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UPDATE: The Final Round is over - here are the winners!

First of all congratulations — and thanks for helping make GOG.com reviews awesome! Winners were chosen by vote from the pool of eligible entries. We judged the merits of the review itself – the game and rating were not taken under consideration.

As befitting of a grand finale, this time around we have not one but three ROCCAT prizes to give out: a <span class="bold">ROCCAT Aluma</span> in-ear headset, a <span class="bold">ROCCAT Kova</span> mouse, and a <span class="bold">ROCCAT Hiro+</span> mousepad!


We'll be contacting the winners in order of placement to ask them which piece of gear they prefer.
Now onwards to the future owners of sweet stuff:

1st Winner<span class="bold">Shadow9001 on Deus Ex</span>

2st Winner<span class="bold">Leonard03 on Worms Armageddon</span>

3st Winner<span class="bold">SDX on Fallout 2</span>

Honorable Mentions – $9.99 GOG.com Game Code

<span class="bold">Ingsco85</span> on Victor Vran
<span class="bold">Galleguian</span> on Hatoful Boyfriend
<span class="bold">PIXZEL</span> on Dead Space

Thanks everyone for participating in our Review of the Month contests and a huge thank you to our good friends at ROCCAT for providing us with all these excellent pieces of gaming gear.

We'll be contacting the winners soon!



Original announcement
Together with our friends at ROCCAT we venture to encourage and reward the best reviews on GOG.com – so welcome to the final edition of our Review of the Month contest! As in last time around, eligible entries can be about ANY game in our catalog. That's right, you can write about any game you fancy, regardless of when they were released!

A proper Review Contest must go out with a bang, so for the final round we have not just one, but 3 pieces of sexy gaming gear up for grabs: a <span class="bold">ROCCAT Aluma</span> in-ear headset, a <span class="bold">ROCCAT Kova</span> gaming mouse, and a <span class="bold">ROCCAT Hiro+</span> mousepad.

Here's what you need to know:

Once you have posted your review, submit it for consideration by also quoting it in this thread.
Keep the review guidelines in mind. A good review can be both entertaining and informative, it can be brief or extensive. It doesn't need to be positive in its overall assessment of the game - as long as it's eloquent and fair (or hilarious), it has our attention.
Deadline for submissions is the end of October, and winners will be announced in early November. Remember that if you're not happy with the shape of a review you've already posted, you can always contact our support team to rectify that.
The best 3 reviews will win a sweet piece of gaming gear, courtesy of the good people at ROCCAT. Any runner-ups will receive honorable mentions and one $9.99 code each, to be redeemed at GOG.com.

Let's celebrate the reviews that hit the nail on the head — the most constructive, informative, or fun to read. Grab your keyboards and make some magic happen, GOGers!
Post edited November 23, 2016 by maladr0Id
Game: The Legend of Kyrandia (Book One)
[url=]https://www.gog.com/game/legend_of_kyrandia[/url]
Rating: 4/5 stars.

A mix of fun and frustration.

The Legend of Kyrandia (Book One) is the first in a trilogy of point and click adventure games developed by Westwood Studios, it was based on a text-adventure game for Major BBS.

The story, while simple and not particularly original, is coherent and enhanced by details like the charming locations and colorful characters. You play as Brandon, grandson of Kallak, in a quest to stop the evil jester Malcolm, who has broken free and is wreaking havoc all over Kyrandia. The game mechanics are simpler than those in graphic adventure games by LucasArts and Sierra On-Line, there are no verbs, no parser, just one-click interactions. The game is easy to control and navigate.

The inventory management has interesting mechanics. While you can’t carry many items at once, if your inventory is full, you can carry one extra item in your hand and navigate between rooms with it; you are also free to drop items anywhere (there’s a “room” limit) and they will remain where you left them until you come back to pick them up.
A lot of content was cut from this game during production (there are graphics, even animations, hidden in the game files), and some inventory items, probably left over from abandoned puzzles, have no function whatsoever. Most of these items are found by the end of the game.

An interesting addition to the GUI is Brandon’s amulet; you obtain it early in the game, then you have to activate four gems, each of which will have a magic effect, adding some needed variety in the puzzle solving mechanics.
The puzzles range from logical to nonsensical, some can be particularly aggravating, others, however, are rewarding and several are humorous. The difficulty also varies greatly, I wouldn’t say the game is very hard in general, but it’s not an easy ride.

There are plenty of ways to die in Kyrandia, if you’re not familiar with the game, you will probably die many times. Dying can be frustrating, especially if you forget to save often, but the animations are fun to watch.

More frustrating than the many possible deaths is the infamous maze... yes, there’s an ugly maze in this game and you can only map it through trial and error, dying over and over again. While some may find amusement in drawing a map and finding the way without anyone’s help (like we used to do back in ‘92), others will (justifiably so) find this part of the game irritating. This is, perhaps, the most criticized part in the whole Kyrandia trilogy.

However, if you don’t want to spend your time exploring and mapping the cave by yourself, don’t worry, there’s no need to waste precious time searching for a decent walkthrough; in the game goodies provided by GOG you’ll find a PDF file titled Official Guide, print page 55 and you’ll have a nice map of the maze… this guide will also help if you get stuck at any point.

The uglier side of this game, however, is the fact that you can get yourself into a state in which the game can’t be completed anymore… and you have no way to know if your chances have been ruined after you ate some apples (hint, hint) or forgot to bring an object with you and now you can’t go back and get it. Although not uncommon in games of that era, it’s still bad design and that’s the reason I don’t give this game a higher rating.

The brightest part of the game is its humor and magical atmosphere, the gorgeous backgrounds and the awesome music by composer Frank Klepacki.

The version sold at GOG is the fully voiced CD ROM edition. The voice acting is nice in general, some voices are better than others. The main character, Brandon, is voiced by Joseph D. Kucan, of Command & Conquer fame, and he does a great job. The audio quality for the voices, however, is not that good, it has a lot of noise. I’m not sure if the game was originally like that, or if it’s an issue with ScummVM (the emulator used to run the game in modern machines). The music, thankfully, sounds beautiful, without any noise or distortion. The game, at least in my personal experience, runs perfectly fine with ScummVM; I did a full playthrough of Kyrandia 1 and 2, and, at the time I’m writing this, I’m currently playing Kyrandia 3. The trilogy works great, like in the good old days.

The game comes with a few goodies:

*The Manual. This is a scan of the CD Rom booklet (instead of the better looking, full color, larger manual that came in the box). I would have preferred a higher resolution scan, but it is readable. It also comes in English, French and German.

*Avatar. This is a picture of Malcolm the Jester, from the art used as the game’s cover.

*Official Guide. This is included with all three games in the series. It’s a thorough book with hints, solutions, and maps. Almost 300 pages long, it covers all three games thoroughly. Definitely a great addition.

So, do I recommend this game? Of course! If you like those good old pixelated adventure games from the early 90’s, you’ll probably enjoy this one too. It may not be as good as the classics everyone remembers from those days, but some of us love this game just as much or even more!
Post edited October 24, 2016 by krugos2
Without further adieu, Ixamyakxim's totally fake review for a game I never played...

<span class="bold">Crysis!</span>

EA Wants to Sterilize Gamers With Black Magic!

While most are totally excited to see the new classic Crysis arrive on GoG, I must warn my fellow gamers! The insidious cabal of wizards secretly ruling EA have turned to the Dark Arts (TM) to nip the DRM free revolution in the bud by literally claiming rights to your children!

For those of you who still haven't been turned into CentIPads due to your rampant and mindless EULA agreement I must warn you, this is what you submit to, and I quote:

"You hereby waive any moral rights of paternity, publication, reputation, or attribution with respect to EA’s and other players’ use and enjoyment of such assets in connection"

That's right, EA will subsume your children, preventing you from passing on your love of DRM free games! That is, of course, assuming their black magic even allows you to continue to procreate!

Four Stars

The game is awesome by the way. But I had to knock off one star because I can't condone ancient Satanic contract magic.
My review of Deus Ex
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GOG.com: Make me feel like a God

Some games are about their story. Some games are about their gameplay. Deus Ex is about both. And sixteen years after its' release it is still a masterpiece.

There is a connection, a beautifully crafted link between the way you play Deus Ex and the way you experience its' intriguing world. A connection that so many games today still struggle to achieve. Warren Spector has built not only a place for you to play, but also to think, to breathe, to live in. Because the world of Deus Ex is very much alive. Be it in the sewers of Paris, the streets of New York, a marketplace of Hong Kong, or so many other locations, there is always something mysterious going on, some conspiracy waiting to be discovered.

And who are you, my dear player? You are J. C. Denton, the game changer, the revolution. The initials "JC" may not be really subtle, but they are very appropriate. Everyone is expecting something incredible from you. Some are anxious, some are afraid, but no one is indifferent. And they are right to feel like that, for the things you can do far exceed what anyone else can. Because you actually have choices.

You can be a super-soldier who walks into the battlefield without fear; you can be the sneaky assassin who kills his victims before they are even aware of his presence; you can be a pacifist who doesn't kill (nearly) anyone; or a sociopathic murderer. All these choices, and much more, are available. It all depends on how you're going to augment yourself, what skills you will be good at and what weapons and equipment you will carry. Everything is a choice. You can even choose to feed the hungry children, if you believe in karma. I know I do.

The title of the game refers to a common expression, "Deus Ex Machina", which means "God as a Machine". It lacks the machine part, though, because God here isn't inside the machine, is inside you. And in the end you shall walk the Earth like one.

What kind of God will you be? It's up to you.
Fez - 5 stars - Platformer with twists, lots of twists

As you ponder Fez, please stop looking at the cover art, somehow this game with award winning art has an awful representative store picture. Look at any screenshot and understand you are beholding pixel art done exceedingly well, there is a lot of of expression in those pixels.

More importantly to me than the visuals is the gameplay, which is quite simply, a joy. The game is built on a simple premise, you are a 2-D character awakened to a 3-D world, you are endlessly altering the landscape by twisting it 90 degrees at a time to find the previously concealed path of progression.
I like story in my games, and while I imagine there is a story, it doesn't come easy. You are blasted with text by a floating cube but the text isn't made of letters, it isn't any recognizable alphabet, it actually reminds me a lot of Tetris pieces. If you observe closely the characters repeat, there is a code, if you care to decipher it, if you can find the in-game clue(s?) to help you see further, see deeper, past a surface image and into another plane.
(I would encourage you to resist the urge to immediately ask Google for the answers, but if you're 15 hours in and have a gaming backlog to get to then go for it.)

I love this game because it made me physically redraw the shapes of its alphabet on paper, with a pen, as I tried to decode it. I haven't even unraveled everything in this game yet, and might never, but it feels like it is there as a challenge. This game was built with a lot of passion and it is fun to play and beautiful to experience.
But of course, it had to be done. I've reviewed realMyst.


A fantastic game, but why the repeats?

Ah, Myst...the holy grail for adventure gamers everywhere. The game that had no hand-holding whatsoever, plopped you down in the middle of nowhere, and left you to figure out everything on your own. Whether you're returning to Myst Island once more or beginning your adventure for the first time, the game is truly a treat for any fan of intelligent puzzles and mysterious worlds.

So you look around online to see what you can find of it, but lo and behold, there's 4 different versions of the same game! At this point, you're probably looking at each one and trying to figure out what the differences are. The answer is simpler than it first appears.

The original Myst was released in 1993. It could be navigated by clicking through a series of static screens.
Myst: Masterpiece Edition was released in 2000 with the same gameplay but also better graphics and sound along with a remastered score.
realMyst 6 months later, with free-roaming gameplay rather than clicking through pre-rendered stills. It also added weather effects, 3D graphics, and an additional age known as Rime which acts as somewhat of a prelude to Riven.
Some genius got the idea to combine the prettiness of the Masterpiece Edition with the 3D graphics of realMyst, and thus realMyst: Masterpiece Edition was released in 2014. This edition was overhauled in a v2.0 update to look even better and fix a few bugs in 2015.

As far as realMyst goes, this is the version of Myst I started with, and I greatly enjoyed it. I like the idea of being able to freely-roam much better than static screens since it gives me the opportunity to look at every puzzle from all angles The navigation in the original was a bit annoying in comparison. I would recommend that you go for realMyst: Masterpiece Edition, however, as that one is the slickest version to date in terms of look and feel.
Also, if you really like the story, there's a series of books based on the games as well, which the creators contributed to the writing of!
But what about previous contest honorable mentions? :D
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XYCat: But what about previous contest honorable mentions? :D
I'm sure it's archived somewhere...
Yay!


Edit: "2st"?
Post edited November 22, 2016 by Leonard03
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XYCat: But what about previous contest honorable mentions? :D
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rtcvb32: I'm sure it's archived somewhere...
Yeah definitely, but what about their prize? :D
Congratulations to the winners and honorable mentions! :)
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GOG.com: We'll be contacting the winners soon!
You have a weird definition of a word "soon" ;) I got an honorable mentioned two editions ago and still got nothing, the same for others who won that time. So can we expect anything... soon? ;P
Some of these reviews really made me interested in the games they were reviewing. Job well done, all! :)
Wow, that is awesome!! Thank you for choosing my review :D
Yay! Congrats to ALL the winners - including GOG.COM for actually announcing some results. This is one recent trend which I would like to see continue :)
Yup ... We've been talking about this for several months now, with dozens of forum posts in this very topic. It's starting to be seriously annoying to see GOG so silent on the question, since the "coming soon!" announcement which was like three months ago or something. Could we at least get an explanation? Is it a technical problem? Was the subject dropped shamelessly (if that's the case, I want to at least know about it)?

Did any of the previous winners/honorable mentions write to the staff? I didn't yet ...