Posted April 10, 2016
low rated
Back on topic. I am reminded of another one: Limits on inventory space. I find that inventory management is one of the most tedious aspects of RPGs, and I like it when it gets out of the way and lets me enjoy the rest of the game.
(This becomes especially a factor in games where items are common, like in Baldur's Gate 2 where you have large groups of enemies that drop useless stuff, even though it makes sense from a realism standpoint for the excess amount of garbage to be dropped.)
(This becomes especially a factor in games where items are common, like in Baldur's Gate 2 where you have large groups of enemies that drop useless stuff, even though it makes sense from a realism standpoint for the excess amount of garbage to be dropped.)