Breja: So yeah, the trailer basically confirmed all my thoughts about this. The whole thing kinda reminds me of those russian sequels to LotR- could have been great if it was it's own thing, but trying to attach it to Tolkien's legendarium ruins it.
Well, yeah, the whole concept of the game is kinda heretic ^^
But once you ignore the whole "Tolkien's Mordor" deal (and the Gollum cameos), the first game was a pretty cool Arkham-like.
Not perfect, mind : The story was meh, the countryside pretty ugly, and I found the Batman and Mad Max games more engaging and exciting.
But it has its cool moments, like the assassination gameplay
or the Nemesis system. The orcish warlords and lieutenants evolve : They gain XP and new abilities when they survive an encounter with you (by killing you, forcing you to retreat or fleeing themselves) or when they manage to get the upper hand against another warlord, they plot, help and betray each other, they rise from the ranks when their leader got killed, sometime an orc you killed a few hours ago comes back from the dead heavily disfigured...
All of them have different abilities (call reinforcement, immune to sneak attacks...) and weaknesses (fear of fire attacks, lone wolf without bodyguards...) and get new ones as they get experience
End result is that you get to know them, and "organically" have your own enemies. Like that guy you simply don't manage to defeat head on and that killed you 4 times already, and became a respected warlord because of it... Until you corrupt his two bodyguards, or set up an ambush to exploit his only weakness.
Really cool system. I didn't care about the story nor about the good guys (because they only get to appear in the meh campaign missions), but I did care about those ugly bastards, especially that master hunter who made an habit to one-shot me with a javelin and then make some bad poetry about how he had killed me
again and again.