Wow, oh WOW!
I never expected the thread to grow this fast, but I want to get a few things out of the way first:
a) If one is skeptical about it and think that it is just a gimmick, please, go and try it at one of the retail outlets which offer short demos without cost;
b) the cost of entry is much less than a 500 megagbyte hard drive cost in the late 80's and less than 10 commercial VHS tapes offered by the movie studios;
c) it is a new medium and yes, the content is not quite there, but AAA titles were announced for next year at E3.
Please, just hearing about VR second hand, reading news about it or just thinking about it is not the same as experiencing it. I own an HTC Vive and not only has the experience been awesome, but I am actually getting a work out playing one of the games (AudioShield to be specific) which is probably why one sees less of me (literally in real life) on the forums.
It is starting to take a foot-hold and yes, there is a lot of hype surrounding it, but it is the latest and greatest, why not be one of the pioneers?
For those who like multiplayer games, there are several of them, Pool Nation VR is one of them and if one likes playing Pool (or Air Hockey, their latest beta) it really is up to par.
There are already two games here on GOG which support Virtual Reality, Mind Path to Thalamus and The Solus Project. The Vanishing of Ethan Carter did before they pulled it and sold it as a seperate add-on elsewhere.
I will try to address a few concerns below:
"Standardization. The entire exclusivity bullshit surrounding VR currently is getting on my nerves, and it's not really early battle I wish to be a prt of."
- Fortunately they are supporting OpenVR, both the Oculus Rift and the HTC Vive, under the hood they are using the same interface even if they do have different wrappers.
"Price. My computer plays Witcher 3 nearly maxed out, and it cost less than Vive - including the monitor. Oculus is a bit more affordable, but not by much. As it stands, I have other things in life I want to spend my money on."
I hear you, I had to buy my EVGA GTX 970 after my computer almost melted down playing The Longest Journey 2: Dreamfall, fortunately it was also strong enough to play The Witcher 3. While the barrier to entry to use VR is just that, a GTX 970 or AMD Radeon R9 290, most enthusiastic gamers who play games on the PC already have this. $800 plus computer upgrades, I understand, it is expensive....
With
No Limits 2 Coaster, their coasters and flat rides, I do not need to wait in a line to ride something and I feel like I am actually riding it! I do not need a savings plan to go to Universal Studios or Walt Disney World. With
New Retro Arcade Neon in VR, I can walk that eighties hall of coin-op games which brings back some really sweet memories. Want to hang out with the sharks, well
Pool Nation VR is there for people to enjoy.
"Evolution. I'm not a fan of how either Vive or Oculus deal with movement in space and I wish better methods of doing so were developed, which ideally give you a lot bigger freedom and don't make you vomit."
Actually, it is not about how the device itself controls the movement, but it is up to the game developer and there have been several different forms of locomotion that have been tried to alleviate this. Teleporting is one of them, most notably used by Budget Cuts, however, people have come up with other creative ways of moving around in VR without the feeling of naseua.
"We'll talk again in like 5 years from now but I suspect I'll still don't care then."
Fair enough, but five years from now when all of ones peers or the next generation are using it, you will be lagging behind. One might care if their workflow incorporates it or it increases productivity, it is not just for games.
"I've never tried it. How's the responsiveness?"
Excellent, while I have not used the Oculus Rift, I can only speak of the HTC Vive and the minimum graphics requirement (I have an EVGA GTX 970 FTW) which is what I own. It supports "room scale", which means that you do not have to be sitting down to play it and you can move around in the virtual space. The tracking is within sub-millimeter precision and not only is ones head tracked accurately. The controllers are rendered in real time and if you choose to do so, you can throw them and catch them while you have the headset on and they are beautifully rendered. You can even turn them over and see the undersides of them, it is just that detailed.
"On the other hand, I also don't like the so-called first-person perspective (FPV, right?) in video games. I've never agreed that it is first-person because it's only a visual (no sense of location of bodily contact, no reliable aural, etc.)"
You should try one of the multiplayer games they have, like "The Rec Room" or "Battle Dome" for a place to just chill, "AltspaceVR" is the choice. You do not have to be alone to share the experience with others, and even just reprojecting the screen to allow others in your vacinity see you reacting to VR is fun in and of itself.
"I'm holding out till they offer better content. By better content I mean pron."
Personally, I have not tried it (honestly), but people ask about it elsewhere and apparently since the days of Google Cardboard, there are sites which offer pornographic 360 degree experiences. What I can say is this, while you have the HMD strapped to your head, you cannot see anyone else, so make sure you keep that door locked and do not become the accidental exhibitionist.
"What he said, plus I want some extra information on the effects of LED lightning to your eyes, as in keeping a LED screen very close to your eyes for hours and hours. Macular degeneration much?"
That is a fair statement, but you are basically looking at backlit LCD displays through fresnel lenses; but the same LCD technology we are using on large screen televisions, tablets and cell phones. However, I think the macular degeneration is specific to looking at the sun directly, not sure I have heard any cases of it with people viewing LCD technology.
"I'll add comforts about it sitting on your head. I'm very sensitive when it comes to headphones"
I suppose it depends, but I find the HMD rather comfortable, no different than wearing a "scuba mask" to swim underwater. It is not that heavy (even though it appears from first look to seem so) and when one is actually playing or using something in Virtual Reality, one does not even notice it.
"I'm more worried abot myopia."
If one wears glasses or contacts (even better) they will still need to wear the corrective lenses. I wear glasses and I can use the Vive just fine, but others who have an Oculus Rift have reported that it is too tight a fit. One's mileage may vary.
Tistonic: VR is dull, wait for holoden/whatever hologram tech, though it should already be here
Do you mean Microsoft's HoloLens? Not due out until next year and I think its price point is at $2000, not $800 like the Vive or $600 like the Oculus Rift.
Why wait to pay more for an augmented experience when you can have a virtual one? :)
In all seriousness though, augmented reality has its advantages, but you can't turn it into a simulated roller coaster. What you can do with it is augment what you're seeing with less computing power, which is why augmented reality solutions will work without being connected directly to a computer.
In the current state of VR though, they need the processing power of the GPU to render things.