antrad88: BTW, surprisingly nobody mentioned bloody screens.
Yeah that's another good one. (Gets shot in the foot, sees blood "trickling" down the screen). Unless your in-game character is supposed to be holding up a pane of glass in front of his face, just why?...
bevinator: The one I absolutely despise is depth of field, because it gives me migraines. I also dislike it on principle, because the player should be allowed to look at whatever is onscreen at any time and be able to actually SEE it. If you don't want the player looking at something, don't show it.
^ Agree 100%. I always disable it even in games that are claimed to "do it right". In real life when you look around outside, trees a mere 50m away don't suddenly become massively blurred just because you're talking to someone 2m away. It makes sense in "Bokeh" photography where being forced to focus on something is an art style that works for a passive medium (a static photograph). But in rendered games (an interactive medium) with zero light-capturing devices, the developer doesn't have a clue where you're looking and it looks absurd when what you want to see is blurred out for no reason.
Real life : Stuff you're not looking at isn't even that blurred, it's doubled (due to the nature of stereoscopic vision and the way your brain combines the information from two eyes from two different angles). Example : Go outside, hold up a finger in front of something distinct (eg, a lamp post 30m away). Look at your finger but keep awareness on the lamp post. It isn't blurred, it's doubled. Now focus on the lamp post but keep awareness of your finger. Again, your finger isn't massively blurred, it's doubled. This real life 3D DOF effect is something fixed distance 2D displays can't even begin to accurately portray, and using a lame "wall of blur" effect like an out of focus camera looks far more stupid than not having it there at all. And in real life, you don't even notice the "doubling" effect anyway as it gets seamlessly filtered out by your visual cortex (same way you aren't consciously aware of constantly seeing your nose in the lower half of your vision).