Posted September 03, 2019
low rated
![avatar](http://images.gog.com/b13211519e73aa06f8273a50b02964660502da1a057e7466ad747d57469678b9_avm.jpg)
I believe 800 enchant is enough to reliably enchant items unless you are putting a Constant Effect on a Daedric Tower Shield (which has the drawback of being quite heavy anyway).
![avatar](http://images.gog.com/77665aa6affc77960e6b537ee348222af4d3fecc684f14d10088eae491b41e33_avm.jpg)
Though with the exe patch raising the limits from 100 to 1000 greatly simplifies doing multiple enchantments to boost the same stat/skill. The increased raised cost of multiple enchantments quickly becomes way too high.
By the way, one thing to try: Get your Fatigue (that misnamed stat really should have been called Stamina, but it took until Skyrim for them to give the stat a sensible name) up really high (drain Endurance and/or other Fatigue determining attributes on self, Fortify Fatigue on self (in that order), and give the effects the same duration), then try to jump. You will jump *really* high, Icarian levels of high, and when you land, you will take *negative* damage.
Speaking of damage weirdness, I discovered that, in Arena, punching doors causes you to lose health without taking damage. You can reach *negative* health this way without dying (and trying to "Rest Until Healed" will cause you to wake up instantly), and a shield effect will not prevent the health loss (even though it can block damage from things like poison).
Speaking of negative health, that's also possible in Oblivion if a Fortify Endurance effect wears off or is removed.
Also, in Oblivion, here's some more weirdness. Try using a spell like this (works best at moderate Restoration skills):
* Fortify Restoration on Self (with decent duration).
* (Optionally other Restoration effects to reduce the cost.)
You would expect this spell to reduce the cost of a second casting of the spell, but that doesn't actually happen. It *does*, however, reduce the minimum Magicka needed to cast the spell; as a result, your Magicka can actually go negative this way.