Tokyo_Bunny_8990: Good difficulty should manage to force players to use or at least explore other mechanics to manage the battle to try to find ways to overcome the fight.
BreOl72: No, sorry...have to disagree. Forcing something onto somebody is never good.
A "good" difficulty
("good" meaning: well-balanced) allows every player to play the game the way they want.
It should be possible for every player - independent of which class
(e.g.: warrior, mage, rogue, etc), race
(e.g.: human, dwarf, elf, etc), playstyle
(melee, range, magic), and/or gender they choose - to play through, and end the game successfully.
Example: I choose to play as a female dwarfen warrior, who prefers melee combat...but at some point the game forces me to use magic
(or ranged weapons)...that's not "good" in any way, because that's not the way I want to play.
If my choice of playstyle isn't respected throughout the game, the game sucks.
Now - let's say, a certain item is needed, or a certain minimum player level has to be reached by the character, to defeat the final opponent - that's totally fine.
But the game needs to make sure, that EVERY character can use that item, respectively that EVERY character can reach that required player level while playing their preferred style.
And the same goes for everywhere in the game, not just final battles.
If there is a passage between (point A) and (point B) in the game, that requires magic to get through...then there either needs to be an alternative passage, that doesn't require magic
(but allows character progression in the same way as the magic playstyle), or the game needs to provide some form of the magic needed
(e.g: a magical staff, etc), that a non-magical player can use
(again: while providing the same character progression) - and, of course: the game has to make it clear in some way, that that magical staff can be used by non-magical users, or else I - as a melee playing character - might feel inclined to sell it at some point.
What do you say, however, about games like Final Fantasy 4?
In FF4:
* You do not get to pick your character or your party; the game does so for you.
* Your party isn't random; instead, it's dictated by the story.
* In some parts of the game, particularly around mid-game, your party might not be balanced. For example, there's a significant difference between when your party has 3 full magic uses compared to later when your party has just 1 (and he doesn't have a lot of MP, even if he does have powerful spells), and later when you go back to 2, but without the powerful spells until later.
* As a result, different parts of the game are designed with different parties in mind, and you are expected to use the abilities of your party members.
What do you think of this sort of RPG design?
(This is in contrast to FF3 and FF5, which let you assign jobs to your party members and give you stable parties.)
BreOl72: If there is a passage between (point A) and (point B) in the game, that requires magic to get through...then there either needs to be an alternative passage, that doesn't require magic
(but allows character progression in the same way as the magic playstyle), or the game needs to provide some form of the magic needed
(e.g: a magical staff, etc), that a non-magical player can use
(again: while providing the same character progression) - and, of course: the game has to make it clear in some way, that that magical staff can be used by non-magical users, or else I - as a melee playing character - might feel inclined to sell it at some point.
Here's a situation that arises early in Final Fantasy 3:
* To continue on, you must make your party small, which requires a spell that the game just gave you. (And if you threw away the spell, just talk to the person who gave it to you to get it back.)
* Fortunately, if you have no mages, it's easy to make one.
* While in mini status, your physical attacks are useless, so you're basically expected to change everyone into a mage (again, easily done).
So, what do you think of parts like this?
There's also a boss fight where you're expected to use a certain job, and the caves with splitting enemies whose splitting can only be prevented with the swords of darkness, which again require a specific job to use.
(Worth noting that Final Fantasy 5 does not do this sort of thing, except for one short late game (optional, but more content is gated behind it) where you need to split your party, with physical attacks being needed on one side and magic on the other. Fortunately, there's a clue, but that clue was mistranslated in one version.)