Posted February 04, 2016
-Is patreon for the 'hip' game devs (among other things) that like to suck in unknowing victims, bleeding money from them on a monthly?
-Is it more dangerous than Kickstarter (and similar crowdfunders) because you're not just giving one lump sum of money, but a constant? I mean, at least with Kickstarter, don't you get your money back if the goal is not met? With Patreon, it seems like there's absolutely no insurance besides your own choice to continue supporting it or not. Imagine the monthly support for something like Divinity: Original Sin if just everyone one of the backers gave them $1/month. Now imagine if $1 wasn't enough to actually get your hands on a copy of the game upon release, or if you'd get something super special for much higher contributions?
I guess my main gripe with this is Yandere Simulator. It has a $1+ tier, and a $100+ tier. $1 or more does well, nothing but support them. $100 or more apparently lets you put your logo splash at the front of the game, and it's allowed to be skipped instantly. That's it... there's no special benefits for being a support at all, not even a proper place for supporter suggestions for the game. The developer has flat out said 'NO EMAILS FOR SUGGESTIONS' or anything of that nature besides bug reports. Supporters get the same basic access that anyone gets, which seems like total BS.
At the moment he is at over $4,500/month with the $5,000 mark allowing him to add 'professional' volunteer(s) to share $1500/month between them. That's pretty decent income for someone in the US, right? According to the game's website it's only 5% done, and that's been quite some time.
Last question - if you started a Patreon, would you give more exclusive right to your supporters? How would you go about it?
Link to the Patreon in question: https://www.patreon.com/YandereDev?ty=h
-Is it more dangerous than Kickstarter (and similar crowdfunders) because you're not just giving one lump sum of money, but a constant? I mean, at least with Kickstarter, don't you get your money back if the goal is not met? With Patreon, it seems like there's absolutely no insurance besides your own choice to continue supporting it or not. Imagine the monthly support for something like Divinity: Original Sin if just everyone one of the backers gave them $1/month. Now imagine if $1 wasn't enough to actually get your hands on a copy of the game upon release, or if you'd get something super special for much higher contributions?
I guess my main gripe with this is Yandere Simulator. It has a $1+ tier, and a $100+ tier. $1 or more does well, nothing but support them. $100 or more apparently lets you put your logo splash at the front of the game, and it's allowed to be skipped instantly. That's it... there's no special benefits for being a support at all, not even a proper place for supporter suggestions for the game. The developer has flat out said 'NO EMAILS FOR SUGGESTIONS' or anything of that nature besides bug reports. Supporters get the same basic access that anyone gets, which seems like total BS.
At the moment he is at over $4,500/month with the $5,000 mark allowing him to add 'professional' volunteer(s) to share $1500/month between them. That's pretty decent income for someone in the US, right? According to the game's website it's only 5% done, and that's been quite some time.
Last question - if you started a Patreon, would you give more exclusive right to your supporters? How would you go about it?
Link to the Patreon in question: https://www.patreon.com/YandereDev?ty=h