quatro: In the meanwhile: "Bleeding" is to say that top and bottom of the picture "exceed" the screen. Part of them are cut by the edge of the bottom.
Ah, now I get it.
Not sure if the aspect setting is relevant for that particular problem, but I suggest you try different values for the fullscreen value at least, maybe also e.g. output. Here are some values that seem to work for me:
Under [sdl]:
fulldouble=false
fullresolution=0x0
windowresolution=1152x864
output=ddraw
For fullresolution, I think 0x0 should automatically detect your Windows desktop resolution and use that, but in case that doesn't work, try fullresolution=1920x1080
Under [render]:
frameskip=0
aspect=true
scaler=none
EDIT: Accidentally I also found this tidbit about another DOS(box) game, Blood:
[url=http://www.dosbox.com/wiki/GAMES:Blood#Video]http://www.dosbox.com/wiki/GAMES:Blood#Video[/url]
It mentions a similar issue as yours (clipped fullscreen mode), so maybe this works for your issues too?
Works flawlessly, even in high resolutions thanks to the DOSbox VESA support. Set
machine=svga_s3
to enable VBE support.
However, if you own the widescreen display (not very uncommon nowadays) you may find fullscreen mode to be clipped somehow (mostly at the bottom of the screen) or corrupted otherwise. You may try switching the resolution by pressing F8 in-game, or follow the steps below.
In your dosbox.conf file, set:
aspect=true
fullresolution=0x0
output=overlay