Warloch_Ahead: Is Invisible War actually that bad? (...) I figured it was in the "it's good on its own, but it's a bad sequel" bucket.
Hello Warloch_Ahead!
In my humble opinion, "Deus Ex 2: Invisible War" is a good game on it's own! It is not great, though and has many flaws (especially, when compared with other concurrent games of the time or its predecessor).
My first contact with "Deus Ex" was with the Playstation 2 port of the original game. Hence, some of the flaws of the direct sequel did not bothered me as much as would have, if I had known the original PC game, already.
I mean, the PS2 version of the first game ported almost the complete content, details and even alternate paths and solutions, but included (lots of) more walls to separate the original's large areas into smaller chunks. Thus introduced many additional loading screens and intermediate 'level' transitions, that were not present in the PC original, rendering the PS2 version a little bit easier to play.
Later, it was not a surprise to me, seeing that "Invisible War" had similarily small level sections and plenty of loading screens (due to its lead design platform, the original XBox).
The overall texture quality was low, even in comparison to the PS2 port of the first one, because now all textures included those 'normal mapping' shader effects (which by the way, were used much more effectively in "Thief 3 Deadly Shadows").
The two most impressive aspects for me though, were the (for its time) advanced sound engine with a more authentic sound propagation and the utter freedom on how to tackle each task and area! You always have at least three approaches or ways/paths.
True, the sequel was lacking in the consequences of all your choices and actions, but many of them had perceivable albeit minor effects. (I do love the implementation of the "coffee manufacturer war" and how the "hologram lady" serves multiple purposes in the game world!)
I think, "Invisible War" gets or got so much adversity, because those players of the original PC game did not got what they wanted or expected from the sequel. 'Fans' wanted an even more in depth roleplaying character system, a similar 'open' and not so claustrophobic game world and a familiar control and user interface scheme.
And the huge difference between early promotional material from within the development process and the final end result (again due to the shift in development from the PC platform to the then new first XBox console) contributed to the negative reception.
So, in conclusion, I think "Invisible War" would have fared much better, if it has not been marketed as the "Deus Ex Sequel".
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Back on topic regarding the 'üprequel' "Deus Ex Human Revolution":
I did not played the Director's Cut, only the original version alas by a friend on his Playstation 3 console.
In both of the first two games I appreciated the free-form gameplay. But "Human Revolution" felt too restrictive and formulaic. Both story and events (or available actions) were too predictable for my tastes.
On repeated playthroughs of the first two games, I still found another details and alternatives on how to achieve my goals, that I did not found or realized before. In "Human Revolution" the 'rooms' and challenges appeared to be more self-contained and obvious, what could or should be done.
The new presentation and augmentation system were both pleasant and unique in the beginning, but soon monotony settled in...
I am sorry, for not actually being able to "sell anyone" on the newer Deus Ex games.
Kind regards,
foxgog