craig_s_russell: (...) SKALD and Nox Archaist both get rated very highly, 4.7 and 4.3 respectively. I know it's a subjective question, but which one is better and why?(...)
Also, would welcome any other suggestions for other old-school pixel RPG's
Hello craig_s_russell!
First, I want to make it clear, that I have not played "Nox Archaist", yet. And I still have not finished "SKALD: Against the Black Priory".
"Nox Archaist" is obviously closest to the original Apple II version of "Ultima V", since it was the aim of the developer to make a game like it. I actually really liked the premise. However, I can not deal with the Apple II's graphics--especially the heavy emphasis on high contrast white in combination with the so-called 'color bleeding' of pixels (especially visible on the stylized text) unfortunately gives me headaches.
With the
Nox Companion app you can significantly improve readability of the text and add some quality of life features. Highly recommended if you decide to give "Nox Archaist" a chance.)
Gameplaywise, there are some annoyances which I am not so fond of, such as the scaling of experience points gained from fights--after a certain amount your experience point gain of an enemy type is reduced to 1. And despite of having enjoyed and still liking the (enhanced) DOS version of "Ultima V" (also available here on GOG.COM in a trilogy package), the combat is quite slow and becomes a test of endurance. "Nox Archaist" although having some modernization applied, still inherits the slow and cumbersome combat mechanics and a seemingly too unwieldy menu system.
Storywise, the beginning (which I watched on youtube) caught my attention. Due to my lack of first hand play experience, I do not know if the story keeps up or fizzles out. Some reviews here on GOG.COM comment on it, though.
"SKALD: Against the Black Priory" I have started twice, already. Once, the (initial) game demo which I really appreciated and enjoyed. And then the final game more recently. Currently, I have only two gripes with it:
First, the graphical style and effects make it a bit hard for me to 'read' and interpret quickly what is going on. (The original demo was easier readable.) And secondly, the story has a significantly darker tone and incorporates (cosmic) horror elements. When I started the fully released game somewhat recently, I was not in the mood for such type of a story. Furthermore, the emphasis on (dialogue) choices is an underwhelming illusion--there are only minor real consequences. The experience feels a lot more linear.
Maybe, the shorter game length is also of importance. If you struggle with finishing 70 to 100 hours long roleplaying games, then "SKALD" is a good entrance point!
What I liked most so far are the relatively large maps with hidden stuff, which allow for a lot of exploration.
If you have some nostalgia for the Apple II and the first five Ultima games, then I would suggest you try "Nox Archaist" (and its expansion "Lord of Storms"). Only be aware that it comes with the actual technical limitations of the old machine.
"SKALD: Against the Black Priory" looks and feels like an old school roleplaying experience, but it does not comply to a specific machine's technical restrictions. It features more modern gameplay sensibilities (or quality of life features) than "Nox"!
Since you also asked for other suggestions, I would like to give a shout out for my most positive surprise of recent(ish) old school computer roleplaying games: "
Realms of Antiquity - The Shattered Crown"
In my oppinion, the graphics are much easier on the eyes, with a surprising readibility and diversity in color, tile usage and iconography for its low resolution. An imaginative curiosity is that the graphical representation of your character (or group) scales to the map or environment you are in. Tiny--only a few pixel--on the world map, an entire 8x8 pixels tile in the town and dungeon maps and 4x composited tiles in the menu and battle screens. ;)
Most importantly, "Realms of Antiquity" is very accessible, much quicker in gameplay pace and has a huge interesting world to explore!
You can choose to start/play as a single character or a group of up to four characters (and find playable characters to join your ranks in the game world). The overall plot is more akin to the one from the Avatar in the Ultima series, you are stranded in this strange world and are looking for a way back home. The game world opens up rather quickly and let you choose when and where to go.
The color-based magic school system and spell books of mixed content are a little bit unintuitive, and you have to equip the books to find out what spells each contains.
Other than what part(s) I played of "SKALD", "Realms of Antiquity" incorporates a lot of choices and reactivity in what you actually do. You can give a certain mayor a specific response, for instance, but then still have the freedom to act entirely differently or contrary to your chosen dialogue option!
My biggest downside would be that I currently do not have sufficient time for playing such a long roleplaying game. "Realms of Antiquity" easily clocks in around 100 hours.
Other more Dungeons & Dragons alike old school (indie) isometric roleplaying games are the ones from
Spiderweb Software. You might want to give the "Avernum" or "Geneforge" classic series a chance or try their respective remakes. The Avernums are party based, while the Geneforges and Avadons are focussed on a single character (and creature summons in the case of the Geneforge games). If you prefer a more grounded scenario, there is also "
Nethergate Resurrection" where you choose to play on the side of Romans or the Celts.
And finally, more akin to "Bard's Tale" or "Wizardry" games are the so-called blobber first person perspective party-based roleplaying games of the German "Realms of Arkania" series ("Die Nordlandtrilogie" in the world of "Das Schwarze Auge" (DSA)--a German tabletop roleplaying system). The originals of this trilogy are DOS games and available in a two pack of "
Realms of Arkania 1 and 2" (Blade of Destiny and Star Trail) plus the third one individually as "
Realms of Arkania 3" (Shadows over Riva). Part one and two reveived remakes. But I can only speak for the original DOS trilogy. These are among my favorite role playing games of all time!
In them you explore the games cities and dungeons in a first person perspective, while using an isometric top down perspective in turn-based combat. The first uses a step by step pseudo 3D, while part two and three have a crude real time 3D engine. The first and second lay a heavy focus on simulating travels and associated dangers on the world map.
The first, Blade of Destiny, is very open and non-linear, while the second and third are much more linear.
To be fair, the "Realms of Arkania" games are detailed interpretations of a tabletop roleplaying system (DSA or in English "The Dark Eye") incorporating a lot of rarely or not at all used skills/abilities or spells and have a complex character generation system which both can cause frustration!
Well, these are my thoughts and recommendations for roleplaying type of games that are less main stream (nowadays).
I hope you find something that tickles your interest.
Kind regards,
foxgog