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The forum just got an update ... it is working again. At least the way it was before ;)

Since Titan Quest now has two parts (base game and DLC) what do we need to keep both up do date? So far there is only one patch. I might also download everything again but I was wondering if this one patch would update basegame and DLC or anything like that.
Post edited November 28, 2017 by MarkoH01
high rated
A LOT of cloud saves-related updates, with a pair of real updates among them:

---------------------------

Games included in this batch:

· Anno 1404: Gold Edition
· Bard's Tale, The
· Deus Ex 2: Invisible War
· Deus Ex™ GOTY Edition
· Dungeons & Dragons: Dragonshard
· Emperor: Rise of the Middle Kingdom
· Far Cry® 2: Fortune's Edition
· Icewind Dale 2 Complete
· Jade Empire: Special Edition
· Legacy of Kain: Defiance
· Legacy of Kain: Soul Reaver 2
· Legend of Grimrock 2
· Medal of Honor™: Pacific Assault
· Pharaoh + Cleopatra
· Pizza Tycoon 2
· STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™
· STAR WARS™: Knights of the Old Republic
· Settlers® 2: Gold Edition, The
· Syberia 2
· Thief™ 2: The Metal Age
· Thief™ Gold
· Titan Quest Anniversary Edition
· Torchlight II
· Tzar: The Burden of the Crown
· Zeus + Poseidon (Acropolis)
· Zombasite

---------------------------

[Part 1 of 2]

---------------------------


Anno 1404: Gold Edition has changed

>>> Features changed *FROM* Single-player, Multi-player, Co-op *TO* Single-player, Multi-player, Co-op, Cloud saves

---------------------------

Bard's Tale, The has changed

>>> Features changed *FROM* Single-player, Cloud saves, Overlay *TO* Single-player, Cloud saves

---------------------------

Deus Ex 2: Invisible War has changed

>>> Features changed *FROM* Single-player *TO* Single-player, Cloud saves

---------------------------

Deus Ex™ GOTY Edition has changed

>>> Features changed *FROM* Single-player *TO* Single-player, Cloud saves

---------------------------

Dungeons & Dragons: Dragonshard has changed

>>> Features changed *FROM* Single-player, Multi-player *TO* Single-player, Multi-player, Cloud saves

---------------------------

Emperor: Rise of the Middle Kingdom has changed

>>> Features changed *FROM* Single-player, Multi-player *TO* Single-player, Multi-player, Cloud saves

---------------------------

Far Cry® 2: Fortune's Edition has changed

>>> Features changed *FROM* Single-player, Multi-player, Overlay *TO* Single-player, Multi-player, Cloud saves, Overlay

---------------------------

Icewind Dale 2 Complete has changed

>>> Features changed *FROM* Single-player, Multi-player, Co-op, Cloud saves, Overlay *TO* Single-player, Multi-player, Co-op, Cloud saves

---------------------------

Jade Empire: Special Edition has changed

>>> Features changed *FROM* Single-player *TO* Single-player, Cloud saves

---------------------------

Legacy of Kain: Defiance has changed

>>> Features changed *FROM* Single-player *TO* Single-player, Cloud saves

---------------------------

Legacy of Kain: Soul Reaver 2 has changed

>>> Features changed *FROM* Single-player *TO* Single-player, Cloud saves

---------------------------

Legend of Grimrock 2 has changed

>>> Features changed *FROM* Single-player, Cloud saves, Overlay *TO* Single-player, Cloud saves

---------------------------

Medal of Honor™: Pacific Assault has changed

>>> Features changed *FROM* Single-player *TO* Single-player, Cloud saves, Overlay

---------------------------

Pharaoh + Cleopatra has changed

>>> Features changed *FROM* Single-player *TO* Single-player, Cloud saves

---------------------------

Pizza Tycoon 2 has changed

>>> Features changed *FROM* Single-player *TO* Single-player, Cloud saves

---------------------------

STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™ has changed

>>> Features changed *FROM* Single-player *TO* Single-player, Cloud saves

---------------------------

STAR WARS™: Knights of the Old Republic has changed

>>> Features changed *FROM* Single-player *TO* Single-player, Cloud saves

---------------------------

Settlers® 2: Gold Edition, The has changed

>>> Features changed *FROM* Single-player *TO* Single-player, Cloud saves

---------------------------

Syberia 2 has changed

>>> Features changed *FROM* Single-player *TO* Single-player, Cloud saves

---------------------------

Thief™ 2: The Metal Age has changed

>>> Features changed *FROM* Single-player *TO* Single-player, Cloud saves

---------------------------

Thief™ Gold has changed

>>> Features changed *FROM* Single-player *TO* Single-player, Cloud saves
high rated
---------------------------

[Part 2 of 2]

---------------------------

Titan Quest Anniversary Edition has changed


[FILE UPDATES]

* File removed: Patch 1.47

* File added: Patch 1.49 --- Name: patch_titan_quest_-_anniversary_edition_1.47_(16554)_to_1.49_(16726).exe --- Size: 386.3 MB --- Date: Tue 28 Nov 2017 08:25:13 GMT --- Version: [empty]

* File changed: DLC: Titan Quest: Ragnarök: Windows installer, English (part 1 of 2) --- Size has not changed (1.0 MB) --- Version *FROM* 1.47 *TO* 1.49

* File changed: DLC: Titan Quest: Ragnarök: Windows installer, English (part 2 of 2) --- Size has not changed (2.4 GB) --- Version *FROM* 1.47 *TO* 1.49

* File changed: Windows installer, English (part 1 of 3) --- Name *FROM* setup_titan_quest_-_anniversary_edition_1.47_(16554).exe *TO* setup_titan_quest_-_anniversary_edition_1.49_(16726).exe --- Size *FROM* 732.1 KB *TO* 732.0 KB --- Date *FROM* Tue 21 Nov 2017 09:35:58 GMT *TO* Tue 28 Nov 2017 08:37:27 GMT --- Version *FROM* 1.47 *TO* 1.49

* File changed: Windows installer, English (part 2 of 3) --- Name *FROM* setup_titan_quest_-_anniversary_edition_1.47_(16554)-1.bin *TO* setup_titan_quest_-_anniversary_edition_1.49_(16726)-1.bin --- Size has not changed (4.0 GB) --- Date *FROM* Tue 21 Nov 2017 09:34:23 GMT *TO* Tue 28 Nov 2017 08:35:50 GMT --- Version *FROM* 1.47 *TO* 1.49

* File changed: Windows installer, English (part 3 of 3) --- Name *FROM* setup_titan_quest_-_anniversary_edition_1.47_(16554)-2.bin *TO* setup_titan_quest_-_anniversary_edition_1.49_(16726)-2.bin --- Size has not changed (2.1 GB) --- Date *FROM* Tue 21 Nov 2017 09:35:35 GMT *TO* Tue 28 Nov 2017 08:37:04 GMT --- Version *FROM* 1.47 *TO* 1.49


[CHANGELOG UPDATED]
Patch 1.48 (28 November 2017)

Animation
- Added additional melee attack for Wood Colossus
- Added additional animations for story characters

Levels
- Improved various environments, repaired broken navmesh
- Various collision fixes to models
- Tweaked Dvergr dungeon

Music
- Fixed some ambient music

Quests
- A door that could cause issues in the last area has been fixed
- Various minor quest fixes

Bosses
- Pets now have an easier time attacking the final boss
- Added extra sound effects to Porcus

Enemies
- Added missing sound effects and improved the volume on many enemies
- General character model and effect improvements

Misc
- Fixed various text string errors
- Improved audio & visuals of throwing weapons
- Tweaked sizes and fixed some item skills on unique weapons

Balancing
- Tweaked various drop rates
- Tweaked hunter vendor’s inventory
- Fixed INT requirements for northern staves
- Tweaked unique drops in Act 1 epic & legendary
- Fixed some helmet links in Set lists
- Fixed Einherjar Throwers having only MI shields
- Increased range of throwing weapons to by 1m
- Weapon Training now works with throwing weapons
- Jotun Warriors hit harder in melee
- Improved behavior of King Thrym
- Nerthus Relic can now be applied to any weapon as described

Tech
- Fixed crashes caused by corrupt enemy sound files
- Fixed crash in particle system
- Fixed level 75+ characters being unable to join servers
- Removed developer command that was left on keypad keys
(Full changelog)

---------------------------

Torchlight II has changed

>>> Features changed *FROM* Single-player, Multi-player, Cloud saves, Overlay *TO* Single-player, Multi-player, Cloud saves

---------------------------

Tzar: The Burden of the Crown has changed

>>> Features changed *FROM* Single-player, Multi-player *TO* Single-player, Multi-player, Cloud saves

---------------------------

Zeus + Poseidon (Acropolis) has changed

>>> Features changed *FROM* Single-player *TO* Single-player, Cloud saves

---------------------------

Zombasite has changed


[FILE UPDATES]

* File changed: Linux installer, English --- Size has not changed (306.0 MB) --- Version *FROM* 1.016 *TO* 1.017

* File changed: Mac OS X installer, English --- Size has not changed (307.0 MB) --- Version *FROM* 1.015 *TO* 1.017

* File changed: Windows installer, English --- Size has not changed (401.0 MB) --- Version *FROM* 1.016 *TO* 1.017


[CHANGELOG UPDATED]
Patch 1.017 (28 November 2017)

- fixed not being able to select hybrid specialties very easy (invisible widget in way) (Livebait)
- fixed being able to pick up skill icons on pick hybrid specialty screen (Livebait)
(Full changelog)
avatar
finkleroy: And that begs the question of why that would result in the game being pulled from GOG but not Steam.
I don't know specifics, as I don't use Steam myself but: I have heard that they tend to leave games up well past the deadline set by the publishers. Whether this is business as usual for the Steam shop or if it's a honest mistake that happens only every now and then I could not tell.
high rated
First updates of the day:

---------------------------

Games included in this batch:

· Jagged Alliance 2: Wildfire
· Starbound
· TIS-100
· Unholy Heights

---------------------------

Jagged Alliance 2: Wildfire has changed


[FILE UPDATES]

* File changed: Windows installer, English --- Name *FROM* setup_jagged_alliance_2_wildfire_2.0.0.7.exe *TO* setup_jagged_alliance_2_wildfire_6.08_(16760).exe --- Size *FROM* 509.6 MB *TO* 594.2 MB --- Date *FROM* Fri 15 Nov 2013 21:20:58 GMT *TO* Wed 29 Nov 2017 08:30:33 GMT --- Version *FROM* 6.06 (gog-7) *TO* 6.08

* File changed: Windows installer, German --- Name *FROM* setup_jagged_alliance2_wildfire_german_2.1.0.8.exe *TO* setup_jagged_alliance_2_wildfire_german_6.08_(16760).exe --- Size *FROM* 583.8 MB *TO* 660.2 MB --- Date *FROM* Thu 26 Feb 2015 09:07:57 GMT *TO* Wed 29 Nov 2017 08:28:34 GMT --- Version *FROM* 6.06 (gog-8) *TO* 6.08

* File changed: Windows installer, Russian --- Name *FROM* setup_jagged_alliance2_wildfire_russian_2.1.0.8.exe *TO* setup_jagged_alliance_2_wildfire_russian_6.08_(16760).exe --- Size *FROM* 577.2 MB *TO* 661.9 MB --- Date *FROM* Mon 28 Mar 2016 21:12:13 GMT *TO* Wed 29 Nov 2017 08:29:36 GMT --- Version *FROM* 6.06 (gog-8) *TO* 6.08


[CHANGELOG UPDATED]
Update (29 November 2017)

- Updated the Russian version of Jagged Alliance 2: Wildfire to version 6.08.
(Full changelog)

---------------------------

Starbound has changed


[FILE UPDATES]

* File changed: Mac OS X installer, English --- Size has not changed (687.0 MB) --- Version *FROM* 1.3.3 *TO* 1.3.3 (Overlay Hotfix)


[NO CHANGELOG]

---------------------------

TIS-100 has changed

>>> Supported OS changed *FROM* Windows (XP, Vista, 7, 8, 10) and Mac OS X (10.9.0 or newer) and Linux (Ubuntu 14.04, Ubuntu 16.04) *TO* Windows (7, 8, 10) and Mac OS X (10.9.0 or newer) and Linux (Ubuntu 14.04, Ubuntu 16.04)

>>> System requirements for Windows changed *FROM* Windows XP / Vista / 7 / 8 / 10, Processor: 2.0 GHz, Memory: 2 GB RAM, Hard Drive: 100 MB available space *TO* 7 / 8 / 10, Processor: 2.0 GHz, Memory: 2 GB RAM, Hard Drive: 100 MB available space

---------------------------

Unholy Heights has changed


[FILE UPDATES]

* File changed: Windows installer, English --- Name *FROM* setup_unholy_heights_2.0.0.2.exe *TO* setup_unholy_heights_20171109_(16285).exe --- Size *FROM* 369.0 MB *TO* 378.4 MB --- Date *FROM* Wed 05 Mar 2014 15:24:41 GMT *TO* Tue 28 Nov 2017 08:36:30 GMT --- Version *FROM* [empty] *TO* 20171109

* File changed: Windows installer, Japanese --- Name *FROM* setup_unholy_heights_japanese_2.0.0.2.exe *TO* setup_unholy_heights_japanese_20171109_(16285).exe --- Size *FROM* 367.9 MB *TO* 377.3 MB --- Date *FROM* Tue 01 Apr 2014 14:21:41 GMT *TO* Tue 28 Nov 2017 08:36:58 GMT --- Version *FROM* [empty] *TO* 20171109


[CHANGELOG ADDED]
Update (29 November 2017)

- Fixed an issue where it was not possible to select the game's language using GOG Galaxy's language selection feature.
(Full changelog)
high rated
TIS-100
Patch 11.27.2017 (29 November 2017)

Fixed a crash caused by OneDrive locking the game's save files.
high rated
Ruiner -> I don't see the offline installers yet, but they're probably soon to come

#### Patch 1.05b (29 November 2017)

* 1. Fixed crash on entering Speedrun mode through Ritvik.
* 1. Speedrun pop-up message no longer appears when interacting with the bike.
* 1. Resetting Speedrun also resets weapons to basic ones.
* 1. Weapon that couldn’t be picked up on one of the Farm levels - fixed - now can be picked up.
* 1. Trafficking Cyborg won’t fall OOW now - blocker fix.
* 1. Negative times on Speedrun fixed.
* 1. Fixed a rare blocker when pressing the objective trigger didn't unlock the bike after talking to Mechanix.
Hand of Fate 2

#### Patch 1.0.13 (29 November 2017)

* Improved Russian fonts to be more readable per user request.
* Enable GPU instancing.
* Increased range at which companion abilities can be triggered
* Player can no longer dodge or counter out of the final hit when breaking off armour (caused issues with enemy attacks)
* Added missing subtitles to The World challenge
* Optimised Mage and Necromancer VFX and model
* Fixed a bug where Colbjorn could get stuck running against a wall when his ability was triggered
* Fixed a bug in Justice where a debug string would appear
* Fixed a bug in where challenge objective text would not display in any challenge after completing The World challenge
* Fixed a bug where the gold token from The World would float above the card table if you forfeit/lose before the token is won
* Fixed a bug where the Dwarven Haggler would give nothing in rare circumstances
* Fixed a bug in Tarts, Pies and Exotic Lies where the player could get infinite food if they had the Eternal Hope blessing
* Fix Westwend Tavern Token Encounter having no text description and not text in options.
Post edited November 29, 2017 by WinterSnowfall
high rated
And these are the last updates for today, as detected by Legacy MaGog:

---------------------------

Games included in this batch:

· Icewind Dale 2 Complete
· Kim
· Slime Rancher
· Star Vikings Forever
· TIS-100
· Wolcen: Lords of Mayhem [In Dev]

---------------------------

[Part 1 of 3]

---------------------------

Icewind Dale 2 Complete has changed

>>> System requirements for OS X changed *FROM* OS X 10.7.0 or later, Processor: Intel Core 2 Duo 2GHz+, Memory: 2 GB of RAM, Graphics: 256 MB of video memory Recommended two-button mouse, or Apple mouse with Secondary Button / Secondary Click enabled, Please note: This game currently does not support macOS 10.13 High Sierra *TO* OS X 10.7.0 or later, Processor: Intel Core 2 Duo 2GHz+, Memory: 2 GB of RAM, Graphics: 256 MB of video memory, Recommended two-button mouse, or Apple mouse with Secondary Button / Secondary Click enabled

>>> System requirements for Windows changed *FROM* Windows XP or Windows Vista, 1 GHz Processor (1.4 GHz recommended), 256MB RAM (512 recommended), 3D graphics card compatible with DirectX 7 (compatible with DirectX 9 recommended), Mouse, Keyboard *TO* Windows XP or Vista, Processor: 1.4 GHz Processor, Memory: 512MB RAM, Graphics: 3D graphics card compatible with DirectX 9.0c, Mouse, Keyboard

---------------------------

Kim has changed


[FILE UPDATES]

* File removed: Patch 1.3.1

* File changed: Mac OS X installer, English --- Name *FROM* kim_en_1_3_3_1_14454.pkg *TO* kim_en_1_4_1_16749.pkg --- Size has not changed (222.8 MB) --- Date *FROM* Fri 25 Aug 2017 09:24:49 GMT *TO* Wed 29 Nov 2017 10:00:21 GMT --- Version *FROM* 1.3.3.1 *TO* 1.4.1

* File changed: Windows installer, English --- Name *FROM* setup_kim_1.3.3.1_(14454).exe *TO* setup_kim_1.4.1_(16749).exe --- Size *FROM* 179.1 MB *TO* 180.0 MB --- Date *FROM* Fri 25 Aug 2017 06:47:12 GMT *TO* Wed 29 Nov 2017 08:29:15 GMT --- Version *FROM* 1.3.3.1 *TO* 1.4.1


[CHANGELOG UPDATED]
Patch 1.4.1 (29 November 2017)

- It is now always possible to complete the surveying mission in Jeysalmir
- Minor tweak to conversation with Bobby Wicks when you give him medicine
(Full changelog)

---------------------------

Slime Rancher has changed


[FILE UPDATES]

* File removed: Patch 1.1.0e [Windows]

* File removed: Patch [Windows]

* File removed: Windows installer, English

* File added: Patch 1.1.1 [Windows] --- Size: 164.0 MB --- Version: 16076 -> 16749

* File added: Windows installer, English (part 1 of 2) --- Size: 419.0 MB --- Version: 1.1.1

* File added: Windows installer, English (part 2 of 2) --- Size: 417.0 MB --- Version: 1.1.1

* File changed: Linux installer, English --- Size *FROM* 394.0 MB *TO* 465.0 MB --- Version *FROM* 1.1.0e *TO* 1.1.1

* File changed: Mac OS X installer, English --- Size *FROM* 391.0 MB *TO* 463.0 MB --- Version *FROM* 1.1.0e *TO* 1.1.1


[CHANGELOG UPDATED]
Patch 1.1.1 (29th November 2017)

Save System Improvements
Slime Rancher now maintains several prior copies of your save file to protect against system crashes or power outages that result in corrupt data. If the game cannot load the most recent autosave it will revert to the most recent one it can find. As part of this change, the autosave frequency has been reduced to autosaving every 5 minutes.

Changes:
- Added Swedish language translation to the game. Welcome, Swedish friends!
- The Range Exchange now has a countdown clock for the remaining duration of the current offer.
- Teleporters from the Wilds now lead to Ogden’s Retreat instead of directly to Beatrix’s Ranch.
- Reduced the corral autofeeder frequency on Low and Medium to give food every 9 and 6 hours, respectively.
- Added tutorial ‘star’ to point you to the teleporter to reach Ogden’s Retreat.
- Tarr slime pedia entry is now immediately unlocked in Casual Mode… but don’t worry, that’s a as far as they go in Casual Mode.
- Minor improvements to various shaders. That’s right, MINOR improvements.
- Optimized the way that many particles in the world are instantiated to improve memory usage.
- Rotten kookadobas are now more obviously rotten. But either way, they stink.
- Firestorm effect should now activate/deactivate more rapidly when teleporting to/from the desert during a firestorm.
- Renamed Garden Deluxe as Deluxe Upgrade.
- Added a tip to the loading screen explaining the save icon.

Fixes:
- Fixed bug where amber slime lamps’ glow could be seen through walls.
- Fixed bug where some largos in The Wilds near the waterfall could end up hovering in the air. Fun fact: it’s because they thought they were still in water and were ‘swimming.’ See, you can do anything you put your mind to!
- Fixed bug where certain effects could sometimes make water disappear.
- Fixed bug where the Gadget Mode effect was upside down on some systems.
- Fixed bug where on certain graphics settings, a biting Tarr appeared to have an additional smaller Tarr inside it. Creepy.
- Fixed bug where Boom Slimes could sometimes become lethargic and stop most types of activities, including booming.
- Fixed bug where Tarr and Fire slimes were bounced too aggressively out of ponds.
- Fixed bug where the Hat Trick achievement could be improperly withheld.
- Fixed bug (Xbox-only) where gamepad icons were replaced with keyboard/mouse prompts when the controller was disconnected.
- Fixed bug where Kookadoba sometimes did not correctly attach to their plants on game load.
- Fixed bug where a teleporter in the desert’s icon could appear on the map before that teleporter was actually available to use.
(Full changelog)

---------------------------

Star Vikings Forever has changed


[FILE UPDATES]

* File changed: Windows installer, English --- Name *FROM* setup_star_vikings_forever_2.1.4b_(13265).exe *TO* setup_star_vikings_forever_2.1.4c(g)_(16766).exe --- Size *FROM* 188.1 MB *TO* 189.0 MB --- Date *FROM* Fri 07 Jul 2017 09:34:14 GMT *TO* Wed 29 Nov 2017 14:09:06 GMT --- Version *FROM* 2.1.4b *TO* 2.1.4c (g)


[NO CHANGELOG]

---------------------------

TIS-100 has changed

>>> Features changed *FROM* Single-player *TO* Single-player, Cloud saves, Overlay


[FILE UPDATES]

* File changed: Linux installer, English --- Size *FROM* 36.0 MB *TO* 35.0 MB --- Version *FROM* gog-2 *TO* 11.27.2017

* File changed: Windows installer, English --- Size *FROM* 25.0 MB *TO* 24.0 MB --- Version *FROM* gog-2 *TO* 11.27.2017


[CHANGELOG ADDED]
Patch 11.27.2017 (29 November 2017)

- Fixed a crash caused by OneDrive locking the game's save files.
(Full changelog)
high rated
---------------------------

[Part 2 of 3]

---------------------------

Wolcen: Lords of Mayhem [In Dev] has changed


[FILE UPDATES]

* File changed: Windows installer, English (part 1 of 4) --- Size has not changed (1.0 MB) --- Version *FROM* 0.5.0.2a *TO* 0.5.0.3a

* File changed: Windows installer, English (part 2 of 4) --- Size has not changed (4.0 GB) --- Version *FROM* 0.5.0.2a *TO* 0.5.0.3a

* File changed: Windows installer, English (part 3 of 4) --- Size has not changed (4.0 GB) --- Version *FROM* 0.5.0.2a *TO* 0.5.0.3a

* File changed: Windows installer, English (part 4 of 4) --- Size *FROM* 1.4 GB *TO* 2.0 GB --- Version *FROM* 0.5.0.2a *TO* 0.5.0.3a


[CHANGELOG UPDATED]
Patch 0.5.0.3a (29 November 2017)

GENERAL:
- Fixed various crashes
- Minor performance improvements
- Endless Arenas will properly work after wave 100 and onward.
- Endless Arenas monsters will become stronger much faster.
- Dying at the same time you kill the last enemy of an arena challenge will no longer leave you dead on the ground.
- Monsters spawn location should be spread more evenly in the Arena.
- Pithus corpses no longer block projectiles and spells.

VISUALS:
- Arena time of day adjustments
- Improved some lens flare occlusion

UI:
- Damaged enemy health bars are now properly removed when the player dies.

QUESTS:
- A new quest points you to the location of the Arena once you have achieved the main quest.
- It should not be possible to kill Seren with Thunderbolt under the rain anymore.

AUDIO:
- Black doors now have sounds.
- Reduced volume of Spellbinder.
- Reduced volume of Rain of arrow skill.
- Fixed ambient rain glitch.
- Improved town ambience mix, elements such as birds too loud.
- NPC GUI sounds for dialog boxes and panels (Merchant, innkeep, etc…).
- Personal chest interaction sound.
- Added fades to ambiences where they were missing.
- Optimised world sounds, fewer voices are active at the same time.
- Fixed music not playing in tutorial

ENVIRONMENT:
- A healer has been added in the Arena lobby.
- Teleport from a waypoint to another is now a bit longer in order to reduce loading artifacts.

LOCALIZATION:
- Arena “Exit” and “Next Floor” portals are now localized.
- Quest “NEW” text is now localized.
- Spanish update, thank you Idtime
- Hungarian update, thank you lostprophet

ITEMS
- Items with required level 255 now use their correct required level.

MISC:
- It is no longer possible to open the PST during cutscenes.
(To be continued in the next post)
high rated
---------------------------

[Part 3 of 3]

---------------------------

Wolcen: Lords of Mayhem [In Dev] has changed


[CHANGELOG UPDATED]

(Continued from the previous post)
Patch 0.5.0.3 (29 November 2017)

GENERAL:
- Arena system has been added to the game.
- Local navmesh has been, allowing for smooth player navigation between monsters.
- Fixed several random crashes.
- Game now save before exiting when hitting alt + F4
- The player does not abusively lean anymore when rotating
- Spell tomes can now only be read once, as giving a percentage of a spell's required XP was too powerful. We will soon add the archivist, an npc that buy your tomes and gives you xp for any spell you know.

VISUALS:
- Introducing lens flares to the game.
- Fixed a bug causing Infiltration to permanently cloak your weapons until unequipped.
- Fixed Frost Giant warcry particle not appearing anymore.
- Brutal Strike look.
- Fixed the fog bleeding in house caves.
- Fixed a bug causing some skill-bound weapon trails to remain on screen indefinitely.
- Current stacks number is now displayed on DOT icons, and all DOT icons have been reworked to better fit the new passive skills icons.
- New portal visuals
- New magic effect globe

UI:
- Umbra, Rage and Health values can now be permanently displayed in the gameplay options. Values are now displayed on top of each gauge.
- In game time of day is now displayed in the top right of the screen
- Active effect tooltip is not removed anymore when the effect expires, but lasts until you move your mouse.
- Defense Regeneration value is now shown in your character sheet.

QUESTS:
- The “Advanced tutorial : Weapons types” quest is now unlocked directly at the end of the “Getting Out” quest.

ENVIRONMENT:
- Fixed a bug that could prevent the ice traps in Hailstone Bay from hitting you.
- Increased the number of chests in the open-world and added new Unique chests locations.
- No more enemies popping when teleporting to Ravengard Fortress
- Fixed a bugging causing Amarth’s blacksmith to disappear.
- Optimization on the PST ring animation.
- Dhur is now bigger, with the Arena entrance at the north of the city.
- Two new Bounty architecture : A fully Corrupted Dungeon and an overgrowth version of the Oblivion Temple.
- Improved the Dungeon architecture “Oblivion Temple”.

CHARACTERS:
- Skeleton warriors have new walks animations.
- The Corrupted Juggernaut is now bigger.
- The giant skeleton boss, Halaku, has his death animation.
- The giant skeleton boss has a blow away animation.

LOCALIZATION:
- Added Chinese localization (Thank you very much wynick27)
- Hungarian, Spanish, German localization update
- Once again, thanks to our awesome community to update localization!

GAMEPLAY:
- The new Defense mechanic is now active for the player.
- Globally improved the responsiveness of the player’s movement
- Fixed a bug causing the Dual Wield Damage penalty to be applied permanently after some time.
- Practice targets (ex: strawmen in the Amarth arena) are now targetable like regular enemies.
- Fixed a bug causing props and static entities (ex: Corrupted Heart) targeting to fail in Melee depending on the weapons used.
- Zombies in the starting area have their intended health amount again.
- Increased the animation speed of the Greatsword weapon style by 33%.
- Decreased the animation speed of the two-handed dual wield weapon style by 15%.
- Fixed the female staff attack animation being slower than intended.
- Fixed a bug causing Rage Generation on received hits to be applied twice.
- Changes have been brought to Damage computation (Resistances, Frozen shatter, etc.), making things clear, simpler and more predictable.
- Fixed a Health computation bug, causing enemies to have incomplete health bars from time to time.
- Fixed an explosion radius calculation bug affecting several skills.
- The DOT Damage and effects computation has been totally reworked, and will lead to a better balancing in the future.
- Inflicting Frailty stacks to enemies slowly depletes all their Protections, at a rate that depends on your Frailty Efficiency.
- Frailty now cuts off your Defense regeneration and your enemies Protections regeneration.
- Weakness now reduces the efficiency of Defense Shattering / Protections Shattering (depending on the Weakness Efficiency).
- Rage-on-hits affixes may now get a chance to apply instead of being a 100% sure thing.
- Decreased the spell damage bonus given by mage staves.
- Teleport will not appear as a champion affix anymore until it is improved.

MONSTERS
- The health and damage values of every monster have been rebalanced.
- Halaku will now always drop its unique sword, in addition to the regular lootsplosion.
- Fixed Halaku having 220% more health than intended.
- Ogre’s ground pound will now slow and stun their targets, but its damage has been reduced.
- Undead vomitters will now only vomit a single toxic undead at a time.
- Toxic Undead do not emit a poisonous aura anymore, but their attacks can inflict poison.
- Skull Crusher and most orcs now have armor by default.
- Frost monsters from the tundra now have Frost Protection by default.
- Toxic undead and toxic pithuses now have poison resistance by default.
- Skull Crushers now regenerate armor by eating instead of health.
- Skull Crushers attacks now inflict stun.
- Increased the maximum number of zombies spawned by the Grave Digger, but increased the cooldown time of the charge. This should reduce cases of zombies dying in mid-air, and makes the fight slightly less hectic.
- The Grave Digger now stuns you with its shovel.
- Elemental auras will now only roll on champion rank 2 monsters and above.
- Champions now have a chance to spawn with a random protection instead of a resistance.

ITEMS
- All base stats of your weapons and armors have been rerolled.
- Fixed the Glass Sword damage not being appropriate for a level 20 weapon.
- Fixed a bug causing permanent potions effects to be cleared when sleeping at the inn.
- A new system allow 2H weapons position to be adjusted in hand when wielded in 1H (Titan’s Strength). This will result in less awkward stances when Dual Wielding.
- Fixed light arm armor pieces being inverted (left/right) on male characters.
- Spell Books may now have a required minimum level for being read.

AFFIXES:
- Rage on hit received affixes now has a chance to trigger when hit. This notably makes heavy armor less overpowered for melee-oriented characters, but less penalizing for caster-oriented characters if they only wear of few pieces.
- Decreased the amount of physical resistance given by items.

PASSIVE SKILLS:
- Glowing links between rings have been improved, and now better fit the path you are taking in the tree in the event of sections with multiple end-skills.
- You can now cancel a point spent in the PST by re-clicking the node, as long as you have not confirmed it yet and it doesn’t create irregular trees (like orphan nodes).
- The PST camera movement has been slightly tweaked in prevision of future rings accessibility at any zoom level possible.

Legionary:
- Confrontation Damage reduction has been doubled.

Arcanist:
- Umbra Pool Extended is now called Resourceful and now directly increases your Resource pool instead of tweaking your attributes.
- Lethal Magic computation has been modified in prevision of the upcoming Attributes refactoring.

Guardian:
- Heavy Armor Mastery is now called Fencer.
- Guard Mastery is now called Bumping Guard.

Hunter:
- Precise Shot bonus is no longer removed when you start moving.
- Enhanced Reflex computation has been modified in prevision of the upcoming Attributes refactoring.

Trickster:
- Ranged Mastery is now called Gunslinger.

Assassin:
-Light Armor Mastery is now called Lightweight Gear.

Gladiator:
- Titan Strength now specifically states working for Melee weapons only.
- Medium Armor Mastery is now called Chainmail.
- The two skills that improve Killing Chain are now called Killing Spree and Carnage.

ACTIVE SKILLS:
- The damage and cost values of every skill have been changed.

Lasceration
- Now inflicts bleed damage instead of physical damage.
- Increased base weapon damage percent.

Holy Dive
- Is now obtained by buying the tome from the templar merchant at level 14.

Ironguard:
- The semi-passive Blocking chance bonus is no longer implicit, but is now shown in the spell detail window and with an effect icon & tooltip.

Brutal Strike:
- Decreased both its base and upgraded radii. Brutal strike is intended to be used as a means to deliver high damage in small radius in front of the players, and not as the perfect answer to every melee fight.

Tremor:
- Fixed the reduced cooldown rune increasing cooldown.

Whirlwind:
- Now generates some Rage when hitting enemies.

MISC:
- Fixed a bug where the reviving button would not work upon death.
- Hit-particles have been optimized to prevent renderer crashes on huge explosions.
- Orcs are very rude, and will sometimes point their finger at the player when spotting him/her.
- Fixed the end of the two-handed dual wield combo animation.
- Improved the weather system code to prepare for thunderstorm & snowy weather.
- Improved the day/night cycle system code to display the in-game time of day.
- Fixed a bug that caused the player character to sleep indefinitely.
(Full changelog)
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muntdefems: Games included in this batch:

· Jagged Alliance 2: Wildfire
They updated all installers and the library entry to say it's 6.08 (even if the changelog says only the russian version has been updated), but the english version still says 6.04 ingame (didn't try the german version).
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muntdefems: Star Vikings Forever has changed


[FILE UPDATES]

* File changed: Windows installer, English --- Name *FROM* setup_star_vikings_forever_2.1.4b_(13265).exe *TO* setup_star_vikings_forever_2.1.4c(g)_(16766).exe --- Size *FROM* 188.1 MB *TO* 189.0 MB --- Date *FROM* Fri 07 Jul 2017 09:34:14 GMT *TO* Wed 29 Nov 2017 14:09:06 GMT --- Version *FROM* 2.1.4b *TO* 2.1.4c (g)


[NO CHANGELOG]
I didn't spot this myself yesterday, but mrkgnao has brought it to my attention. Notice how both the installer name and the version now have a "(g)" in them, suggesting the installer now includes Galaxy. I would think there's been an error and the Galaxy-laden and the Galaxy-free installers have been swapped, but I don't think this game has ever had Galaxy included in its installer. Plus, the file size has barely changed, so I'm not sure the installer actually contains Galaxy.

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JudasIscariot: ...
Any comment?
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muntdefems: Games included in this batch:

· Jagged Alliance 2: Wildfire
avatar
Ghildrean: They updated all installers and the library entry to say it's 6.08 (even if the changelog says only the russian version has been updated), but the english version still says 6.04 ingame (didn't try the german version).
The English version is at 6.04

The German version is at 6.06

The Russian version is at 6.08


avatar
muntdefems: Star Vikings Forever has changed

[FILE UPDATES]

* File changed: Windows installer, English --- Name *FROM* setup_star_vikings_forever_2.1.4b_(13265).exe *TO* setup_star_vikings_forever_2.1.4c(g)_(16766).exe --- Size *FROM* 188.1 MB *TO* 189.0 MB --- Date *FROM* Fri 07 Jul 2017 09:34:14 GMT *TO* Wed 29 Nov 2017 14:09:06 GMT --- Version *FROM* 2.1.4b *TO* 2.1.4c (g)

[NO CHANGELOG]
avatar
muntdefems: I didn't spot this myself yesterday, but mrkgnao has brought it to my attention. Notice how both the installer name and the version now have a "(g)" in them, suggesting the installer now includes Galaxy. I would think there's been an error and the Galaxy-laden and the Galaxy-free installers have been swapped, but I don't think this game has ever had Galaxy included in its installer. Plus, the file size has barely changed, so I'm not sure the installer actually contains Galaxy.

avatar
JudasIscariot: ...
avatar
muntdefems: Any comment?
Yeah, it's just some minor Galaxy-related fixes and no, there's no Galaxy installer bundled with the new installer since the file size has barely gone up from 188.1 MB to 189 MB.
Post edited November 30, 2017 by JudasIscariot
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JudasIscariot: Yeah, it's just some minor Galaxy-related fixes and no, there's no Galaxy installer bundled with the new installer since the file size has barely gone up from 188.1 MB to 189 MB.
Thanks for the quick reply. However, I thought the "(g)" infix was exclusively used to denote the presence of Galaxy in an installer, and if I'm not mistaken this is the first time it's used in a Galaxy-free installer. Was that an error and will thus the "(g)" be removed from the file name and the version of this installer? Or will you continue to use it whenever there's a Galaxy-related update to a game?
avatar
JudasIscariot: Yeah, it's just some minor Galaxy-related fixes and no, there's no Galaxy installer bundled with the new installer since the file size has barely gone up from 188.1 MB to 189 MB.
avatar
muntdefems: Thanks for the quick reply. However, I thought the "(g)" infix was exclusively used to denote the presence of Galaxy in an installer, and if I'm not mistaken this is the first time it's used in a Galaxy-free installer. Was that an error and will thus the "(g)" be removed from the file name and the version of this installer? Or will you continue to use it whenever there's a Galaxy-related update to a game?
No, we're not planning on making this a common thing and hopefully the installer will return to its normal (g)-less state for the next update :)

Usually the (g) is used to denote that a Galaxy installer is present but we needed something short in order to denote that "there was a Galaxy issue fixed in this installer" for this particular version of the Star Vikings Forever installer.
Post edited November 30, 2017 by JudasIscariot