InfraSuperman: Seriously, this is about royalties? I thought this was about regular wage rates.
Why in the fucking world should they be the only ones who get royalties for their work on video games? What about the graphic artists, the 3D modelers or the god damn programmers? I'm pretty sure that a job in either one of those three groups is more stressful (especially with the pressure in the AAA industry) and more valuable to the development of a game than fucking voice acting.
This, and also the fact that IMHO you can't demand part of the success of a game (or movie or whatever), if you don't take part into the risks as well. For the people who actually invest money on the game, it is always a bit of a gamble, they might make very little or even LOSE money. Or then the game becomes a great hit and they make assloads of money.
It sounds to me the voice actors here want only take part to the success part, not the possible failure part.
Someone clarified later that this would not be an actual "royalty" but a one-time bonus if the game is a great success. Ok then, but then I feel it should be compensated in the base salary, ie. it would be lower than what it is today. That's how they'd take part to the risk too, ie. if the game does not sell well, then the voice actors (and others working on the game for that matter) would make less money than what they do today. On the other hand, if it sold great, then yes they'd make more money than today.
Sounds fair? Somehow I feel they wouldn't see this as an option.
This reminds me when I argued with an anarchist activists when he said that when a company is making great profit, it should all be distributed to the workers, each and every one (ie. the workers own the company, and get all the profit it makes).
When I asked how about if the company is losing money, should the workers be paying money towards the company then, he kind of seemed to lose his train of thought and suggested no no no it is the _investors_ who'd lose money then, or the banks, or whatever are the bigwigs who actually take the risks (but not the rewards). Yeah, right.
I also pointed out to him that quite often profit is also used for more investments, so is it like each worker makes their own personal investments to the company or what, if they really get 100% of the profits.
He seemed to have a similar idea as these voice actors that the workers should only get the positives, not the negatives, of running a company.