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dtgreene: Also, you gain jump height, wing strength, health, and even a few different shot types as the game progresses (though it's progress-based rather than level or exploration based).
i haven't played the game for like 25 years, i just remember the infinite flight stood out at the end.
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BlueMooner: Though it's not a video game, but rather a series of which-way books that have been converted to an interactive reader, you may enjoy The Lone Wolf series by Joe Dever:
https://www.projectaon.org/en/Main/Books

While there is some growth, it's mainly between books, not during. The books are for young adult and I enjoyed them as a kid... I still recommend them today.
I actually do remember playing those books as a kid. Of note, there's a weapon you get in the second book that is overpowered, to the point where, late in the series, the author started putting checks to limit its use.

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blotunga: Oblivion. Though it's up to debate whether it's a RPG. But because enemies scale with the player, basically it's like you don't get stronger (relatively to the monsters).
I would argue that:
1. It's an action game, not an RPG (even if it does share many elements with RPGs).
2. It does have a growth system, even if the enemies scale with you. (Also, if you know what you're doing, it's possible to get powerful without leveling up, which breaks the game; Final Fantasy 8, to my understanding, has a similar issue.)

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Narwhal.644: Paper Sorcerer
This game (which I have played, by the way) does have a growth system; you get XP and level up just like in most other RPGs.
Post edited April 19, 2018 by dtgreene
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dtgreene: I am wondering if anyone is aware of any game out there that:

* Clearly is an RPG. (I don't want games whose RPG-ness is debatable)
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IwubCheeze: It might help if you define what an RPG is to you.
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dtgreene: I want one with a battle system that is recognizably an RPG battle system; I'm thinking something like Wizardry or Dragon Quest here.

The way I see it, an RPG has an RPG-ish battle system.
Well, your definition of RPG itself IS quite debatable. Many would argue that it's an action game, not an RPG. So the answer to your initial request is no by definition. However, if you are into action games with exploration streak, try System Shock, Tek Wars and (I think) Hexen.

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dtgreene: A pure adventure game does not have a battle system at all; any combat in such a game is scripted and treated as a (adventure-style) puzzle.
Btw, that's also debatable. Full Throttle, Blade Runner, Curse of Monkey Island, Gemini Rue and Dreamfall: TLJ have combat, but most people consider them pure adventure genre, since it doesn't happen often.
Post edited April 19, 2018 by LootHunter
Well, he didn't say it had to be turned based RPG, and weapons aren't stats, but contribute to stats. Monster Hunter is an action RPG with some hardcore skill based combat. If you don't play it like a turn-based RPG with action elements, you are going to get rekt quickly, by the first boss, even if you have the highest ranking equipment in the game. Things get more complicated (and fun) when other players come into it.
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dtgreene: A pure adventure game does not have a battle system at all; any combat in such a game is scripted and treated as a (adventure-style) puzzle.
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LootHunter: Btw, that's also debatable. Full Throttle, Blade Runner, Curse of Monkey Island, Gemini Rue and Dreamfall: TLJ have combat, but most people consider them pure adventure genre, since it doesn't happen often.
There is a difference between having combat and having a battle system. A battle system is, in a sense, a set of rules that governs all combat and produces an outcome. These rules can be things like "a character dies when HP is reduced to 0", "damage is equal to the attacker's ATK minus the defender's DEF, plus a random number between 7 and 13", "casting a spell uses up MP, and a character who lacks the MP can't cast the spell".

In a pure adventure game, you don't have such a unified set of rules and mechanics for combat. Instead, you might have a dragon that will instantly kill you if you happen not to have a certain item, and who can be killed by throwing a spear at it (but that same spear might not work against a sphinx found elsewhere in the game, for example). This basically makes each fight a (adventure-style) puzzle rather than a test of the player's or character's abilities. (Combat can still be complex; you could even have there be a big dialog tree, and at the end of every branch the script either gives you a game over or awards you victory.)

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kohlrak: Well, he didn't say it had to be turned based RPG, and weapons aren't stats, but contribute to stats.
It's "she", not "he" (assuming you are referring to me); did you neglect to check my forum title?
Post edited April 19, 2018 by dtgreene
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dtgreene: I am wondering if anyone is aware of any game out there that:

* Clearly is an RPG. (I don't want games whose RPG-ness is debatable)

and

* Does not have any system that allows the player to get stronger as the game progresses.

This means that there can't be any level up system in the game, nor can there be a mechanic like purchasing equipment upgrades.

Anyone know of any RPG of this sort?
some people consider zelda games like rpg so you can try any legend of zelda (except zelda 2 adventure of link) or some zelda clones. I.E if I remember well, Alundra doesn't have experience points.

Well as somebody said before, you need to provide ur definition of rpg but seems like you enjoy RPG elements but you want to remove experience points and, maybe the grind... I know.. sometimes it feels like cheeting, I don't like grind so I usually just take the minim experience possible (then the battles extends to 1 hs or 2 ^^)
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LootHunter: Btw, that's also debatable. Full Throttle, Blade Runner, Curse of Monkey Island, Gemini Rue and Dreamfall: TLJ have combat, but most people consider them pure adventure genre, since it doesn't happen often.
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dtgreene: There is a difference between having combat and having a battle system. A battle system is, in a sense, a set of rules that governs all combat and produces an outcome. These rules can be things like "a character dies when HP is reduced to 0", "damage is equal to the attacker's ATK minus the defender's DEF, plus a random number between 7 and 13", "casting a spell uses up MP, and a character who lacks the MP can't cast the spell".

In a pure adventure game, you don't have such a unified set of rules and mechanics for combat. Instead, you might have a dragon that will instantly kill you if you happen not to have a certain item, and who can be killed by throwing a spear at it (but that same spear might not work against a sphinx found elsewhere in the game, for example). This basically makes each fight a (adventure-style) puzzle rather than a test of the player's or character's abilities. (Combat can still be complex; you could even have there be a big dialog tree, and at the end of every branch the script either gives you a game over or awards you victory.)

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kohlrak: Well, he didn't say it had to be turned based RPG, and weapons aren't stats, but contribute to stats.
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dtgreene: It's "she", not "he" (assuming you are referring to me); did you neglect to check my forum title?
Of course. Too many joke titles to ever take them seriously. Neglect to notice i didn't bother creating one for myself? Plus, rules of the net: it's either a boy or a G.I.R.L.
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dtgreene: I am wondering if anyone is aware of any game out there that:

* Clearly is an RPG. (I don't want games whose RPG-ness is debatable)

and

* Does not have any system that allows the player to get stronger as the game progresses.

This means that there can't be any level up system in the game, nor can there be a mechanic like purchasing equipment upgrades.

Anyone know of any RPG of this sort?
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nicohvc: some people consider zelda games like rpg so you can try any legend of zelda (except zelda 2 adventure of link) or some zelda clones. I.E if I remember well, Alundra doesn't have experience points.

Well as somebody said before, you need to provide ur definition of rpg but seems like you enjoy RPG elements but you want to remove experience points and, maybe the grind... I know.. sometimes it feels like cheeting, I don't like grind so I usually just take the minim experience possible (then the battles extends to 1 hs or 2 ^^)
When games are too grindy, usually either get an EXP hack, find a cheap method to grind, or straight up do something to make it better. Honestly, does anyone 100% legit, no grinding tricks, no hacks, whatever get all skills in a TES game to 100? I doubt it.
Post edited April 19, 2018 by kohlrak
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dtgreene: I actually do remember playing those books as a kid. Of note, there's a weapon you get in the second book that is overpowered, to the point where, late in the series, the author started putting checks to limit its use.
True, he had a problem balancing things for the rest of the series. That's why I made up a new set of rules for many aspects, including weapons, which IMO made the series more enjoyable. : )

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kohlrak: Plus, rules of the net: it's either a boy or a G.I.R.L.
I hurt myself rolling my eyes so hard.
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LootHunter: Btw, that's also debatable. Full Throttle, Blade Runner, Curse of Monkey Island, Gemini Rue and Dreamfall: TLJ have combat, but most people consider them pure adventure genre, since it doesn't happen often.
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dtgreene: There is a difference between having combat and having a battle system. A battle system is, in a sense, a set of rules that governs all combat and produces an outcome. These rules can be things like "a character dies when HP is reduced to 0", "damage is equal to the attacker's ATK minus the defender's DEF, plus a random number between 7 and 13", "casting a spell uses up MP, and a character who lacks the MP can't cast the spell".

In a pure adventure game, you don't have such a unified set of rules and mechanics for combat. Instead, you might have a dragon that will instantly kill you if you happen not to have a certain item, and who can be killed by throwing a spear at it (but that same spear might not work against a sphinx found elsewhere in the game, for example). This basically makes each fight a (adventure-style) puzzle rather than a test of the player's or character's abilities. (Combat can still be complex; you could even have there be a big dialog tree, and at the end of every branch the script either gives you a game over or awards you victory.)
I know the difference betwen puzzles and battle system. And all mentioned games HAVE battle system - one that covers all combat encounters in a game. Combat in those is not a puzzle-like.