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idbeholdME: People bought into these games, knowing full well their lifespan was limited. When "the end" finally arrives, you don't get to go back on a deal, the conditions of which you agreed to 10 or more years ago because you suddenly realize "Hey, this actually affects me. Thought it'd never happen. MUH RIGHTS!!!". That's just not how it works.

Companies are exploiting gullible people who support or don't care about this practice until they are actually affected. Nothing illegal about that. This is not for the EU and some bombastic new law to change. The customer is fully to blame in this case, not the other party. Until the customer mentality changes and people stop supporting said practice, we will remain in the state the industry is in right now.

The best that can be done is try and educate those around you about it. Only for them to wave you away, call you paranoid and proceed to buy the thing anyway.
Humans rarely think long term. Some humans even only know "here and yet", not the past nor the future... just what currently is experienced or working "out of the current box". Good or bad? Well, the thing is... we are not "usual animals",. we got a lot of brain for a reason, because it is the only thing making us survive, apart from a big heart. However, this potential goes "both ways", in a beneficial or a destructive way. It is probably better only to care for the "here and yet" as long as we can not handle a wider time-scale and its knowledge. Still, the biggest potential is the ability to be able to handle a high time frame with a lot of predictions which can be used for beneficial actions and quality of life improvements.

Currently, i think, most of the gamers rather chose "here and yet", yet there are increasingly some outbursts of "disturbing awareness" which leads to some occasional unrest, although with insufficient long term impact.
Post edited August 18, 2024 by Xeshra
this is a good FAQ
https://www.youtube.com/watch?v=sEVBiN5SKuA
In case of modern entertainment computer games and video games are still physically distributed not exactly not at all just only digital re-releases and digital distributions. Especially for instance nowadays game services…etc.
Just a small reminder for EU folks interested in "Preservation of Cultural Heritage" by laws.

The initiative is still running, and 6 out of 7 required countries already fulfilled the quota. Need 1 more country and few hundred thousand more signatures. Anyone can help, to get this into the EU Parliament :)

https://eci.ec.europa.eu/045/public/#/screen/home
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Zimerius: Well uhm okay :)
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timppu: "standardized approach to game design" lol.

I don't believe in a nanny state especially in the EU level where the citizens are considered as mindless children who can't decide themselves what they want, and must be protected from themselves.
+1
Ronald Reagan is famous for telling us what the nine most frightening words in the English language are:
I'm from the government and I'm here to help.
edit: added emphasis
Post edited November 05, 2024 by scientiae
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scientiae: Ronald Reagan is famous for telling us what the nine most frightening words in the English language are:

I'm from the government and I'm here to help.
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scientiae: edit: added emphasis
But Ronald Reagan was from the government.
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scientiae: Ronald Reagan is famous for telling us what the nine most frightening words in the English language are:

edit: added emphasis
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PookaMustard: But Ronald Reagan was from the government.
He wasn't here to help.
Right now we are at:
402197 signatures

We are still far from 1 milion, but there is still time and almost half of the signatures are there.

And while the target is still far, I can understand why... 1 milion people is a lot, most people don't even know how to sign it... I'm still glad we are so many. I hope in the end, even if it does not reach 1 milion, someone will notice how much people care about this.

I know it is still not mandatory drm-free (that would be the best) but it is still better than companies doing what they want to do without limitations on what they can sell.
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Cavalary: "An increasing number of publishers are selling videogames that are required to connect through the internet to the game publisher, or "phone home" to function. While this is not a problem in itself,"
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vv221: This is the main reason why this is not going to get my vote.

The people behind this are clearly OK with DRM, until it actually comes back to bite them. I on the other hand fully reject DRM, no matter how discreet, no matter how "light" it might pretend to be.
NO, LOOK THEY ARE AGAINST DRM RIGHT HERE: https://youtu.be/w70Xc9CStoE?list=PLheQeINBJzWa6RmeCpWwu0KRHAidNFVTB&t=701

https://youtu.be/R8UHWH_FOc4?t=479

More against DRM especially at end-of-life: https://youtu.be/tUAX0gnZ3Nw?list=PLheQeINBJzWa6RmeCpWwu0KRHAidNFVTB&t=1396
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Post edited 4 hours ago by mrglanet
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mrglanet: (…)
I’m not going to waste my time with YouTube content, but if you explain what is said in there I’ll read that.
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mrglanet: (…)
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vv221: I’m not going to waste my time with YouTube content, but if you explain what is said in there I’ll read that.
See the attached images

The 2nd link shows the spokesman for the EU Initiative on the GOG YT channel talking about their progress and is ~20 seconds

1st link: "It would also require no connection to the publisher or affiliated parties in order for it to continue functioning. So it would need to be patched to either be offline, or have private hosting only. It's the only way. Anything less and the game dies. And, yes, this would include DRM that needs to connect to the internet."

3rd link: "Now some of you may know that I'm a huge advocate against killing games. By "killing games," I mean the practice of a company's actions leaving a game completely unplayable by anyone who bought it. This is also known as "bricking" a game. Well, killing games, and Games as a Service are handcuffed together. You almost don't have one without the other.

See, all Games as a Service depend on you connecting to a server controlled by a company. That's fine while the game is running, but eventually most companies decide they're not making enough money on the game anymore to justify the server running. So they shut it down. Once THAT happens, every single person who bought the game can never play it again. If I sold you a copy of a game on disc - then next month while you were sleeping I snuck into your house and broke the disc - I would go to jail. In practical terms, that's almost exactly what Games as a Service is.
Companies engaged in this practice almost always destroy your product AFTER they've sold it to you.
...

I'm calling this fraud because of the reality, and the intent. Just because your game doesn't run doesn't make it fraud. There could be bugs, the hardware could go bad. I'm not talking about quirks, accidents, forces of nature. But with Games as a Service, the product is DESIGNED to fail as soon as they shut down the server. The fraud begins once they purposefully take away access to your product.

Games as a Service is fraud because it involves selling perpetual licenses that are in practice, NOT perpetual. The decision-making authority over the product is being removed from the buyer.

Customers buy games with the expectation that they will function. If 100% of all copies sold of a game cease to function because of deliberate interference from the seller AFTER the point of sale, how can that be considered an honest practice?
...

If somebody sells you a bike, and then later you get a flat tire yes, your product no longer works, and it takes some effort to repair it. But that's something the average person can be reasonably expected to do. Or hey, take it to a repair shop! More importantly the company that sold you the bike didn't come to your house and puncture the tire. I see that as an important distinction.

Now when a Game as a Service stops working - which again, I want to emphasize is a deliberate act - NO ONE on EARTH could be "reasonably expected" to fix that.The reason for that is two-fold.

First, it takes specialized programming knowledge in order to recreate the portions of the server that were lost. Again, the way these games work is most of the data is on the customer's computer. But the company hosting the game has key information about how to run it. Where things spawn, logic routines, and so on. If you want, you can almost think of this as the "body" and this as the "brain". When they shut the "brain" down here a large portion of the game is now missing, and it's unplayable. In order to run the game again, the person would have to write a new "brain".
I mean--server! Now that is an exhorbitant amount of work, and takes a lot of specialized knowledge.
I would estimate only 5% of the population is even capable of doing that. However, it is possible. Whether that's a reasonable expectation of buyers to repair their product is debatable. I think it isn't, but that is NOTHING compared to the next part.

Programming a new server is difficult enough. But companies will also encrypt their data in order to protect against hackers and piracy. This is known as "Digital Rights Management," or DRM. Now that's reasonable while the product is still being sold, but once it's shut down, then this is the equivalent of locking things up and throwing away the key.

I've talked to a developer for a resurrected game server emulator, and he said they had a cryptography expert helping them decrypt the code and even then, it took them years. So if you were qualified to crack codes like what the Nazis were using and win World War II in Europe, then yes, you might be qualified to "repair" your game. I'm really not exaggerating. Not only is that such a small percentage of the population capable of doing that, but even for them that in no way can be considered reasonable.

For most people - I'm talking 99.9% or more - it is IMPOSSIBLE for them to repair their game after shutdown. So, not literally impossible, but, again, I'm rounding."
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Post edited 2 hours ago by mrglanet