Posted June 26, 2017
One problem with games allowing you to save anywhere is that it is possible (especially in action games) to make saves that are doomed; it is impossible to continue the game from the save. For example, if you are over a pit and save the game, but you happen to be in a bad position (or perhaps the developer decided to be evil and put an invisible coin block right in the path of your jump that you could not possibly know about before saving) and therefore will always fall into a bottomless pit every time you reload. Or, perhaps, you are low on health and happened to save right where an enemy spawns when you reload (this happened to me in Ys III (and is impossible in OaF because you can only save at specific spots)), causing you to die before you can do anything.
Should developers limit saving to prevent this from happening, or include some sort of "emergency escape" feature? Or is it fine to allow the player to make a save that one can't continue from? (Interestingly enough, none of the games I can think of with "emergency escape" features are action games, but it feels like that's the genre that would need them the most if save anywhere is an option.)
Should developers limit saving to prevent this from happening, or include some sort of "emergency escape" feature? Or is it fine to allow the player to make a save that one can't continue from? (Interestingly enough, none of the games I can think of with "emergency escape" features are action games, but it feels like that's the genre that would need them the most if save anywhere is an option.)