Ancient-Red-Dragon: If the user is required to log in to a client and/or website more than one time in order to re-install a game, then that's DRM. Unless I am misunderstanding something, then what you are saying seems to be a non-sequitur, because what you are proposing would
not be identical a standalone installer, seeing as they do not require a second (or third, etc.) logon to use.
You are misunderstanding... what I mean is GOG will possibly add some kind of (hopefully) independent backup feature to Galaxy in the future
[that is seperate from the backup (or really download) standalone installer feature]. So you would for example, download your game with Galaxy, run the backup tool which will package all your game files for the selected game. If they do it the right way... this would essentially allow you to copy those backed up files to another PC (such as an offline PC) and run possibly an exe installer, etc (depending on how it is packaged) like you do now with standalone installers. Essentially instead of GOG creating the installer you would create your own via Galaxy's backup tool using the files already downloaded by Galaxy that work pretty much the same way standalone installers do.
GOG has talked about doing something like that already (at-least a far as adding a real backup feature) or even including install scripts where you just copy the game folder and run a script which will set the game up for you (another idea that was floated). So GOG is aware of the need in having a way to re-install games downloaded with Galaxy but without Galaxy being needed for the re-install. This would allow even a strict Galaxy downloaded copy of the game to be fully preservable.
So what I am saying is this is a problem that will likley be solved with time... but this of course is all hypothetical on my part. I was just wondering what his answer would be then if Galaxy had an easy to use solution for putting your files downloaded by Galaxy on a totally offline and Galaxy free PC.
Ancient-Red-Dragon: And as for the stuff you saod about messing with dependencies and manipulating regkeys to make the game work, 99% of end users will have no clue how to do that stuff. That requires a high degree technical expertise. If a user has to practically reverse engineer the game in order to make the backup copy work, then it's DRM.
Most games will work just by copying the folder and intalling the dependencies. The dependencies themselves are just exe installers, so that isn't that hard. These are things like Direct X, etc. Galaxy has a folder where it stores all of them, so it's as simple as copying the folder and hitting install on each one. Most computers will probally already have them installed unless it's a fresh copy of Windows.
This is nowhere close to reverse engineering... at all, and if the game really had DRM it would not be possible to do hence why saying Galaxy is DRM is complete nonesence. Just because it's slightly more difficult doesn't make it impossible.
I just for instance took a number of small games I had downloaded with Galaxy and copied their folder to another PC that has never had Galaxy installed. All of them loaded up just fine by simply copying the game folder, that was all that was needed.
So I can zip up those game folders, and either zip the dependencies up too or just grab them from online later when I need them. Either way I have a DRM free copy (without a standalone installer) that will work on any Windows PC I put it on.
But if GOG includes the type of backup solution I am referring to above, then even the non technical person could do this using the files downloaded by Galaxy (not the website standalone installer).