rjbuffchix: So, I know some of you won't believe I'm not joining the "what is/what isn't" DRM debate, but I'm wondering the same as OP.
Can anyone confirm that this game can be played 100% without the client, past the initial downloading of the game? In other words, does The Outer Worlds function the same as other "DRM-free" games on there, such as Arkham City for example? Once you download The Outer Worlds, you can play it without having the client installed or ever launching?
Before making your purchase decision, realize that things might become complicated if the game is not officially supported as DRM-free, either by the store/service itself (Epic Store), or at least the game publisher.
So while the game might happen to be DRM-free now, there's no promise DRM will never be added in some future update. Like originally happened with Skyrim on Steam (not sure what is the current status of Skyrim, does it still have DRM (CEG) or not), or apparently some other game(s) on Epic Store already if I read right).
Or, while the base game might remain DRM-free, its future DLCs might not (which is what I recall happened with the Steam version of Crusader Kings 2, ie. the base game could be indeed be played DRM-free without the client, but the DLCs not; again, I don't know what the
current status of CK2 is, other than that the base game seems to be free-to-play nowadays).
So yes, the fact that GOG officially supports their (single-player) games as DRM-free products, gives them a benefit in my mind.
Starkrun: OK so I don't understand, they isolate a large portion of the market by releasing exclusive and don't even add in DRM to their game. I mean thats cool and all but why not give a little love to someone like GOG then since its DRM free?
It is not even on Steam (yet). That is probably because Epic paid for the exclusivity (outside of the Windows Store, where it has appeared as well, being a Microsoft game IIRC).
Most probably MS was going to release the game both on Windows Store and Steam (at least) at the same time, but Epic basically paid MS to postpone the Steam release and release it on Epic instead.