Posted June 10, 2020
I've not comes across this store before or its concept ... or even heard of them.
https://store.robotcache.com/#!/home
I was sent there via a free game entry at FreeGameFindings at Reddit.
The concept of the store, sure got me thinking though. You can also read about a take on the crypto currency aspect here.
On the face of it, great that your digital purchases could be resold, but looking beyond that immediate benefit, I wonder about the flow on effect in other areas. In particular, to a DRM-Free store like GOG.
One of the great aspects of DRM-Free, is that you get a real sense of ownership with your digital game purchases, unlike the DRM version with stores like Steam and Epic etc. But if you can sell your DRM games on, then all of a sudden your do get a big aspect of ownership coming to light. That in a sense, means DRM-Free is not quite so liberating ... at least for those who want to sell their games on ... something you can't do with DRM-Free legally, and any step in that direction is uncontrolled and therefor open to abuse ... DRM variants can get around that, because of the mandatory client involved.
Anyway, in case some of you were unaware, as I was, I thought I would bring this subject to your attention.
It is certainly interesting to speculate where it all could possibly lead, and on reflection, I am a little surprised that with the level of control over DRM games that require a client, that Steam etc aren't doing something like this officially. Sure, it would mean less new games being sold, but a percentage of takings for a resale would offset that somewhat. If you wanted to do something big to make your customers happy, this could be it.
And as an additional incentive, those who did sell their games, could at some point, be wanting to buy the game again ... maybe a few years down the track. So really, any loss of new game sales would be offset even more, by that kind of behavior. So they could see it as a good long term strategy.
https://store.robotcache.com/#!/home
I was sent there via a free game entry at FreeGameFindings at Reddit.
The concept of the store, sure got me thinking though. You can also read about a take on the crypto currency aspect here.
On the face of it, great that your digital purchases could be resold, but looking beyond that immediate benefit, I wonder about the flow on effect in other areas. In particular, to a DRM-Free store like GOG.
One of the great aspects of DRM-Free, is that you get a real sense of ownership with your digital game purchases, unlike the DRM version with stores like Steam and Epic etc. But if you can sell your DRM games on, then all of a sudden your do get a big aspect of ownership coming to light. That in a sense, means DRM-Free is not quite so liberating ... at least for those who want to sell their games on ... something you can't do with DRM-Free legally, and any step in that direction is uncontrolled and therefor open to abuse ... DRM variants can get around that, because of the mandatory client involved.
Anyway, in case some of you were unaware, as I was, I thought I would bring this subject to your attention.
It is certainly interesting to speculate where it all could possibly lead, and on reflection, I am a little surprised that with the level of control over DRM games that require a client, that Steam etc aren't doing something like this officially. Sure, it would mean less new games being sold, but a percentage of takings for a resale would offset that somewhat. If you wanted to do something big to make your customers happy, this could be it.
And as an additional incentive, those who did sell their games, could at some point, be wanting to buy the game again ... maybe a few years down the track. So really, any loss of new game sales would be offset even more, by that kind of behavior. So they could see it as a good long term strategy.
Post edited June 10, 2020 by Timboli