Posted November 12, 2015
I think most of us have different ideas of what makes side-missions boring and games "too" repetitive.
What I think of as 'too repetitive' others might not and vice versa.
Examples of games where I've enjoyed the repetitiveness:
Isenwald, Xenonauts, Dead State, Mad Max, Red Faction Guerrilla, Just Cause 2, Mass Effect...just to name a few.
Basically:
* isometric and tactical stuff
* any kind of racing
* extreme violence and destruction
* what I consider to be interesting and immersive game-worlds (Mass Effect)
My suggestion is that if you enjoy the game mechanics or the result of it, or the settings of the game, it is less likely to feel repetitive for you. It sounds intuitive enough but is a point I feel is often missed in the discussion on games.
Especially since media and critics tend to look at games from the same perspective regarding what is a repetitive game or not, so the notion of them representing consumer interest is highly limited in scope.
What I think of as 'too repetitive' others might not and vice versa.
Examples of games where I've enjoyed the repetitiveness:
Isenwald, Xenonauts, Dead State, Mad Max, Red Faction Guerrilla, Just Cause 2, Mass Effect...just to name a few.
Basically:
* isometric and tactical stuff
* any kind of racing
* extreme violence and destruction
* what I consider to be interesting and immersive game-worlds (Mass Effect)
My suggestion is that if you enjoy the game mechanics or the result of it, or the settings of the game, it is less likely to feel repetitive for you. It sounds intuitive enough but is a point I feel is often missed in the discussion on games.
Especially since media and critics tend to look at games from the same perspective regarding what is a repetitive game or not, so the notion of them representing consumer interest is highly limited in scope.