Thieves during the Thick as Thieves quest - they would attack you if you would finish the quest while crouched, now they act normal.

##### Misc:

* FIX: Achievements for pickpocketing and placing traps fixed.
* FIX: Wrong achievement granted - EMP does not give you the Master Of Matter anymore.
* NEW: Implemented 'Through the veins' achievement.
* NEW: Implemented 'Collector', 'Power of gods', 'Goldrush', 'Improvement' and 'Know-how' achievements.

##### Level:

* FIX: Broken Ladder deleted from safehouse (unnecessary old prop)
* FIX: The Duplicated gate in Warden's Hold. Deleted copied gate.

##### UI:

* FIX: EquipmentPanel: fix for statistics names cut in several languages.
* FIX: The added display of movement speed statistics for passive skill upgrades.
* FIX: Visa zones shown by default in world map panel.
* FIX: Added controls label for show vision cone.
* FIX: Refreshing overall capacity display whenever it changes.
* FIX: EquipmentPanel - items list updating fixed.

##### Graphical:

* FIX: Reduced flower movement in response to the player in an indoor bush.
* FIX: Lowered brightness of Technomage's energy shield.
* FIX: Fixed too bright Player portrait in the equipment panel with low graphics quality preset.
* MOD: Improved visual quality of map in Memory Lane quest.

##### Audio:

* FIX: Removed gas_loop_Cue playing all over world map.
* FIX: The corrected audio balance between Mechs and the rest of the enviro.
* FIX: Dismantle item SFX now under 50% of original volume.
high rated
avatar
DoctorGOGgles: A friend of mine bought this game *cough* *cough* and he told me the soundtrack is still listed in the extras, but trying to actually download it results in a 404. I can't verify, since I wouldn't spend money on something as hideous as this *cough* game, but my friend is usually very reliable ;)
Can you please tell 'your friend' to try again, as the soundtrack seems to be back now?

---------------------------

Games included in this batch:

· Dream Pinball 3D
· Little Acre, The
· Parkitect [In Dev]
· STRAFE: Millennium Edition
· Slender: The Arrival [removed on Oct 31, 2017]

---------------------------

Dream Pinball 3D has changed

>>> Supported OS changed *FROM* Windows (XP, Vista, 7, 8, 10) *TO* Windows (XP, Vista, 7, 8, 10) and Mac OS X (10.9.0 or newer)

>>> System requirements for OS X changed *FROM* [empty] *TO* OSX 10.9.0 or later, Processor:2.0 GHz Single Core, Memory:1 GB RAM, Graphics:Shader 1.3 graphics card with 128 MB, Hard Drive:900 MB HD space, Recommended system requirements: OSX 10.9.0 or later, Processor:Intel or AMD Multicore CPU, Memory:2 GB RAM, Graphics:Shader 2.0 graphics card with 256 MB, Hard Drive:900 MB HD space

>>> System requirements for Windows changed *FROM* Windows XP or Windows Vista, 1 GHz Processor (1.4 GHz recommended), 256MB RAM (512 recommended), NVidia or ATI 3D graphics card compatible with DirectX 7 (compatible with DirectX 9 recommended), Mouse, Keyboard, Compatibility notice: This game is incompatible with Intel graphics devices (including netbook graphics) *TO* Windows XP / Vista / 7 / 8 / 10, Processor:2.0 GHz Single Core, Memory:1 GB RAM, Graphics:Shader 1.3 graphics card with 128 MB, Hard Drive:900 MB HD space, Recommended system requirements: XP / Vista / 7 / 8 / 10, Processor:Intel or AMD Multicore CPU, Memory:2 GB RAM, Graphics:Shader 2.0 graphics card with 256 MB, Hard Drive:900 MB HD space


[FILE UPDATES]

* File added: Mac OS X installer, English --- Name: dream_pinball_3d_en_gog_1_16816.pkg --- Size: 343.6 MB --- Date: Fri 01 Dec 2017 16:18:51 GMT --- Version: gog-1


[CHANGELOG ADDED]
Update (05 December 2017)

- Added the Mac version of Dream Pinball 3D to everyone's accounts.
(Full changelog)

---------------------------

Little Acre, The has changed

>>> System requirements for Linux changed *FROM* Ubuntu 14.04, 16.04 or newer, Processor: Intel Core i5-4570 @3.20 GHz, Memory: 2048 MB RAM, Storage: 3500 MB available space *TO* Ubuntu 14.04, 16.04 or newer, Processor: Intel Core i5-4570 @3.20 GHz, Memory: 2048 MB RAM, Storage: 3500 MB available space, Please note: 64-bit binary only

---------------------------

Parkitect [In Dev] has changed


[FILE UPDATES]

* File removed: Windows installer, English

* File added: Windows installer, English (part 1 of 2) --- Size: 319.0 MB --- Version: Beta 1b

* File added: Windows installer, English (part 2 of 2) --- Size: 321.0 MB --- Version: Beta 1b

* File changed: Linux installer, English --- Size *FROM* 292.0 MB *TO* 340.0 MB --- Version *FROM* Alpha 19 *TO* Beta 1b

* File changed: Mac OS X installer, English --- Size *FROM* 289.0 MB *TO* 336.0 MB --- Version *FROM* Alpha 19 *TO* Beta 1b


[CHANGELOG UPDATED]
Patch Beta 1b (05 December 2017)

- complete overhaul of the audio implementation
- added hundreds of new sound effects
- added five new ride music songs
- added one new background music song
- added tool for easy creation of scenery mods
- added Powered Coaster
- added alternate trains for Monorail, Spinning Coaster, Bobsled
- added employees gain experience from working and get better at their job
- added Staff Training Room for training staff more quickly
- added more fine-grained options for sandbox parks (disable money, disable goals, disable research)
- added a bunch of new plants, crates, fences
- added option to define terrain with "support rights" in the scenario editor
- added option for disabling loans in scenarios
- added predefined palette of nice colors to color picker
- added left control key for putting an object to the same height as the one below the mouse cursor
- added LOD fading
- added disallow terraforming outside park bounds
- added placing entrance/exit in-line with wide tracked ride station platforms
- added visualization of all resource crates in transit to shop products tab
- improved park loading times by ~40%
- some overall performance improvements
- fixed that annoying freeze while loading parks
- fixed guests sometimes complaining about Haulers when they shouldn't
- fixed boats sometimes getting stuck
- fixed blueprints being able to build objects that haven't been researched
- fixed being able to build deco blueprints above/below terrain bounds
- fixed being able to build blueprints without having enough money
- fixed goals getting completed while playing in the scenario editor
- fixed park entrance path tiles not saving their style even though their style could be changed using the path style brush tool
- fixed not being able to "buy" land in sandbox mode
- fixed errors with some of the terrain tools
- fixed problems after changing terrain size in the scenario editor
- fixed a case where resources could not be delivered
(Full changelog)

---------------------------

STRAFE: Millennium Edition has changed


[FILE UPDATES]

* File changed: DLC: VV-1N Weapon Pre Order Exclusive: Mac OS X installer, English --- Version *FROM* 14102017 update *TO* 1.1

* File changed: Mac OS X installer, English --- Size *FROM* 1.0 GB *TO* 1.0 GB (+7.0 MB) --- Version *FROM* 14102017 update *TO* 1.1


[CHANGELOG UPDATED]

*FROM*
Patch 1.1 (04 November)
*TO*
Patch 1.1 (04 December)
(Full changelog)

---------------------------

Slender: The Arrival [removed on Oct 31, 2017] has changed


[FILE UPDATES]

* File added: soundtrack --- Name: slender_the%20arrival_ost.zip --- Size: 33.4 MB --- Date: Mon 08 Apr 2013 13:08:53 GMT --- Version: [empty]


[NO CHANGELOG]
avatar
DoctorGOGgles: A friend of mine bought this game *cough* *cough* and he told me the soundtrack is still listed in the extras, but trying to actually download it results in a 404. I can't verify, since I wouldn't spend money on something as hideous as this *cough* game, but my friend is usually very reliable ;)
avatar
muntdefems: Can you please tell 'your friend' to try again, as the soundtrack seems to be back now?
Yes, the Slender soundtrack is back again! (according to 'my friend' with bad taste in games ;)
high rated
avatar
muntdefems: · Real Texas, The
avatar
JudasIscariot: May I ask why this game is still shown this way? Only asking because we have it displayed as The Real Texas :)
mrkgnao replied to me about this issue and it's more or less what I guessed in my first reply. To quote him:

As with everything, GOG is consistently inconsistent, having on the one hand titles like "The Vanishing of Ethan Carter" and "The Flame in the Flood", and on the other hand titles like "Chaos Engine, The" and "Labyrinth of Time, The".
MaGog is a search engine and using a search engine is easier when the user knows what to expect from it, which is more likely to happen when things are consistent. MaGog therefore attempts to fix some of GOG's more annoying inconsistencies, among them making sure that no title begins with an article (the, a, an), always moving these to the end (as in "Real Texas, The").
avatar
muntdefems: Can you please tell 'your friend' to try again, as the soundtrack seems to be back now?
avatar
DoctorGOGgles: Yes, the Slender soundtrack is back again! (according to 'my friend' with bad taste in games ;)
Cool, thanks! :)
Post edited December 06, 2017 by muntdefems
high rated
SOMA
Patch 1.500 RU Hotfix (06 December 2017)

Fixed a bug with the Russian language version of SOMA.
No changelog for King of Dragon Pass, which just got updated to the remastered version.
high rated
Sphinx and the cursed Mummy has been updated.

Changelog:

Patch 2017-12-05 (06 December 2017)

Second attempt at fixing the occasional player/NPC teleport floating point NaN issue. The black objects issue (due to invalid ambient light coloring) at least seems to be fixed.
Fix several logic defects with the help of a static analyzer.
Turn down the debug switches a notch.
Replaced the existing title screen logos with HQ versions that combine original sources ("SPHINX") with remastered subtitles ("and the cursed mummy" in various languages).
Minor cosmetic changes done to the oxygen bubble indicator.
Minor tweaks done to the Italian translation for consistency.
Let the player skip most of the cutscenes in the PC port by pressing the Back/Select button, this is now enabled by default. Dedicated to speedrunners like Remi and turothking.
Add a HQ version of the Book of Sphinx section pointer texture, repainted with added details that didn't exist before.
Changed the localized versions of some achievement names to match with their original in-game names.
Minor fixes.
Post edited December 06, 2017 by MarkoH01
high rated
avatar
Wurzelkraft: No changelog for King of Dragon Pass, which just got updated to the remastered version.
Plus it got a macOS version. :)

---------------------------

Games included in this batch:

· Divinity: Original Sin 2
· Factorio [In Dev]
· King of Dragon Pass
· Parkitect [In Dev]
· SOMA

---------------------------

Divinity: Original Sin 2 has changed


[FILE UPDATES]

* Files removed: Windows installer, English (parts 1-7)

* File added: Windows installer, English (part 1 of 8) --- Size: 1.0 MB --- Version: 3.0.158.595

* File added: Windows installer, English (part 2 of 8) --- Size: 4.0 GB --- Version: 3.0.158.595

* File added: Windows installer, English (part 3 of 8) --- Size: 4.0 GB --- Version: 3.0.158.595

* File added: Windows installer, English (part 4 of 8) --- Size: 4.0 GB --- Version: 3.0.158.595

* File added: Windows installer, English (part 5 of 8) --- Size: 4.0 GB --- Version: 3.0.158.595

* File added: Windows installer, English (part 6 of 8) --- Size: 4.0 GB --- Version: 3.0.158.595

* File added: Windows installer, English (part 7 of 8) --- Size: 4.0 GB --- Version: 3.0.158.595

* File added: Windows installer, English (part 8 of 8) --- Size: 1.4 GB --- Version: 3.0.158.595


[NO CHANGELOG]

---------------------------

Factorio [In Dev] has changed


[FILE UPDATES]

* File changed: Linux installer, English --- Size *FROM* 590.0 MB *TO* 591.0 MB --- Version *FROM* 0.15.37 *TO* 0.15.40

* File changed: Mac OS X installer, English --- Size *FROM* 597.0 MB *TO* 599.0 MB --- Version *FROM* 0.15.37 *TO* 0.15.40

* File changed: Windows installer, English --- Size *FROM* 618.0 MB *TO* 619.0 MB --- Version *FROM* 0.15.37 *TO* 0.15.40


[CHANGELOG UPDATED]
Patch 0.15.40 (06th December 2017)
The full changelog can be viewed at: https://forums.factorio.com/viewtopic.php?f=3&t=54307
(Full changelog)

---------------------------

King of Dragon Pass has changed


[FILE UPDATES]

* File added: Mac OS X installer, English --- Name: king_of_dragon_pass_en_1_0_5_16787.pkg --- Size: 304.9 MB --- Date: Tue 05 Dec 2017 11:07:32 GMT --- Version: 1.0.5

* File added: original 1999 release (Windows installer) --- Name: kodp_original_installer.zip --- Size: 206.5 MB --- Date: Wed 06 Dec 2017 11:20:12 GMT --- Version: ]

* File added: wallpaper --- Name: kodp_wallpaper.zip --- Size: 2.4 MB --- Date: Wed 06 Dec 2017 11:14:32 GMT --- Version: [empty]

* File changed: Windows installer, English --- Name *FROM* setup_kodp_2.0.0.12.exe *TO* setup_king_of_dragon_pass_1.0.5_(16787).exe --- Size *FROM* 206.6 MB *TO* 351.7 MB --- Date *FROM* Fri 08 Feb 2013 09:24:08 GMT *TO* Wed 06 Dec 2017 10:22:33 GMT --- Version *FROM* [empty] *TO* 1.0.5


[NO CHANGELOG]

---------------------------

Parkitect [In Dev] has changed


[FILE UPDATES]

* File removed: Parkitect Alpha 19(32-bit) [Windows]

* File removed: Windows installer, English (part 1 of 2)

* File removed: Windows installer, English (part 2 of 2)

* File added: Parkitect (32-bit) [Windows] --- Size: 319.0 MB --- Version: Beta 1b

* File added: Windows installer, English --- Size: 321.0 MB --- Version: Beta 1b


[NO CHANGELOG]

---------------------------

SOMA has changed


[FILE UPDATES]

* File removed: Patch 1.500

* File added: Patch 1.500 RU language hotfix --- Name: patch_soma_1.500_(16619)_to_1.500_ru_language_hotfix_(16881).exe --- Size: 3.5 MB --- Date: Mon 04 Dec 2017 11:53:00 GMT --- Version: 16619 -> 16881

* File changed: Linux installer, English --- Name has not changed (soma_en_1500r_16818.sh) --- Size has not changed (11.4 GB) --- Date has not changed (Fri 01 Dec 2017 17:38:06 GMT) --- Version *FROM* 1500r *TO* 1.500 RU language hotfix

* File changed: Mac OS X installer, English --- Name has not changed (soma_en_1_500_hotfix_16884.pkg) --- Size has not changed (11.4 GB) --- Date has not changed (Mon 04 Dec 2017 13:26:57 GMT) --- Version *FROM* 1.500 hotfix *TO* 1.500 RU language hotfix

* File changed: Windows installer, English (part 1 of 4) --- Name *FROM* setup_soma_1.500_(16619).exe *TO* setup_soma_1.500_ru_language_hotfix_(16881).exe --- Size has not changed (3.9 MB) --- Date *FROM* Thu 23 Nov 2017 14:40:41 GMT *TO* Mon 04 Dec 2017 12:30:06 GMT --- Version *FROM* 1.500 *TO* 1.500 RU language hotfix

* File changed: Windows installer, English (part 2 of 4) --- Name *FROM* setup_soma_1.500_(16619)-1.bin *TO* setup_soma_1.500_ru_language_hotfix_(16881)-1.bin --- Size has not changed (4.0 GB) --- Date *FROM* Thu 23 Nov 2017 14:28:47 GMT *TO* Mon 04 Dec 2017 12:18:14 GMT --- Version *FROM* 1.500 *TO* 1.500 RU language hotfix

* File changed: Windows installer, English (part 3 of 4) --- Name *FROM* setup_soma_1.500_(16619)-2.bin *TO* setup_soma_1.500_ru_language_hotfix_(16881)-2.bin --- Size has not changed (4.0 GB) --- Date *FROM* Thu 23 Nov 2017 14:35:27 GMT *TO* Mon 04 Dec 2017 12:24:49 GMT --- Version *FROM* 1.500 *TO* 1.500 RU language hotfix

* File changed: Windows installer, English (part 4 of 4) --- Name *FROM* setup_soma_1.500_(16619)-3.bin *TO* setup_soma_1.500_ru_language_hotfix_(16881)-3.bin --- Size has not changed (2.6 GB) --- Date *FROM* Thu 23 Nov 2017 14:40:00 GMT *TO* Mon 04 Dec 2017 12:29:19 GMT --- Version *FROM* 1.500 *TO* 1.500 RU language hotfix


[CHANGELOG UPDATED]
Patch 1.500 RU Hotfix (06 December 2017)

- Fixed a bug with the Russian language version of SOMA.
(Full changelog)
high rated
Vaporum

#### Patch 4 (6 December 2017)

* Added a Stop Time Mode.
* Added an on-screen directional keypad.
* Added item comparison tooltips.
Tangledeep
Check out the full changelog here.

#### Build b093d (06 December 2017)

##### ART/VISUALS

* Much improved new targeting line/effect
* New artwork for Wild Child’s herbs
* New FX for Roll the Bones

##### AUDIO/MUSIC

* New boss music for 3rd boss and final boss! (Final boss phase 2 will get custom music too, don’t worry)
* Various new sound cues/SFX

##### BALANCE

* The Blackjack game in the casino is more weighted to the house (shark) now; you must go first, rather than the dealer going first. However, player will automatically win if your opening hand is a Blackjack. The payout has also been reduced to 1.5x your initial bet (down from 2x)
* Instant death effects like Gambler’s “Snake Eyes” dice roll will no longer work on champions. Instead, they will lose 50% of their current Health.
* The “Burning” magic mod now adds +20 weapon power (up from 15), while the “Flames” magic mod now adds +45 power (up from 35)
* ANY attacker inflicting Shadow damage with a regular weapon attack now has a 25% chance to add “Shadow Vulnerable” to the defender (stacking debuff)
* Robot vulnerability to Lightning reduced slightly
* Wild Child’s passive abilities now cost 600jp (up from 500)
* Slightly reduced the effect of Guile on crit chance (0.14%, down from 0.16%)
* Steadfast magic mod (which now has a clarified description) now increases damage taken by 15% from non-shield angles (down from 25%)
* Claws now benefit from the Lightweight weapon mod. The bonus of using two Lightweight claws is not quite as powerful as two Lightweight daggers with the 2nd dagger mastery, however.
* All enemy monsters in New Game+ now have higher base stats (Strength, Guile, Swiftness, Spirit, Discipline)
* Nightmare Queens will now more aggressively teleport near the player during the “chase”, if the player gets too far away
* Cedar Caverns 4F monster density increased
* Item rewards for completing combat rumors are now guaranteed to be equipment with minimum of one magic mod (“Uncommon” rarity)
* Third boss now has higher base damage and resistances, prior to its weak state

##### BUGS

* Target dummy will now never die
* Fixed bug where some projectiles would not “fire” from one enemy to the next
* Fixed bug where toggling Sneak Attack on and off would allow you to instantly refresh its duration
* Fixed bug where Fire/Water immune champions were not spawning.
* Fixed bug where Gambler’s extra chance to crit with abilities was not working
* Shops will no longer carry two of the same legendary item
* Fixed some minor bugs with damage/defense values derived from stats in equipment comparisons
* Fixed bugs related to NG+ monster scaling, where some mid-level monsters were not being scaled up enough
* Fixed game load error that could occur after removing resistance-altering magic mods from gear
* Fixed game load bug related to status effect immunity
* Fixed edge cases with Nightmare Queens not relocating near the player if out of sight for awhile
* Pets that die with pet insurance active will now have negative statuses cleared as well as being healed to full
* Map difficulties are now properly adjusted in New Game+. This raises the value of treasure sparkles and destructibles (chests, barrels, etc) in NG+.
* “Slay monster with element” quests in NG+ were previously not giving scaled NG+ rewards; they are now.
* Probably fixed bug where dead monsters would sometimes leave lingering “danger squares” on the map
* Fixed bug where the “Foraging” magic mod did not display increased powerup drop chance

##### CONTENT/GAMEPLAY

* You can now bet 10,000g at the Casino in a single game.
* New casino game: Chinchirorin! This dice game goes by many names, but no matter what you call it, it’s a fun way to win (or lose) gold. (Note: Art/graphics for this game, and other casino games, is placeholder!)
* You now win Casino Tokens by playing Casino games. For every 1,000g you win (total), you’ll receive 1 token. Casino Tokens can be spent at the new Casino Shop, run by Casino Katie. This shop has various wild equipment (featuring some exclusive NEW magic mods), legendary items, and powerful consumables! Anything goes here!
* New campfire encounter! Maybe hold on to those gems? ;)
* EIGHT new non-legendary accessories, mostly high-rank! Have fun!
* Two new Nightmare-only weapon mods!
* New legendary gear set (Soulkeepers, rejoice!)

##### ENGINE

* Massively upgraded shop functionality

##### QUALITY OF LIFE

* You should no longer have to repeat the tutorial levels if you start a New Game+
* You should no longer see area intro text on NG+
* You can now ask the casino shark about any of the games.
War for the Overworld -> the installers however have reached version 1.6.66f3, which is not yet included in the changelog

#### Patch 1.6.66f2 (6 December 2017)

##### Bug Fixes

* Lifted the Matriarch and huntress from beneath the floor, hiding will do her no good!
* Corrected idle animation jitter on the Priestess
* Impenetrable blocks which suddenly appeared in inaccurate locations have been removed
* Gave the dwarf bosses a lick of paint to brighten them up
* Arcane Templars no longer fly, much to their dismay
* Improvements to the Democorn and Priestess jitter
* Clipping corrections for the Chunder
* Huntress minibow corupted texture corrected

* * *

#### Patch 1.6.66f1 (6 December 2017)

Our development imps have been hard at work for the past week addressing some
issues you highlighted to us in the latest patch. As always we’ve looked to
resolve any reports as efficiently and speedily as possible, and we’re always
looking for more. Never ones to cease our constructive efforts though, there
are a few minor improvements sprinkled on top of this hotfix too.

##### Gameplay

* Volcanic Bridge spell can now be cast on Blood tiles
* When you sell a defence or construct on a Stone Bridge it will no longer also sell the bridge
* Removed push forces caused by livestock and Ghouls, meaning they can no longer push other units, but can be pushed themselves

##### Visual Changes

* Reduced the saturation on the instruction arrow, making it a little less obnoxious
* Small visual changes to the Spirit Chamber
* Some corrections to the possession view of units based off the “Lord O’theland” model

##### Text Updates

* Updated Juggernaut name to make it more appropriate in Simplified and Traditional Chinese
* Updated mutator tooltips to give more information about disabling Fortified Walls, and disabling the ability to dig them out (all languages)
* Fixed a few typos

##### Miscellaneous

* Updated Unity Engine to 5.4.6f3 from 5.4.5p5 yielding a few minor improvements
* Please note that game engine updates are complicated affairs and can cause unexpected issues. This is only a minor leap and we believe we caught every issue, but please don’t hesitate to report anything that seems out of place.
* Added secret holiday cheer!
* Removed some unused audio.

##### Bug Fixes

* Sacred Earth will now display the correct gold texture in the icy terrain theme
* Fixed an issue where prisoner AI would continue to search for a bed to make in the Lair, which they could not reach, causing performance issues when a player had many prisoners
* Icy terrain theme should now load more consistently
* Empire Workers should now only play Empire audio
* Fixed a number of issues with the Ember Rift textures
* Unit animations should now slide slightly less when the animation displays them as stationary
Post edited December 06, 2017 by WinterSnowfall
high rated
Sphinx and the Cursed Mummy -> see above
Hand of Fate 2

#### Patch 1.0.15 (06 December 2017)

##### Improvements and Balance

* Trap Levels: greatly increased degree of horizontal movement on camera controls
* Trap Levels: adjusted difficulty
* Town of Corruption now draws fewer Equipment cards, but more when Estrella is equipped
* Reduced the number of Monster cards drawn in the Catacomb encounter in the Judgment challenge
* Gaining the token on Questing Mace X now triggers a Deadly Forest encounter where the player is granted their reward
* Environment optimization and fixed some terrain popping
* Moved combat / customisation scene loading to after entering the wormhole in order to minimise loading stutter

##### General text improvements

* Fixed some Monster Card text overflow
* Korean typos
* Polish text improvements
* Fixed a number of Dealer VO subtitle strings
* Fix spelling of Ariadne in certain encounters
* Fixed Equipment card title text overflow (most noticeable in Russian)
* Renamed Blight in Russian, from Withering => Rot
* Add a space for unused Russian 'of' string, so it doesn't display as ?of?

##### Bug fixes

* Hermit’s Mage Hunting now announces the correct number of days being subtracted
* Fixed issue where some equipment tokens wouldn't be earned if the piece of equipment was not equipped
* Fixed issues arising from duplicate cards being created by Ariadne
* Fixed issues arising from duplicate cards being created by Dead King Scales
* Fix to prevent more than one Death Mage (necromancer) being drawn in The Cure encounter
* Fix to prevent more than one Tyrant of Frost being drawn in Clan Crowfoot & Colbjorn's Atonement encounters
* Fixed floating sigil on Female Mercenary Garb Armour
* Fixed a bug in Judgment checkpoint encounters where selecting a duplicated wheel card would not remove the monster card from the fight
* Added missing Devastate trait icon to Ogre monster card
* Added Shield Reflect trait on Wanderer's Bounty and Valiant Aegis (they functionally reflected musket fire, but the traits were incorrect).
* Fixed Adventurer's Aide trait text
* Fixed Silencer being able to perform unblockable attacks while stunned
* Fixed Shaman staff FX looping forever after she’s been defeated
* Removed possibility to skip to next Encounter whilst Thunaer’s Boon is playing out
high rated
Last updates of the day:

---------------------------

Games included in this batch:

· Divinity: Original Sin 2
· King of Dragon Pass
· Star Control: The Kessari Quadrant
· Star Control: The Ur-Quan Masters

---------------------------

A game has been removed: Star Control: The Kessari Quadrant

---------------------------

A game has been removed: Star Control: The Ur-Quan Masters

---------------------------

Divinity: Original Sin 2 has changed


[FILE UPDATES]

* File removed: Patch 3.0.151.229 [Windows]

* File added: Patch 3.0.158.595 (part1) [Windows] --- Size: 1.0 MB --- Version: 16142 -> 16911

* File added: Patch 3.0.158.595 (part2) [Windows] --- Size: 2.1 GB --- Version: 16142 -> 16911


[NO CHANGELOG]

---------------------------

King of Dragon Pass has changed

>>> Supported OS changed *FROM* Windows (XP, Vista, 7, 8) *TO* Windows (7, 8, 10) and Mac OS X (10.9.0 or newer)

>>> System requirements for OS X changed *FROM* [empty] *TO* OS X 10.9+, Processor: Intel series processor, Memory: 1 GB RAM, Storage: 400 MB available space, Mouse, Keyboard, Recommended system requirements: OS X 10.9+, Processor: Intel Core i series processor, Memory: 4 GB RAM, Storage: 400 MB available space, Mouse, Keyboard

>>> System requirements for Windows changed *FROM* Windows XP / Windows Vista / Windows 7, 1.8 GHz Processor, 512MB RAM (1 GB recommended), 3D graphics card compatible with DirectX 7 (compatible with DirectX 9 recommended), 500MB HDD, Mouse, Keyboard *TO* 7 / 8 / 10, Processor: 1 GHz, Memory: 512 MB RAM, DirectX: Version 9.0a, Storage: 500 MB available space, Mouse, Keyboard, Recommended system requirements: 7 / 8 / 10, Processor: 3 GHz, Memory: 2048 MB RAM, DirectX: Version 9.0a, Storage: 500 MB available space, Mouse, Keyboard

>>> Features changed *FROM* Single-player *TO* Single-player, Overlay

>>> Bonuses changed *FROM* manual, reference card, soundtrack (MP3), soundtrack (FLAC), 12 artworks *TO* manual, wallpaper, reference card, soundtrack (MP3), soundtrack (FLAC), 12 artworks, original 1999 release (Windows installer)

>>> Release date changed *FROM* November 1, 1999 *TO* July 28, 2015

>>> Addition date changed *FROM* August 28, 2012 *TO* July 28, 2015
"A game has been removed: Star Control: The Ur-Quan Masters"

Somebody knows why ? :(
avatar
Edward_Carnby: "A game has been removed: Star Control: The Ur-Quan Masters"

Somebody knows why ? :(
https://www.gog.com/forum/general/star_control_1_and_2_being_removed_from_gog
Post edited December 07, 2017 by JudasIscariot