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Gydion: A few things
fixed
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Klumpen0815: fixed
The game might not run as perfect as I thought, at least for me. Looking at this Let's play I'm quite sure the card puzzle did not have an audio explanation during my play. I don't know if that's a problem with the GOG version or with Wine, though. And there are also the dictaphone and the radio where I'm not sure if they are supposed to play audio messages.
Post edited July 02, 2017 by eiii
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Klumpen0815: fixed
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eiii: The game might not run as perfect as I thought, at least for me. Looking at this Let's play I'm quite sure the card puzzle did not have an audio explanation during my play. I don't know if that's a problem with the GOG version or with Wine, though. And there are also the dictaphone and the radio where I'm not sure if they are supposed to play audio messages.
I got the audio explanation of the card game and the radio and dictaphone play their messages just fine for me on WINE.
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Klumpen0815: I got the audio explanation of the card game and the radio and dictaphone play their messages just fine for me on WINE.
I've tried the game in windowed mode now and I indeed get an error message in the terminal:

"ERROR:audio_output_device.cc(186)] NOT IMPLEMENTED"

Do you have PulseAudio installed on your system?

Edit: These error messages may not be the real problem as I also get them in parts where I have working audio output.
Post edited July 02, 2017 by eiii
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eiii: Do you have PulseAudio installed on your system?
Yes
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eiii: Do you have PulseAudio installed on your system?
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Klumpen0815: Yes
Maybe that's the problem then. But I thought Wine does not require PulseAudio (yet), especially as everything else which is audio related worked so far.

Any hints from somebody else who knows more about Wine and audio?
Other than to install PulseAudio... ;P
Post edited July 02, 2017 by eiii
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eiii: I'll need a new PC to play that game anyway. But it looks like I can start to think about what hardware to get. :) Thanks!
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shmerl: I'm planning an upgrade too. AMD Ryzen 1700X looks really good. And for GPU I already have RX 480 (Vega can be nice, but it's not out yet in any normal form).
The R7 1700 is the one to get, as long as you're prepared to do a little overclocking. I currently have mine running at 3.7GHz - higher speeds need Vcore to be raised so I'm not going to go further than this until support is added for the temperature sensors. The stock cooler it comes with is supposed to be quite good too (I hear it can even cope with some moderate overclocking), although I'm using a Noctua NH-U12S on mine.

I'm also using an RX480 in my Ryzen system, still unsure if I'll stick with AMD for my next GPU though. There are still some driver issues remaining, but this probably won't be for long with the rate they're improving... so it really depends on what RX Vega is like.
Game: SanctuaryRPG - Black Edition
Installer MD5s: 7864e61e4e590eeac41085d3af8206ca
WineHQ AppDB link: https://appdb.winehq.org/objectManager.php?sClass=application&iId=16323
CodeWeavers link : n/a
Distro: Mac OS X El Capitan 10.11.6
Kernel version: Darwin 15.6.0 (Build 15G1510)
Graphics card: Intel HD Graphics 5000
Graphics driver & version: OS Default
Wine version(s) tested: wine-staging 2.10 (via Wineskin)
Install notes: None

How well does it run: Almost perfectly (So far). I have played the game for about 4-5 hours, including saving and loading games with no problems.

Details: The game works almost flawlessly out of the box. The game does seem to hang when exiting, but this can be easily solved by simply quitting the app itself. The game also runs very well even on a GMA 950-equipped MacBook running 10.7.

The WineHQ AppDB is for the original freeware release of the game. Information and user reports on running the newer, updated Black Edition can be found here:
https://www.reddit.com/r/SanctuaryRPG/comments/38imaw/is_there_a_way_to_play_black_edition_on_wine/?st=j4ms4531&sh=dbfb0351
https://steamcommunity.com/app/328760/discussions/0/619573787480371776/
Post edited July 03, 2017 by rampancy
Game: Army Men RTS
Installer MD5s: ddb76b966890f25d89a204fd078530a7
WineHQ AppDB link: https://appdb.winehq.org/objectManager.php?sClass=version&iId=12768
CodeWeavers link: https://www.codeweavers.com/compatibility/crossover/army-men-rts
Distro: Mac OS X El Capitan 10.11.6
Kernel version: Darwin 15.6.0 (Build 15G1510)
Graphics card: Intel HD Graphics 5000
Graphics driver & version: OS Default
Wine version(s) tested: Wine 2.11 (Wineskin engine for Vanilla WINE with a custom patch for OS X-specific bug #43166 (via Porting Kit))
Install notes: None

How well does it run: Almost perfectly, so far. (Have played for about 4-5 hours; multiplayer has not been tested)

Details: The game runs with no problems, out of the box; cutscenes, resolution changes, and saving/loading games all work with no issues. With graphics options tuned appropriately, the game runs very well even on a GMA 950 MacBook running 10.7.

According to user reports, the game should run with no problems in Vanilla WINE for Linux users.

Previous Entry: https://www.gog.com/forum/general/the_judas_does_this_run_in_wine_thread_v1173/post1000
Post edited July 02, 2017 by rampancy
Game: Army Men - Toys in Space (aka Army Men 3)
Installer MD5s: 4d1b6a48720a553b40c9b3bc076b1df0
WineHQ AppDB link: https://appdb.winehq.org/objectManager.php?sClass=application&iId=4980
CodeWeavers link: https://www.codeweavers.com/compatibility/crossover/army-men-toys-in-space
Distro: Mac OS X El Capitan 10.11.6
Kernel version: Darwin 15.6.0 (Build 15G1510)
Graphics card: Intel HD Graphics 5000
Graphics driver & version: OS Default
Wine version(s) tested: Wine 2.11 (Wineskin engine for Vanilla WINE with a custom patch for OS X-specific bug #43166 (via Porting Kit))
Install notes: winetricks used: vcrun6 directx9 (Installed by Porting Kit; these are likely not necessary as they were not needed when running the game in Wineskin)

How well does it run: Almost perfectly (So far; 4-5 hours have been played so far)

Details: The game runs with no problems, out of the box; cutscenes, and saving/loading games all work with no issues. With graphics options tuned appropriately, the game runs very well even on a GMA 950 MacBook running 10.7.

Make sure that you leave the Native Mac Driver disabled, or else you may experience issues with controlling vehicles in-game.

According to user reports, the game should run with no problems in Vanilla WINE for Linux users.
Post edited July 02, 2017 by rampancy
Game: Army Men 2
Installer MD5s: eb04deb9996252129ff9ad45d72de27a
WineHQ AppDB link: https://appdb.winehq.org/objectManager.php?sClass=application&iId=9699
CodeWeavers link: https://www.codeweavers.com/compatibility/crossover/army-men-2
Distro: Mac OS X El Capitan 10.11.6
Kernel version: Darwin 15.6.0 (Build 15G1510)
Graphics card: Intel HD Graphics 5000
Graphics driver & version: OS Default
Wine version(s) tested: Wine 2.11 (Wineskin engine for Vanilla WINE with a custom patch for OS X-specific bug #43166 (via Porting Kit))
Install notes: None

How well does it run: Almost perfectly (Played 4-5 hours so far; multiplayer patch has been tested, but multiplayer itself has not been tested)

Details: The game runs with no problems, out of the box; cutscenes, and saving/loading games all work with no issues. With graphics options tuned appropriately, the game runs very well even on a GMA 950 MacBook running 10.7.

Make sure that you leave the Native Mac Driver disabled, or else you may experience issues with controlling vehicles in-game.

The unofficial multiplayer patch does work (necessary for AI skirmishes and CTF modes), but since it uses the original retail .EXE, you will need to apply a no-cd patch to the game if you decide to use it.

According to user reports, the game should run with no problems in Vanilla WINE for Linux users.
Post edited July 02, 2017 by rampancy
Game: Delta Force: Land Warrior
Installer MD5s: d36bc8c818124b5ddf40c419f6075c4f
WineHQ AppDB link: https://appdb.winehq.org/objectManager.php?sClass=application&iId=295
CodeWeavers link: https://www.codeweavers.com/compatibility/crossover/delta-force-land-warrior
Distro: Mac OS X El Capitan 10.11.6
Kernel version: Darwin 15.6.0 (Build 15G1510)
Graphics card: Intel HD Graphics 5000
Graphics driver & version: OS Default
Wine version(s) tested: Wine 2.11 (Wineskin engine for Vanilla WINE with a custom patch for OS X-specific bug #43166 (via Porting Kit))
Install notes:

How well does it run: Almost perfectly (So far; 4-5 hours have been played so far, but multiplayer has not been tested)

Details: The game runs with no problems, out of the box; cutscenes, and saving/loading games all work with no issues. With graphics options tuned appropriately, the game runs very well even on a GMA 950 MacBook running 10.7. The game also works with the “ALLMODS” package that includes the TerraNova EXP patch. (Get it here: http://www.novahq.net/files.php?CategoryID=DFLW&Type=Mod)

According to user reports, the game should run with no problems in Vanilla WINE for Linux users.
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adamhm: The R7 1700 is the one to get, as long as you're prepared to do a little overclocking.
Is there some hardware thread here? I don't want to go too much into off-topic, but I'd be interested in some discussion about Ryzen and etc.
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shmerl: Is there some hardware thread here? I don't want to go too much into off-topic, but I'd be interested in some discussion about Ryzen and etc.
How about the Ryzen thread I linked to last time?

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Klumpen0815: Game: Tender Loving Care
...
Wine version(s) tested: Wine 1.6.2 / Wine 1.8.7 / Wine 2.0
Is that supposed to be 2.0.1 (current Stable) or are you actually using the 2.0 release?
Post edited July 03, 2017 by Gydion
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rampancy: Game: SanctuaryRPG - Black Edition
Installer MD5s: 7864e61e4e590eeac41085d3af8206ca
WineHQ AppDB link: https://appdb.winehq.org/objectManager.php?sClass=version&iId=30888 (Original Freeware Version)
In which case the AppDB link is wrong. I would consider the Black Edition to only be a different version, e.g.: https://appdb.winehq.org/objectManager.php?sClass=application&iId=16323 works for me.
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rampancy: Details: The game works almost flawlessly out of the box. The game does seem to hang when editing, but this can be easily solved by simply quitting the app itself.
It's been some time since I played, not via Wine either, but does it always hang and editing what/where?



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eiii: Maybe that's the problem then. But I thought Wine does not require PulseAudio (yet), especially as everything else which is audio related worked so far.
Nope. I don't use PulseAudio and never have missing audio from the lack of it in any other Wine games.
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eiii: Any hints from somebody else who knows more about Wine and audio?
Other than to install PulseAudio... ;P
If you want hints how about: system info (I certainly don't recall what you are running), specific Wine build used and post all terminal output (run via terminal & use paste type site). That may shed some light on it. I suspect you may be missing some needed system libs. Default terminal output may help. You could also check how the audio files are encoded.
Post edited July 03, 2017 by Gydion