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TentacleMayor: Oh, another one is Graviteam Tactics. Not only can you pause at any time, not only is the combat fairly slow-moving and methodical, but it actually prevents you from spamming unnecessary orders, by limiting how many orders you can give.
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MadalinStroe: A game I had never heard anything about. I was actually intrigued... then I noticed $120 worth of DLC. I hate DLC practices so much. :(
I'm not totally against DLC busitness models because it encourages continual development of a popular game. That said, I agree with you 100% that when I see a lot of DLC's, I feel like it has gone too far, and I don't want to to be exploited, so I ignore it permanently until I can get the game with everything included. If there needs to be a lot of DLC's, then the game developer would probably be wiser to simply start working on the sequel to the game.
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MadalinStroe: A game I had never heard anything about. I was actually intrigued... then I noticed $120 worth of DLC. I hate DLC practices so much. :(
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badon: I'm not totally against DLC busitness models because it encourages continual development of a popular game. That said, I agree with you 100% that when I see a lot of DLC's, I feel like it has gone too far, and I don't want to to be exploited, so I ignore it permanently until I can get the game with everything included. If there needs to be a lot of DLC's, then the game developer would probably be wiser to simply start working on the sequel to the game.
The problem is that most developers/publishers don't release a complete edition for their games. And then they discount some of the DLC on sales. So I'm expected buy DLC for the game I'm interested in, over the course of several sales which I won't do, because I literally spent money on a game I can't play because it's incomplete, or spend extra on fully priced DLC to have a complete edition, which I'll never do.

I have never had a problem with the release of expansions for games, I have even been okay with mini-expansions, but this is too much.
Outlive, a brazilian Starcraft-like RTS, also had the option of giving orders with the game paused, the problem is find the
game actually, even in my country is impossible to find to purchase anymore: https://www.mobygames.com/game/outlive
Getting back to this...

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MadalinStroe: By the way, you do know that all the Homeworld games have active pause, right?
Can you please explain this to me? I am currently playing the GOG version of Homeworld Classic, and if I pause the game with P, i don't seem to be able to give orders to units. Only when I exit the pause, I can give orders. Active pause would be very useful in Homeworld because sometimes there are so many different enemy groups flying around in the space and you want certain kind of ships to attack certain group of enemies (because some are better against bigger ships and some are better against smaller agile ships), and the units are dispersed all over the place.

Is it explained somewhere in the manual? The Homeworld tutorial mission was oddly incomplete, not explaining many quite important things (like that you can group units with Ctrl + number, or that you can add units to a group by keeping Shift down; I just learned those by trying different things while playing).
Post edited October 10, 2018 by timppu
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MadalinStroe: By the way, you do know that all the Homeworld games have active pause, right?
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timppu: Can you please explain this to me? I am currently playing the GOG version of Homeworld Classic, and if I pause the game with P, i don't seem to be able to give orders to units. Only when I exit the pause, I can give orders. Active pause would be very useful in Homeworld because sometimes there are so many different enemy groups flying around in the space and you want certain kind of ships to attack certain group of enemies (because some are better against bigger ships and some are better against smaller agile ships), and the units are dispersed all over the place.

Is it explained somewhere in the manual? The Homeworld tutorial mission was oddly incomplete, not explaining many quite important things (like that you can group units with Ctrl + number, or that you can add units to a group by keeping Shift down; I just learned those by trying different things while playing).
WOW this is embarrassing! I searched around and it appears that only Homeworld 2 had active pause. In Homeworld 1 you could only:
1. pause the game move around the map,
2. select the units you want to deploy,
3. move around the map to the enemy,
4. quickly unpause the game,
5. order your units to attack,
6. quickly pause the game,
7. go to 2.

This feels like a prime example of the Mandela effect. Either my memory is playing a trick on me, or I somehow slipped in a parallel reality where everything is the same, except for Homeworld 1 not having active pause.

I almost can't believe this, I'll have to install the game and try it again.
Post edited October 10, 2018 by MadalinStroe
In Dark Reign you couldn't pause, but you could slow the game speed down to an absolute crawl, in the sidebar. And that's pretty much how you would have had to play the game for all the later missions the whole time; because it was so mindlessly difficult.
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MadalinStroe: I almost can't believe this, I'll have to install the game and try it again.
Ok, happens to the best of us. Maybe the modernized remake has that feature though.

It is not so bad in Homeworld though ie. I don't generally feel overwhelmed by the speed of the action and the game luckily keeps you informed if some important units are under attack, but sometimes when there is lots happening at the same time (you're about to lose a frigate and you want to save it, and at the same time far away enemies are attacking your resource collectors), I wish I could stop the game to order different units to concentrate on certain things.

Anyway, I guess being able to pause and the check where your different units are helps too.
Post edited October 10, 2018 by timppu
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flamming_python: In Dark Reign you couldn't pause, but you could slow the game speed down to an absolute crawl, in the sidebar. And that's pretty much how you would have had to play the game for all the later missions the whole time; because it was so mindlessly difficult.
I've played that game a bit on another PC, but it is in a limbo, I kinda lost interest. The missions have so far been too generic even for my taste, and I don't quite understand (or like) the way you select your next mission in the campaign from that... rotating thingie. And I am not even sure if I should be playing only one side, or keep alternating with the side, ie. first playing the mission with this side, and then the same mission with the other side (as that seems possible too).

I'd prefer e.g. the Starcraft model where you first play one campaign as one race, then after that another etc. Don't give me too many choices. :)

And that game speed changing, IIRC it was a bit cumbersome, ie. I had to go to certain menu and change it from there. I'd prefer if the gamespeed could be modified while you play with e.g. + and - buttons. Or can it?
Post edited October 10, 2018 by timppu
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flamming_python: In Dark Reign you couldn't pause, but you could slow the game speed down to an absolute crawl, in the sidebar. And that's pretty much how you would have had to play the game for all the later missions the whole time; because it was so mindlessly difficult.
The tutorial of that game kicked my ass.

One of only two RTS titles I ever gave up on.
Resurrected thread, but I believe the Freedom Force games have this.