Posted December 23, 2017
Barefoot_Monkey
invertEd
Barefoot_Monkey Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2008
From South Africa
Elvis is Dead
Find me in STEAM OT
Elvis is Dead Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2012
From Other
dnovraD
2023-08-14: Remember the Spaces!
dnovraD Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jul 2012
From United States
Posted December 23, 2017
Noctis IV. Your average "jump" (Actually folding space) is around 30 LY.
Sufyan
I'm the 0.999...
Sufyan Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: May 2011
From Sweden
Posted December 23, 2017
tinyE: You got to the Mun?
Figures.
Six months playing and all I have managed is making even bigger craters when my craft slam into the ground.
What setting are you on? I had to switch to easy when all of my parachutes kept failing, It just got to be too damn much work getting the EXACT entry angle and speed when all I was doing was barely making it into sub orbit.
Career mode on normal. No other custom game settings. Getting to the Mun is and matching orbits of other objects, as well as landing on the Mun, is how advanced my gameplay is right now. You shouldn't be having much trouble with the parachutes if you only ignite them after about 2500m above sea level. A command pod heading for the ground with the bottom first is slowed down so much by air resistance that it won't go faster than about 270m/s, which is where even the simplest parachute will deploy safely. Even atmosphere reentry is fairly easy with a command pod as the bottom is aerodynamic enough to always point retrograde even with stability assist turned off. Figures.
Six months playing and all I have managed is making even bigger craters when my craft slam into the ground.
What setting are you on? I had to switch to easy when all of my parachutes kept failing, It just got to be too damn much work getting the EXACT entry angle and speed when all I was doing was barely making it into sub orbit.
I mean, easy by rocket science standards...
Elvis is Dead
Find me in STEAM OT
Elvis is Dead Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2012
From Other
Posted December 23, 2017
tinyE: You got to the Mun?
Figures.
Six months playing and all I have managed is making even bigger craters when my craft slam into the ground.
What setting are you on? I had to switch to easy when all of my parachutes kept failing, It just got to be too damn much work getting the EXACT entry angle and speed when all I was doing was barely making it into sub orbit.
Sufyan: after about 2500m above sea level. Figures.
Six months playing and all I have managed is making even bigger craters when my craft slam into the ground.
What setting are you on? I had to switch to easy when all of my parachutes kept failing, It just got to be too damn much work getting the EXACT entry angle and speed when all I was doing was barely making it into sub orbit.
DOWL
Is that a Gek?
DOWL Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Aug 2016
From Canada
Posted December 23, 2017
Rodina, it would take forever to walk around one of those planets, and forever to fly between them without FTL.
LootHunter
Political non-Euclidean
LootHunter Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2013
From Russian Federation
Posted December 23, 2017
Sufyan: Currently, in real life, the Voyager 1 is moving at some 17,000 meters per second which is impressive to our human senses but insignificant compared to the size of our solar system and beyond.
I'm curious to find games in which space feels vast like this.
Elite is just a little too hardcore oldschool for me
I think that's the point. Only devs who want to make their game hardcore would make space travel so close to RL. I'm curious to find games in which space feels vast like this.
Elite is just a little too hardcore oldschool for me
Btw, if you like Kerbal Space Program, but strive to realism, you should probably check Orbiter.
Post edited December 23, 2017 by LootHunter
Sufyan
I'm the 0.999...
Sufyan Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: May 2011
From Sweden
Posted December 23, 2017
Sufyan: Currently, in real life, the Voyager 1 is moving at some 17,000 meters per second which is impressive to our human senses but insignificant compared to the size of our solar system and beyond.
I'm curious to find games in which space feels vast like this.
Elite is just a little too hardcore oldschool for me
LootHunter: I think that's the point. Only devs who want to make their game hardcore would make space travel so close to RL. I'm curious to find games in which space feels vast like this.
Elite is just a little too hardcore oldschool for me
Btw, if you like Kerbal Space Program, but strive to realism, you should probably check Orbiter.
Hardcore oldschool = I don't have the patience for these controls
§pec†re
Reeeeeeeeeee!!!
§pec†re Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2008
From United Kingdom
Posted December 26, 2017
There is also spaceengine.
Hardcore oldschool = I don't have the patience for these controls Have kerbal wheels been fixed. I saw this video where there is a complaint about the change to wheels stopping his machines working.
https://youtu.be/q5gOouMgadU?t=5m37s
LootHunter: I think that's the point. Only devs who want to make their game hardcore would make space travel so close to RL.
Btw, if you like Kerbal Space Program, but strive to realism, you should probably check Orbiter.
Sufyan: Hardcore = good, bring it! Btw, if you like Kerbal Space Program, but strive to realism, you should probably check Orbiter.
Hardcore oldschool = I don't have the patience for these controls
https://youtu.be/q5gOouMgadU?t=5m37s