Wishbone: I have a question. Please don't take this the wrong way. It's not so much criticism as bafflement and genuine curiosity, backed by the knowledge that I appear to be in the minority on this.
When you design a game obviously meant for physical controls, why would you choose a platform where a touchscreen is the only option? Conversely, if the platform is the more important thing to you, why did you not design a game suitable for touchscreens?
It should be apparent that I detest "virtual joysticks" and accelerometer controls (but kudos to you for actually making accelerometer calibration an option), but as I said, I am fairly certain I am in the minority on this, given how many games of this type are on mobile. If everybody hated those thing as I do, I guess they wouldn't be as ubiquitous as they seem to be.
Nooooo you are not the minority in this. I also believe in making a game for a platform while taking into account the features of each platform. But this was my first big one and i didn't really had an idea for a touch only game.
Half way through, i came up with 2 ideas that on a mobile device can be touch only... But oh well. It took me 2 years to make everything so i wasn't going to throw it away. At first the game's prototype was actually 2D and you would spin the tablet around. You were controlling the level instead, and the ball was just tumbling along. But i managed to make it confusing...
So i went to a more traditional route. So i kept the accelerometer function. Then i thought "what if you are lying on bed?" So i added the joysticks. It may be the easy way out, showing a familiar control scheme, that hides your screen because of your fingers :P
The game also supports physical gamepads AND attached keyboards. Why i didn't got for a PC release? I never thought that it would pass steam greenlight, and i didn't have an idea on how to sell it for a PC. While mobile has easy to access stores. Of course that means you get buried and try to promote your self.
Being inexperienced with this thing, I had the idea that it would be easier for mobile. Nooooope.
And i was trying to do something that i'm familiar with. Yeeeeap.
At least the jumping is predictable because no matter how you hit the button, it jumps with the same force.
The next one will be simple shapes and touch only, no accel or joys.
GOD i killed 2 mosquitoes and there's a 3rd one!