Posted October 09, 2018
https://gamingbolt.com/ps5-could-support-v-sync-and-backwards-compatibility-patents-suggest
Quote:
Backwards compatibility is something that we all crave in our consoles, and it seems Sony might be making plans to have that in the PS5 in a pretty huge way as well. According to a separate patent, which was recently updated by Sony, the PlayStation 5 might be looking to replace the concept of remasters by inherently having the ability to playing remastered versions of older PlayStation games through emulation.
“Each asset such as a texture called for by legacy software such as a legacy computer game software has a unique identifier associated with it,” the patent reads. ” The unique identifier can be rendered by imposing a hash on the asset, and then the asset stored with its identifier in a data structure. An artist remasters the textures for presentation on a higher resolution display than envisioned in the original software, and stores them back in the data structure with their identifiers. The original software is then played on the higher resolution display, with asset (such as texture) calls being intercepted, identified, and the data structure entered to retrieve the remastered asset having a matching identifier. The remastered asset is then inserted on the fly into the game presentation.”
Definitely sounds interesting. Of course, registering patents is something companies do all the time, and we shouldn’t take it as confirmation that either of these technologies will be included in the PS5, but it still seems quite likely.
Quote:
Backwards compatibility is something that we all crave in our consoles, and it seems Sony might be making plans to have that in the PS5 in a pretty huge way as well. According to a separate patent, which was recently updated by Sony, the PlayStation 5 might be looking to replace the concept of remasters by inherently having the ability to playing remastered versions of older PlayStation games through emulation.
“Each asset such as a texture called for by legacy software such as a legacy computer game software has a unique identifier associated with it,” the patent reads. ” The unique identifier can be rendered by imposing a hash on the asset, and then the asset stored with its identifier in a data structure. An artist remasters the textures for presentation on a higher resolution display than envisioned in the original software, and stores them back in the data structure with their identifiers. The original software is then played on the higher resolution display, with asset (such as texture) calls being intercepted, identified, and the data structure entered to retrieve the remastered asset having a matching identifier. The remastered asset is then inserted on the fly into the game presentation.”
Definitely sounds interesting. Of course, registering patents is something companies do all the time, and we shouldn’t take it as confirmation that either of these technologies will be included in the PS5, but it still seems quite likely.