Posted December 06, 2019
Hi everyone,
this is an observation, combined with questions, mainly aimed at those people who do not use Galaxy (or, like me, very reluctantly).
I took a break of a couple of months off offline gaming. MMOs still have a strong pull on me sometimes *g*.
But once again, after a burst of a couple of months playing only one game, it starts to get boring. Also, related, due to the stupid winter weather, my old copper 6k DSL line becomes unreliable. And while improvments in that regard are on the horizon, that is still quite some time off.
That in front, to show that i am not an "offline evangelist" ;) You might also call me a hypocrite :p And yes, i own quite a number of Steam games.
What pulled me back to GoG where a couple of updates to games that i played back then, but have not finished, or just want to play again.
1. Stardew Valley 1.4
2. Divinity: Original Sin 2
3. Pathfinder: Kingmaker
These three games alone though show the sorry state that the offline installers are in.
First, the way how few back patches are available for download. Especially Pathfinder was a big culprit there shortly after release, with several patches *per day*. Kudos to uploading them all, but only keeping the last 4 was ridiculous. Miss one tiny, less than a megabyte patch by not checking every two days: Download the whole crap again.
Another special, which brought me to make a post about this *again* is Stardew Valley. Again, kudos for even providing them since the game is only a bit more than 500 MB, but has anyone from GoG even looked at the version numbers? Besides the ridiculous length of the version number (i know, GoG cannot change that), they do not even match up! So each of those patches is useless.
These are Stardews patches:
1.3.32.3 to 1.3.33
1.3.36.241109 to 1.4.361914464
1.4.362026040 to 1.4.362073756
1.4.1367430508 to 1.4.2.369585252 (latest)
Nothing of this lines up and can be installed. If you can only provide crap like that, just leave it be...
For Stardew it fortunatly almost does not matter due to it's small size.
And for those asking: Why not use Galaxy?
I do, but only reluctantly, with any service set to manual and Galaxy not starting automatically. I do not use it to start games, and if i do not start it manually it keeps quiet. Which seems to work so far. But the Pathfinder download (without counting the DLC, which are downloading now) was still 22 gigabytes...
Now after my rant, for those that are still here ;) my question: Are other games affected by the same behaviour? Or have i just picked three bad examples?
this is an observation, combined with questions, mainly aimed at those people who do not use Galaxy (or, like me, very reluctantly).
I took a break of a couple of months off offline gaming. MMOs still have a strong pull on me sometimes *g*.
But once again, after a burst of a couple of months playing only one game, it starts to get boring. Also, related, due to the stupid winter weather, my old copper 6k DSL line becomes unreliable. And while improvments in that regard are on the horizon, that is still quite some time off.
That in front, to show that i am not an "offline evangelist" ;) You might also call me a hypocrite :p And yes, i own quite a number of Steam games.
What pulled me back to GoG where a couple of updates to games that i played back then, but have not finished, or just want to play again.
1. Stardew Valley 1.4
2. Divinity: Original Sin 2
3. Pathfinder: Kingmaker
These three games alone though show the sorry state that the offline installers are in.
First, the way how few back patches are available for download. Especially Pathfinder was a big culprit there shortly after release, with several patches *per day*. Kudos to uploading them all, but only keeping the last 4 was ridiculous. Miss one tiny, less than a megabyte patch by not checking every two days: Download the whole crap again.
Another special, which brought me to make a post about this *again* is Stardew Valley. Again, kudos for even providing them since the game is only a bit more than 500 MB, but has anyone from GoG even looked at the version numbers? Besides the ridiculous length of the version number (i know, GoG cannot change that), they do not even match up! So each of those patches is useless.
These are Stardews patches:
1.3.32.3 to 1.3.33
1.3.36.241109 to 1.4.361914464
1.4.362026040 to 1.4.362073756
1.4.1367430508 to 1.4.2.369585252 (latest)
Nothing of this lines up and can be installed. If you can only provide crap like that, just leave it be...
For Stardew it fortunatly almost does not matter due to it's small size.
And for those asking: Why not use Galaxy?
I do, but only reluctantly, with any service set to manual and Galaxy not starting automatically. I do not use it to start games, and if i do not start it manually it keeps quiet. Which seems to work so far. But the Pathfinder download (without counting the DLC, which are downloading now) was still 22 gigabytes...
Now after my rant, for those that are still here ;) my question: Are other games affected by the same behaviour? Or have i just picked three bad examples?