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paladin181: This site is so unfriendly on cell phone. Can't read the dates without zooming in a LOT. Stupid necro posts.
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PookaMustard: Yep, try the Experimental forum color scheme as HunchBluntley said. I was surprised to see how it looks on the phone. The new post page is still same old, but man it'll hit different whenever we Forum Mafia players get around to playing a new game.
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serpantino: I foolishly thought that after more than a decade they might have made some progress but nope! It seems the only thing they were capable of doing was remove the down vote button.
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PookaMustard: To be fair, I'm VERY THANKFUL they removed the down vote button. The fact they were able to do something about the forums at all was fantastic.

If you feel like it, you can try asking a blue to remove any posts you want gone, not that it'll undo the post-necro activity though.
I am too because I remember how widely it was abused by muppets with their bot & alt accounts to try & hide people's posts from everyone just because they had different view. It still looks messy as hell though,
I half suspect that if I were to inspect the css the downvote would still be there they've just put display: hidden or none on it.
Deleting posts can be an abuse too, as it can really screw with context sometimes, and perhaps cause misunderstandings about who was being replied to.

At least with an edited post, one can see there used to be something, even if all relevant text has been wiped.

And if you get quoted, deleting your post is almost meaningless.
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huppumies: Is there any other industry that hates its customers with such an irrational and fiery passion as the games industry?
Probably not!

But then again, is there any other industry where so many of its consumers STEAL their products (AKA piracy) and then complain about the company wanting to protect it?

I hate draconian licensing policies and DRM that treats me, a faithful, paying customer like a thief. But, for that, I not only blame the companies. I also blame the damn thieves of this world who are only and continually growing in numbers.

I'm afraid we'll always be stuck with the status quo, or even worse if the courts are paid off to side more and more with the customer-hating industries.
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Tallima: I'm with Bethesda on this one. Even if he didn't open the package, it's still not new. That would be like new. He owned it already. ...
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Trilarion: Ah, okay. So you argue instead of "new" he should have described it as "unused" which better describes the not having opened the package yet state. If paying attention to intricate details is the price for selling unused, used, not new, not old either games and Bethesda not sueing anyone, that's fine.

The goal should be that the law is satisfied without legal departments of companies descending on single people.
I believe that the law should be the same as it is with all other IP property, such as books, audio CDs, etc. Once the original owner decides they no longer want the product, the original owner has the right to resell the media, digital or otherwise. If our ridiculously convoluted legal systems would get some back-bone and citizen-minded dedication, they'd declare decisively and conclusively the right to resell even games. The darn greedy game publishers are too rapacious to accept the fact that there will always be people who will be willing to buy new at full price along with those who will NEVER pay full price and will either never be a customer or get the IP via another method. Overly aggressive piracy protections and legal threats against resellers will never lead to better sales. CDProjeck Red seems to be the only publisher who understands that and respects their client base.
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EastTNGamer: I believe that the law should be the same as it is with all other IP property, such as books, audio CDs, etc.
Any reselling would have to occur via an approved reseller, who would also get a cut, just to ensure that the digital product wasn't sold by the same person more than once.

If that didn't occur, then you would just be giving a license to some folk to continually make money, on something they no longer have a legal right to.

Thus it would be a tricky and complex endeavor to keep tabs of. So while I agree in principle, as I am sure do many others, it is fraught with difficulties.

Just follow the logic of all that would be required. And of course, I am ignoring the fact, that the original owner might do the wrong thing and keep a copy for themselves. For starters, if it was a GOG game, GOG would have to be the reseller, so that there was a record and it can be removed from the original account and transferred to another. GOG would of course need to get a cut, for their time and effort etc.

And while GOG might be prepared to trust, because naturally they are getting some value from their cut, the DEV and PUB of the game, would be needing to trust too, and that is likely where any difficulties would lie.

And unlike a physical product, where you get degradation over time, no such thing occurs when digital.

So keep following the logic.

If me and 9 mates, created some kind of purchase group, where one copy of each game is bought, and then sold on to each member in turn, for a very low sum, that could equate to 10 gamers getting the game for next to nothing. The only overhead, would be the cut to the reseller. So GOG would need to dictate the reselling cost, and of course the DEV and PUB would want a significant cut of that too, or they would be losing out on sales.

And following the logic further still.

Once it became known you were allowed to resell a digital product, then you would be relying on folk knowing all the ins and outs of the legal aspects, and continually remembering such. For example, who they are allowed to buy a resale product from. You couldn't just trust anyone who wanted to sell such a product to you. There would need to be some way to get proofs or you would have wrong doers essentially printing money ... and so think about the full ramifications of that, beyond the digital product in question.

And there is much more of course.

Really the only acceptable approach, would be at an approved cost and via an acceptable reseller. That approved cost might not be the current price, especially if that is high, but equally it would not likely be at a deep discount price either. So if the original owner got it for a deep discount, then potentially they would be making a profit on a resale.

The more you dig, the more complex it all becomes. And that is no doubt why current lawmakers are struggling with the issue.
Post edited December 07, 2024 by Timboli
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EastTNGamer: But then again, is there any other industry where so many of its consumers STEAL their products (AKA piracy) and then complain about the company wanting to protect it?
I disagree, this is just lame, no offense.

For me, I blame customers for buying games with DRM and supporting ecosystems based on lock-in first, then the companies second. Without pirates you'd still get DRM because publishers/developers are in bed with the very idea of "control."
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PookaMustard: I disagree, this is just lame, no offense.

For me, I blame customers for buying games with DRM and supporting ecosystems based on lock-in first, then the companies second. Without pirates you'd still get DRM because publishers/developers are in bed with the very idea of "control."
Not just control, but FOMO. Who knows! You might miss the skin that's nearly identical to the generic gun skin, but now it has a single green pixel on it! Hurry now, gamble and win!