supplementscene: So is it a case of the genre dying circa 2000 and dying again now? I don't know
MarkoH01: No, it is not. Yes, Telltale started in the adventure game genre but as an adventure player yourself you probably are aware that the games they made since TWD (including this one) could hardly be called adventure games anymore. I dont want to say that these games were bad but imo Telltale created a different genre (which you may like or dislike). However - luckily since we have so many independent devs now and with those new possibilities for them like crowdfunding ect. I would not say the genre died the second time. Many indies have focused on point and click adventures. Big AAA studios are mostly not willing to do them but we have people developing them - so I am not scared to not get enough point and click stuff which still is and probably always will be my favorite genre.
It's an offshoot of the same genre looking to bring in more mainstream audience and very narative focussed. There's talk that Daedlic (sp) maybe walking away from adventure games, which is also concerning. It seems time and again adventure games are moved away from as they aren't commercially viable for larger developers.
We all like bundle bargains but maybe it's a bad thing Telltale and Deadlic games have been bundled beyond belief and anyone can pick up their games for pennies on reseller sites.
The shovelware and indie developers on tiny budgets are now a source of many of our adventure games.
Also imagine what could be done with a good adventure game on a AAA budget. Graphics aside I'm thinking multiple logical puzzle solutions and multiple pathways to achieve goals within the gameplay. IE they could have taken some frustration from the game while adding an open world. The genre could have evolved quite a bit by now but all we really have is alternate endings