Posted November 05, 2015
te_lanus
A Hybrid
te_lanus Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jun 2012
From South Africa
Roxolani
1-Up
Roxolani Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Mar 2014
From United States
Posted November 05, 2015
Steam market is profitable for some games. The games with a large number of players, attractive items, content/major updates, and fun enough to convince players for buying their items. CS:GO, TF2 and Dota 2 are good examples. They are profitable for both Steam and players (players who know when buy an item and the right time to sell their items).
P1na
Wandering fruit
P1na Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2012
From Spain
Posted November 05, 2015
PookaMustard: About the functionality built-in, well that's the only advantage of Steam's cloud saving. Butt I'd trade the so called 'convenience' for full control over how I do my cloud saves and the ability to download them whenever and whenever I wished. Using a mklink context menu tool its as simple as picking the save file as a link and dropping it to your cloud with a right click.
The other issue being mixing work documents with personal game saves, that's where I'd say you should use another cloud service for your own personal life, since your cloud storage sounds like something only dedicated to work. Don't be limited to Dropbox, there's Google Drive and OneDrive and they all provide similar functionality as desktop clients, which you can use to mklink, or even to store more of your personal files. I don't know if you did that, but this is a solution I can think of.
Thing is, one thing doesn't remove the other. I have a big folder with game saves I keep several copies of, and I travel with one such copy on my small USB hard drive. I like having the option to choose to use the built in functionality or my own custom system and steam provides me just that, I'd love for GOG to do the same (or more). In that field steam is way better than Uplay who would simply overwrite whatever you had locally with it's own copy on the cloud.The other issue being mixing work documents with personal game saves, that's where I'd say you should use another cloud service for your own personal life, since your cloud storage sounds like something only dedicated to work. Don't be limited to Dropbox, there's Google Drive and OneDrive and they all provide similar functionality as desktop clients, which you can use to mklink, or even to store more of your personal files. I don't know if you did that, but this is a solution I can think of.
darthspudius
Steam is Power!
darthspudius Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: May 2011
From United Kingdom
Posted November 05, 2015
PookaMustard: About the functionality built-in, well that's the only advantage of Steam's cloud saving. Butt I'd trade the so called 'convenience' for full control over how I do my cloud saves and the ability to download them whenever and whenever I wished. Using a mklink context menu tool its as simple as picking the save file as a link and dropping it to your cloud with a right click.
The other issue being mixing work documents with personal game saves, that's where I'd say you should use another cloud service for your own personal life, since your cloud storage sounds like something only dedicated to work. Don't be limited to Dropbox, there's Google Drive and OneDrive and they all provide similar functionality as desktop clients, which you can use to mklink, or even to store more of your personal files. I don't know if you did that, but this is a solution I can think of.
P1na: Thing is, one thing doesn't remove the other. I have a big folder with game saves I keep several copies of, and I travel with one such copy on my small USB hard drive. I like having the option to choose to use the built in functionality or my own custom system and steam provides me just that, I'd love for GOG to do the same (or more). In that field steam is way better than Uplay who would simply overwrite whatever you had locally with it's own copy on the cloud. The other issue being mixing work documents with personal game saves, that's where I'd say you should use another cloud service for your own personal life, since your cloud storage sounds like something only dedicated to work. Don't be limited to Dropbox, there's Google Drive and OneDrive and they all provide similar functionality as desktop clients, which you can use to mklink, or even to store more of your personal files. I don't know if you did that, but this is a solution I can think of.
Roxolani: Steam market is profitable for some games. The games with a large number of players, attractive items, content/major updates, and fun enough to convince players for buying their items. CS:GO, TF2 and Dota 2 are good examples. They are profitable for both Steam and players (players who know when buy an item and the right time to sell their items).
You would think is was obvious...Post edited November 05, 2015 by darthspudius
_ChaosFox_
Zero fox given.
_ChaosFox_ Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Nov 2008
From Germany
Posted November 05, 2015
nightcraw1er.488: Well, its technically quite challenging. Each game has its own location for saves, not to mention saves might not have files in just one location, and some games have internal saves which are there to stop you modifying the game as go along. Personally, I would have any use for online saves myself and again, if that came in and wasn't optional it would stop me buying here.
It's not all that challenging. All Galaxy needs to know is what the save files (or in some cases, registry paths) are. I don't know of any game that actually modifies its own executable or assets to store save files.P1na
Wandering fruit
P1na Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2012
From Spain