skirtish: Not sure if you're aware, DRM-free mutiplayer isn't impossible and indeed this game offers it. Epic Online Services is only required for cross-platform play, while "non-crossplay multiplayer is available using direct IP connection."
Thanks for pointing that out! :D
And oh yeah, I know DRM-free MP is possible. XD I realize now I didn't make it very clear in my post. I was trying to condense a big idea into a couple of sentences.
If you'd like to hear me elaborate:
What I was trying to get at is beyond just the scope of this game, and the issue of DRM-free MP in general. Like how most companies can't be bothered (or can't afford) hosting their own servers, or allowing users to set them up themselves, and all the other ways that MP could be done without dependency on a single platform. Direct IP is one option, of course. But I was also talking about games that need more than just direct IP (like ones that need persisting servers), yet aren't platform-locked.
Which is why Steam reigned supreme for so long on PC. They provided a neat and very easy to use package that provides MP matchmaking... At the cost of disallowing non-Steam users from connecting. (Of course, the devs are free to put in the legwork and provide alternatives that aren't store-locked, but most don't)
That's why I said it's “like wishing for the impossible.” It's a lot of work for the devs, and of course they're going to go for the easiest option, even if that locks out certain populations of their customers.
And so I'd been waiting for GOG/anyone to step up and provide tools that are *just as easy to use* as Steam's - but without the bullshit store locking. I guess it was too far out of GOG's scope or budget to do so.
Now Epic is providing most of what I was hoping for, and honestly I'd rather take that over Steam's continuing near-monopoly, or all the other store-locked services out there. PC is PC, it should never have become as fragmented as it is. Cross-store and cross-platform for the win. :D