Posted February 14, 2016
catpower1980: "we’re no longer independent developers, we’re Steam developers."
A post-mortem on the direct sales launch:
http://moacube.com/blog/direct-sales-launch-3-years-ago-vs-now/
Read the article. Made me think, interesting how the sales evaluation happens within a week of a game's release. So much different from when I started in this hobby in the 80s, where a game could stay on a player's radar for a month or more. Now, unless you have a AAA / big-name release it's like you get a couple days to a week at most before the sales result of a title is declared a success or failure. Both the exposure to the market and the dev / pub expectations have changed so much.A post-mortem on the direct sales launch:
http://moacube.com/blog/direct-sales-launch-3-years-ago-vs-now/