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EverNightX: […]
2nd if it takes you multiple days to download 100GB you have a TERRIBLE ISP. I hope you don't pay much for it.
Some people have no wish to be always online.

To spend thousands of dollars on a smart device, then upwards of $200 a month on download capacity, just to watch television or poke a complete stranger on social media whilst waiting for a bus seems to me to be a complete waste of money. (If nothing else, think of the greenhouse gas costs for the cumulative thumbprints of each "like" as legions of lemmings stave off boredom each rush hour.) Just take a book!

Also, the size of storage is only half the issue; the files need to be transferred across the Interwebs, too, and each one is bigger than advertised, though nobody (besides us, it seems ;) notices or cares.
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scientiae: To spend thousands of dollars on a smart device, then upwards of $200 a month on download capacity, just to watch television or poke a complete stranger on social media whilst waiting for a bus seems to me to be a complete waste of money.
?? I was talking about an ISP for a PC. Not a smart phone.

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scientiae: Also, the size of storage is only half the issue; the files need to be transferred across the Interwebs, too, and each one is bigger than advertised
No they are the size they say they are. But they get extracted and then assembled into the final files.

If you download a 1 MB installer you can't install it if you only have 1 MB. This is because you need space for the installer + the extracted files created during the install. It's a somewhat similar issue. The install process creates a bunch of temp files that take up space during the install.

My suggestion is to install the game with galaxy and then 7zip the resulting game installation to create your own "installer". At least once the final version of the game is out. If it's a new game it's kind of pointless to have any offline installers because it'll keep being necessary to re-download patched versions.
Post edited October 28, 2023 by EverNightX
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scientiae: To spend thousands of dollars on a smart device, then upwards of $200 a month on download capacity, just to watch television or poke a complete stranger on social media whilst waiting for a bus seems to me to be a complete waste of money.
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EverNightX: ?? I was talking about an ISP for a PC. Not a smart phone.
Apologies for the confusion, I was making a general comment about the internet use of Millennials and how this has affected expectations.
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scientiae: Also, the size of storage is only half the issue; the files need to be transferred across the Interwebs, too, and each one is bigger than advertised
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EverNightX: No they are the size they say they are. But they get extracted and then assembled into the final files.
[…]
I mean that each service is adding layers of their own proprietary application data for each file. This may just accumulate as more and more wrappers are added.

So, to download the 1MB file actually takes 1.1MB (say) with the extra 10% added by the website. It doesn't matter if it's just once, but if every process adds their own administration overhead (integrity / authorization checks) then it's compounding. This is adding drag (virtual friction, if you will permit the conceit) to the transmission of data.
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andreasaspenberg2: they currently consists of multiple archives, just to fit into the fat 32 file system. it is just that most people use ntfs these days. my suggestion is to change the offline installers to one large package. DLC of course needs to be separate.
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AB2012: I'm fairly sure they do this to accommodate being able to use FAT32 USB sticks. Personally I don't mind "single-piece" installers larger than this (as Mac & Linux versions already are) up to 20-30GB or so, but games like Cyberpunk 2077 with +100-150GB installer sizes as well as tomorrows never-ending bloat would probably not be well received by those with flaky / slow Internet connections where they may be limited to downloading a game over multiple sessions in chunks of a several GB at a time, especially if they're using a work / college Internet connection to do it.
Nowadays even sticks usually use EXFAT which is free of any size limits. I remember there was some old browsers with a limit too but nowadays any modern browser will support just about any size. If not, simply get Firefox... works 100% with any size.

The main purpose is most likely slow downloads from many users... so it is easyer downloading it "step by step".

However, the truth is most likely that the GoG installer simply is not supporting above 4 GB... and this is OK as it will help users with slow download.
Post edited November 05, 2023 by Xeshra
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Xeshra: However, the truth is most likely that the GoG installer simply is not supporting above 4 GB... and this is OK as it will help users with slow download.
Cannot be so as the Linux downloads are whole files instead of chunks. Not too many large games with Linux version though.
The installer is probably not supporting Linux, so they use something different.
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neumi5694: I'm quite happy with the ilesize the way it is, it leaves you more options (like burining DVDs, for whatever reason).
I agree.
they should at least try to pack as much data as possible into the executable, so that they do not have a super small executable. they would be able to reduce the number of archives slightly by merging the first archive and the executable.
portable Galaxy https://www.gog.com/wishlist/galaxy/portable_version for the offline installer to be officially released!
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Seb3.7: portable Galaxy https://www.gog.com/wishlist/galaxy/portable_version for the offline installer to be officially released!
Still Galaxy. Sure, not as bad as actually installing it and having it automatically start, but it's still Galaxy, so not something for the offline installer, which should have nothing to do with using a client.
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Cavalary: Still Galaxy. Sure, not as bad as actually installing it and having it automatically start, but it's still Galaxy, so not something for the offline installer, which should have nothing to do with using a client.
I respect that. Trying to give Galaxy a chance, a purpose for offline gaming. It is all held within saves cloud, achievements, multiplayer, and forum/chat. I will make it or I will fail. Yet this will give me peace of mind that I haven't wasted time thinking, " What if" and just tried. I want an offline installer for Galaxy, to see it as a humble and useful program. That gesture will help me to believe in it much more. It would stop being a client, and become a manageable manager for all games. And ONLY at user request, it will synchronize with clouds/achievements/chat or multiplayer. Offline installer not offline gaming necessary, like in two point hospital when a user challenges another user. Or in Kingpin gangbang or stuff or Wolfenstein enemy territory. ... Tralala... It would need to be rebuilt, on user demand only, portable, faithful machine, and as you said "nothing to do with using a client" but giving options to players and still keeping the ability to play without it. Hoping they will... No wait. I will try to make it (with a lot of help) ^
Post edited December 14, 2023 by Seb3.7
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Seb3.7: a manageable manager for all games.
That's a client...
And anything of the sort will give them even more excuses to push it, and even less motivation to strive to make everything work without it.
Post edited December 15, 2023 by Cavalary
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