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I kinda hate streaming, due to how company want to implement it, but IMO if it were just an extra option it would be ok.

Let's imagine for a moment that Gog had the money, the infrastructure, the staff, the clients and the catalog size able to justify such feature (it doesn't)... they could offer for each title:
- galaxy download & install (the current mainstream method)
- standalone download (mandatory feature, the usual pure ownership)
- galaxy game streaming (optional, requires ownership, maybe it would need an extra fee or subscription)

Or even allow a generic subscription, if it were just a clear secondary option (so no games would ever be stream-only):
- galaxy catalog streaming (optional, no ownership, basically voluntary renting games)

Hypothetical example aside, this will never happen anyway, at least for the foreseeable future.
Post edited September 13, 2020 by phaolo
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jhAtgog: If nvidia switched off their service i still would have the game on Gog. Same happens if your rig breaks - where is the difference?

The internet is surely not there to remove my/your freedoms - we are currently using the internet to communicate with each other right now, and also use Gog as a platform for getting DRM free games - copy-protection existed way before the internet became open for most people - i have fond memories of exchanging cracked floppies with games with my school-comrades way back in the 80s. The internet is more or less what you make of it for yourself.

And of course Nvidia isn't doing this for the good of the people, and neither is Gog. That is really not a strong argument against either of them.

Concentration and monopolization is also not a problem the internet introduced to human kind, i would say it is more an effect of unregulated capitalism.

i get your argument and your hesitation and the fear that this platform might change for something worse which is definitely not unlikely, considering how business develops. But refusing any change, even the positive one is not really a strategy i would prefer.
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LiquidOxygen80: You're being highly naive. I see the potential for cloud gaming to offload some localized hardware issues, and possibly allow things like larger gamespaces, etc, but I feel you're being optimistically disingenuous. Where there is money to be made, it will, and if things like Now haven't been monetized yet, it will be, once the "right" people feel like there's money they're throwing away. I also don't believe that things like 1 time installations or unique hardware model profiles won't eventually become a thing to restrict unlimited streaming, especially by publishers who may feel like people could be sharing their games without paying.

It's not a question of if, it's a question of when, which ultimately isn't up to GOG or Nvidia, as ultimately, the people who will decide will be the owners of the IP, not the distributors. All it takes it one to start setting precedence, and the rest will follow suit, and that includes the eventual usage of streaming to deny consumer rights, which would then make it a DRM issue, in a way that's no different to how music services.

No change in gaming technology has been positive for years now.
If you disagree with me that's fine, there is no need to get personal. :)

Yes this is a business, yes companies will try to make the most money possible out of any opportunity, yes this will happen. It will happen anyways whether i agree with it or not. My only option is to make to most out of the development for me and try to define ways of using technology in a ways that suits me.

In your theory of things always worsening and precedence cases defining future development without any alternative, something like Gog would never had happened, still the platform exists and we use it. This is also only working because there seems to be a business case for it - at least some people want DRM free games and are willing to pay for it and this causes enough weight to keep this platform alive.
Post edited September 13, 2020 by jhAtgog
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Fender_178: How many users would actually use it? Based on what I have seen and read that majority of users don't like cloud gaming because they can't control their games when you can and can't play if their Internet connection goes down. It is pretty much like physical vs digital releases because there are users who prefer physical vs digital. Also something like Stadia for example is a piss poor version because you have to repurchase a game or games that you probably more than likely own. I never said that others who like this sort of thing to enjoy it whatever makes them happy is what counts. I think it is correct of me to say it will take a while before cloud gaming could be come the standard no matter who far it has come. Also Developers/Game Studios have removed games from the service (Geforce Now) due to licensing. I do see the potential of cloud based gaming for those who can't upgrade their systems.
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jhAtgog: I really can't tell you how many users would use it and I assume you can't either, and what would the numbers change about "DRM-free or not"?
I would never deny that cloud gaming/streaming however you might call it doesn't have it's downsides: if you have no connection, your virtual hardware would be unavailable, and the problem of privacy breaches is also pretty grim. It is a tradeoff for people who cannot afford a high-end rig or use a system, the game doesn't run on, but the Geforce-Client does (like a Mac for example) nothing more.

i wouldn't agree with your statement that this (streaming on Geforce Now) is like physical vs. digital releases - your rights on the software are completely untouched here, it is the hardware your are renting, the software stays the same as before - your bought it on Gog, you keep it on Gog - no difference.

Stadia on the other hand is completely different and an extremely bad choice for customers, i totally agree.
Yeah I could have worded my statement regarding Geforce Now being like Physical and Digital releases that isn't what I meant. What I meant in that statement was there are users who prefer physical releases over digital because they want to know that they can still play their games 5-10 even 20 years down the road as long as their hardware worked. Digital could suffer a similar fate as could gaming as if the service goes away and so do your games that applies to Stadia more than Geforce Now because with Geforce Now they have a database based on the games they have access to/installed on to their servers that you can search for based on what you have in your libraries whether from Steam, Epic etc. That is what I meant by that. Yeah I also can't tell on how many users will use any cloud based service that comes along in the future. I know with Geforce Now they have messed up which alienated users because the Game Studios removed their games form the service. And Stadia with their broken promises.
Post edited September 13, 2020 by Fender_178
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phaolo: I kinda hate streaming, due to how company want to implement it, but IMO if it were just an extra option it would be ok.
Yeah, there's nothing wrong with nvidia being able to use your GOG account to know what they can stream for you. It's just added functionality for what you already own. Yes, the more people who have access to streaming the more people switch to streaming, but that's their fault and not GOG's or nvidia's.

A subscription and streaming future is coming to games eventually, the only question is how long it takes.