Posted November 27, 2024
Hi.
There are many threads lamenting over the systems requirements being inaccurate for one reason or another, or demanding that they be more accurate, with the reasonable answers including that GOG or the developers who supply this information cannot test systems they do not own, etc. But I don't want to ask this question again.
Each game has effectively two sections for system requirement information. I assume that one is supplied by the developer, and the other by GOG after they have done their own internal testing and patching. My question is why in some cases they don't match up, and why a customer has to go to such lengths just to determine which answer is correct. It is simple to suggest cross-referencing on Steam, looking at comments made by other users, or considering other contextual clues; but neither of these are any guarantee. Should they not be up-to-date, or at least matching based on the minimum hardware GOG last tested the title on?
Here are two examples:
https://www.gog.com/en/game/noreya_the_gold_project
https://www.gog.com/en/game/new_arc_line
In the former, when Noreya was in development and submitted, it worked on Windows 7, but at launch it does not and is no longer supported by the developer. GOG seems to know this, or has only confirmed it as working on Windows 10, so say that it "Works on: Windows (10,11). But they haven't updated the corresponding Minimum Requirements, a claim they can no longer verify, so cannot possibly offer support for.
In the latter, the page for states New Arc Line states that "Works on: Windows (7, 8, 10, 11)". This cannot possibly be correct, can it? The developer themselves have submitted that as part of the system requirements, DX12 is required.
Who am I supposed to trust when both pieces of information can be wrong? I really don't think I should have to take the plunge and buy the game when neither are trustworthy, only to waste the time of the poor sod having to respond to an inevitable refund ticket.
There are many threads lamenting over the systems requirements being inaccurate for one reason or another, or demanding that they be more accurate, with the reasonable answers including that GOG or the developers who supply this information cannot test systems they do not own, etc. But I don't want to ask this question again.
Each game has effectively two sections for system requirement information. I assume that one is supplied by the developer, and the other by GOG after they have done their own internal testing and patching. My question is why in some cases they don't match up, and why a customer has to go to such lengths just to determine which answer is correct. It is simple to suggest cross-referencing on Steam, looking at comments made by other users, or considering other contextual clues; but neither of these are any guarantee. Should they not be up-to-date, or at least matching based on the minimum hardware GOG last tested the title on?
Here are two examples:
https://www.gog.com/en/game/noreya_the_gold_project
https://www.gog.com/en/game/new_arc_line
In the former, when Noreya was in development and submitted, it worked on Windows 7, but at launch it does not and is no longer supported by the developer. GOG seems to know this, or has only confirmed it as working on Windows 10, so say that it "Works on: Windows (10,11). But they haven't updated the corresponding Minimum Requirements, a claim they can no longer verify, so cannot possibly offer support for.
In the latter, the page for states New Arc Line states that "Works on: Windows (7, 8, 10, 11)". This cannot possibly be correct, can it? The developer themselves have submitted that as part of the system requirements, DX12 is required.
Who am I supposed to trust when both pieces of information can be wrong? I really don't think I should have to take the plunge and buy the game when neither are trustworthy, only to waste the time of the poor sod having to respond to an inevitable refund ticket.