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Check out this guest article by Chris Baker, Writer & Creative Director of Operencia: The Stolen Sun

Computer roleplaying games (or CRPGs) have a long and storied history, which is both a blessing and a challenge for modern RPG designers. On one hand, we have decades of innovative games to draw inspiration from, but on the other hand, the legacies of the legendary titles in this space shape player expectations in big ways.

When you design an RPG, you can stand on the shoulders of giants, or those same giants can trample you. With that in mind, our team at Zen Studios starts our design process by taking a deep look at the RPGs we grew up playing. Part of this is passion. These are games we love, after all, but we also seek to more deeply understand the design choices that made these games legendary.

Then, those insights turn into starting points for our own inspiration.

To pay tribute to the RPGs that inspired us, we invited veteran CRPG writer, Patrick Holleman, to articulate the design choices that made classic games like The Bard's Tale and Eye of the Beholder iconic. It is our hope that this RPG retrospective series inspires new players to try these games and that it brings a fresh appreciation from longtime fans.

Episode 1: The Power of Limitations in The Bard’s Tale

Watch on YouTube

Early computers didn’t have the processing power to capture the sprawling, open worlds that we explored in our tabletop Dungeons & Dragons adventures, so designers had to be very deliberate about what parts of the experience captured their focus. In practice, the limitations of PC hardware quickly turned into catalysts for innovation.

Episode 2: Injecting Action into RPGs with Eye of the Beholder and Dragon Slayer II

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As CRPGs began to mature, early designers experimented with various approaches to capturing the action of the combat that we saw in our minds. Even today, we see designers taking very different approaches when bringing RPGs to life in new, vivid ways, and we can see the earliest forms of these modern ideas in classic games.

Episode 3: RPG Immersion in Ultima Underworld and Final Fantasy VII

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“Immersion” can be a problematic term in game design because several factors contribute to the abstract feeling of immersion, but as RPGs become more graphically complex and start to venture into virtual reality, we can look back at early RPGs to better understand what factors and technologies bring a world to life. As a side note, we recognize that Final Fantasy VII may not be a CRPG in the purest definition of the genre, but its impact was significant.

The Zen Studios Philosophy and the Influences Behind Operencia: The Stolen Sun

At Zen Studios, we have a pretty straightforward approach to creating video games - we make what we want to play. And that’s exactly how Operencia: The Stolen Sun came to be.

Before Operencia: The Stolen Sun was greenlit, our developers were dismayed that first-person dungeon crawlers - the RPGs we cut our teeth on like the Wizardry series, The Bard's Tale and Eye of the Beholder - were so few and far between in modern gaming. So we decided to change that ourselves.

Operencia: The Stolen Sun is our own version of the classic “blobber,” with modernized sensibilities that are friendlier to those who have never delved into this niche subgenre. So you’re not just getting mazes that pretty much look the same every level; you’re getting a full variety of beautiful Unreal 4-enhanced settings, from classic tombs and castles to fantastical outdoor environments. Your party isn’t composed of nameless faces either -- they’re real characters with personalities and fleshed-out backstories, all brought to life through quality voice-acting for more than 30 characters. And it’s all inspired by the Central European myths, legends, and histories many in our Budapest-based studio grew up with.

For us, Operencia: The Stolen Sun is a game straight out of the mid-’80s that still feels like a product of 2020. But for players to feel the same way, we knew we needed to reflect deeply on what made classic CRPGs so memorable.

We hope that you enjoyed our docuseries and this brief look inside our design process. We plan to share more videos with our fellow RPG fans, and we’re looking forward to hearing how this look back through RPG history might change how players think about the games of today.
Post edited October 13, 2020 by emter_pl
It would be good if Final Fantasy series came to GOG. I have some of the games from this series on Steam, but would like to see them here as well. :) As for the videos, I'll certainly check them out in my spare time.
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DubConqueror: I don't see a link to documentaries in the opening post, only links to games?
Always best to read the actual newspost, rather than the forum version (which often has formatting errors, and can't include embedded images or video from the original post) that heads up the comment thread. :)
Operencia definitely should be commended for making an old-school title from the heart in a niche instead of chasing perhaps easier/more lucrative styles. Great game from the little I've been able to see. I hope that future titles like this make it to GOG.com with DRM-free offline installers. Operencia was available on Epic Fail Store before it was available here. Now that GOG (the company) apparently agrees to sell DRMed games (so long as it is done via the optional Galaxy client's optional store), I wonder how many more games like Operencia will even make it here to the website.
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dtgreene: I consider games like Final Fantasy 7 to be CRPGs. (I note that a game does not have to be *good* to be a CRPG; it just has to be an RPG that's played on a computer or other computing device (like a console or smartphone).)

To me, the term CRPG mainly differentiates these games from games like Dungeons and Dragons, which are played without a computer, but rather with a few friends at a table. (Note that games like Pool of Radiance are CRPGs; it's Dungeons and Dragons that are not.)
Which is why you're the only GOG forums user I ever respected XD

Speaking of: do you still disbelieve Oblivion is a CRPG? Yes, it's more action-oriented, but it can be a sub-genre of CRPG and still be a CRPG.
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dtgreene: I consider games like Final Fantasy 7 to be CRPGs. (I note that a game does not have to be *good* to be a CRPG; it just has to be an RPG that's played on a computer or other computing device (like a console or smartphone).)

To me, the term CRPG mainly differentiates these games from games like Dungeons and Dragons, which are played without a computer, but rather with a few friends at a table. (Note that games like Pool of Radiance are CRPGs; it's Dungeons and Dragons that are not.)
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MSRDGM: Which is why you're the only GOG forums user I ever respected XD

Speaking of: do you still disbelieve Oblivion is a CRPG? Yes, it's more action-oriented, but it can be a sub-genre of CRPG and still be a CRPG.
I still consider being turn-based, or at least having action success being based on character rather than player skill, to be an essential genre-defining aspect of a game being an RPG, so I would still not classify it as such; it's an action game with RPG elements.

I could also point out accessibility concerns; some players can't effectively play real-time games but can play turn-based games. (Perhaps the player has lost the use of one or both hands, but still wants to play the game.)
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Zen_Mclovin: Hi guys,

Thanks for the comments!

Our devs and I talked about a lot of these inspirations for Operencia through various channels during the release of the game. We felt we talked about them so much, (even in our dev diary - https://youtu.be/ZfF0Zmb27dQ?t=63) that it was worth exploring more.

Of course, these videos serve promotional purposes, but we were like 'why not promote Operencia and give some value or interesting insights in return to whoever runs into them or the game? '

Hope you enjoyed these and thanks for taking the time to look at our guest piece and comment on it!!

Also a big shout out to GOG.com for having us.
I for one welcome more Blobbers to gog, thanks for taking the time to share your insight, but yeah, I'm loving the game myself! Here's to more blobbers becoming a resurrected genre like rogue lites, would love to see more blobber-lites!
Game looks good.
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MSRDGM: Which is why you're the only GOG forums user I ever respected XD

Speaking of: do you still disbelieve Oblivion is a CRPG? Yes, it's more action-oriented, but it can be a sub-genre of CRPG and still be a CRPG.
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dtgreene: I still consider being turn-based, or at least having action success being based on character rather than player skill, to be an essential genre-defining aspect of a game being an RPG, so I would still not classify it as such; it's an action game with RPG elements.

I could also point out accessibility concerns; some players can't effectively play real-time games but can play turn-based games. (Perhaps the player has lost the use of one or both hands, but still wants to play the game.)
The CRPG genre evolved, and the blending of genres meant that "action success" was replaced by "action effectiveness." Heck, if an attack is effectively negated, despite "hitting", is it really successful? It could even be argued that stats like Speed influence how likely you are to hit an opponent.

The action elements are, if anything, meant to increase visual immersion. While I disagree with it, some hold the opinion that Morrowind is unfun to play because you visually hit an opponent but do not in mechanical terms. Even in D&D, melee combat success chance is largely an abstraction, and one that - even if I find Morrowind fun and playable - isn't really necessary when considering the advancement of graphics and ability of computers to more "accurately" simulate combat. And that, I'd think, is more faithful to the genre's roots than whether you have a totally random chance to "hit" a target. Oblivion simply introduces its own abstractions that maintain the intent and function of RPG mechanics, even if it does not 100% adapt the D&D-style rules governing abstraction of hit chance.

Accessibility is important, but as you said: whether you like a game isn't relevant to if it's a CRPG. There are accessibility concerns even with turn-based CRPGs, and potentially with tabletop RPGs. While this does increase with a game like Oblivion, it's hardly a criteria.
Post edited October 14, 2020 by MSRDGM
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DubConqueror: I don't see a link to documentaries in the opening post, only links to games?
Now they are. "Watch in Youtube".