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XEL is a 3D action-adventure set in a sci-fi fantasy setting. You play as Reid, shipwrecked on the strange world of XEL. Without any recollection of her former life, it is up to you to unravel her past and connection to this new world. Ready your sword and shield as you explore the overworld of XEL and dive into imposing dungeons full of unforeseen threats and challenging puzzles.

Now, its Breaking Time DLC is available on GOG with a -10% launch discount which lasts until April 28th, 9 AM UTC.

This installment presents a new chapter of Reid’s story and picks up right after the dramatic conclusion of the base game. Prepare to travel back in time, meet old friends, make new ones and change the future.

And if you want to grab both the base game and its DLC in one package, feel free to do so with XEL - Complete Edition, now also available on GOG.
...shouldn't there be a version that contains not only the DLC but ALSO the soundtrack from the previous "complete edition"?
If it lacks the deluxe content, then it's not "complete".
Looking at the reviews of the base game, why is a DLC being accepted before the game-breaking bugs are fixed?

If the answer to the first question is "because the bugs are now fixed in version 1.0.6, which was published on Steam on Jan 30th", why did it take the developer until today to update the Gog version, with the previous upload being in September 2022?
Are you sure it's complete edition? ;)
Post edited April 21, 2023 by erbello
It looks like an interesting game.
Reminding me a bit of Hob.
It's a pity to have some bugs but it may be that everything will be corrected in future updates.
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octalot: Looking at the reviews of the base game, why is a DLC being accepted before the game-breaking bugs are fixed?

If the answer to the first question is "because the bugs are now fixed in version 1.0.6, which was published on Steam on Jan 30th", why did it take the developer until today to update the Gog version, with the previous upload being in September 2022?
The reviews for this game seem to be truly abysmal. I'm sorry to hear that this is due to bugs as opposed to game design choices. The former seems like such a preventable problem.