Posted April 01, 2016
I'm generally not a huge fan of emulators, preferring to run to run the games on the original systems for which they were made with their original graphics, sound and screen resolutions, but I have been using DOSBox since it came out since it does a good job of running the games as they were, without changing or adding any features. You can use the original saved games... etc.
ScummVM on the other hand, from what I read from their page, does change the executables, which is why I was against using it. I am however about to start my first GOG game that uses it (7th Guest). So could anyone please tell me:
1) Does ScummVM add or change any features in a game? How different is a ScummVM vs native game in general? Does the fact that old saved games aren't compatible mean it uses its own saving system? So you can use ScummVM to creates saves in games that you couldn't originally?
2) Is there any way, when using the GOG version of the game, do get the original files, skip ScummVM and just try your luck with DOSBox. From what I've read the 7th Guest for example runs fine in it, so I have no idea why ScummVM was used...
ScummVM on the other hand, from what I read from their page, does change the executables, which is why I was against using it. I am however about to start my first GOG game that uses it (7th Guest). So could anyone please tell me:
1) Does ScummVM add or change any features in a game? How different is a ScummVM vs native game in general? Does the fact that old saved games aren't compatible mean it uses its own saving system? So you can use ScummVM to creates saves in games that you couldn't originally?
2) Is there any way, when using the GOG version of the game, do get the original files, skip ScummVM and just try your luck with DOSBox. From what I've read the 7th Guest for example runs fine in it, so I have no idea why ScummVM was used...
Post edited April 01, 2016 by ZFR