Game: Sam & Max Hit The Road, floppy edition.
Year: Pre-Internet era (i.e. pre-online walkthroughs), pre-caller id era.
Characters: two friends and I; let's call us Tom, Harry and Dick.
Way of playing: Usually each one on their own, acting as hint-systems to each other.
Time: Around noon.
Weather data: temperature 30-32°C and rising, humidity 60%+.
Location: Lab facility, two floors underground.
Conditions: No natural light, no natural air, lights and air-conditioning on, ice-coffee and tea ready.
Tom and Harry are in the lab running simulations for a study about... well, not really relevant to this story. They're a bit behind, as they spent more than a little time earlier discussing moments and dialogues from the game, all the things they tried last evening, and their progress so far.
Phone rings, Tom picks up; it's Dick, Harry gets on the second phone. Dick reports on his progress, and starts yammering about the point he's stuck at, detailing everything he's tried. Tom and Harry have passed it, and chuckle here and there with the things Dick describes. Dick's getting frustrated but doesn't want the solution handed to him. Tom's trying to steer Dick into the right direction, Harry chimes in from time to time. They hang up; half an hour has passed, another half an hour of Tom and Harry making zero progress with the study. But hey, Dick's probably going to make progress with the game, so all's good (isn't it?). They discuss the game for a few more minutes, have a few more chuckles, then return to the task at hand.
An hour later the phone rings again. It's Dick. Again. He finally did it, and has done this and that, but is now stuck at this other point; nothing he's doing works, and it's driving him nuts. Tom and Harry chuckle listening to him. Does he want the solution? No, just a little hint; he wants to do it himself. Tom's trying to steer Dick into the right direction, Harry chimes in from time to time. They hang up; another half an hour has passed, another half an hour spent to get Dick forward, can't say the same about the study though. Tom and Harry resume their work still chuckling and discussing the game.
One and a half hours later, the phone rings. Yep, it's Dick again, happily reporting he's figured things out and is progressing. No, he doesn't want any help this time, thinks he's got the handle of it now. They chat for a while about the game, then hang up. Tom looks at the clock on the wall, another fifteen minutes not working had passed.
A few more hours pass this way, until Tom and Harry wrap up, storing data on floppy disks to take home to process.
Once at home, Tom copies the data to his HDD, and fires up Sam & Max Hit The Road; only half an hour he tells himself, then he'll get to work.
An hour later he's stuck. He calls up Harry. Nope, Harry's been working, and hasn't gotten to that point yet. He calls Dick. Yep, Dick's been pretty productive today, he's a bit ahead in the game, and gives Tom a couple of hints. Tom spends the next hour figuring things out and progressing, then reluctantly exits the game to do some work.
But he's tired, and doesn't get much done. Oh well, he'll finish it tomorrow, along with the new data.
And this is how a couple of weeks went by, until all three of us saw Sam & Max to the end of their, and our, adventure. Needless to say, the study fell behind. Thankfully not by much. More thankfully it was part of our university studies, otherwise we'd be out of a paid job before the summer was over.
We played a good number of adventure games this way back then, and I often reminisce those days of no internet and no online walkthroughs; acting as each others' hint system led to more detailed discussions and exchange of ideas, and made playing this single player games a shared journey.
Joining gogtrial34987 in expressing thanks for this forum-community event; much appreciated.
P.S. I'm not Harry in the above story.