Curtainferno: Well, normally in shmups, most of the challenge comes from dodging stuff, but I didn't see anything even remotely challenging to dodge in the trailer video, nor in the "First 25 waves and boss fight" video I found just now on YouTube. So then, I thought maybe the challenge comes from some scoring mechanic, perhaps involving shooting blocks in a certain way. But then, I see no cumulative score counter on screen. Rather, I just see little numbers briefly popping up each time the player destroys a block.
So then, could you explain where the challenge in this game comes from, or link me a video that demonstrates it better than the trailer does? And what exactly is the "literal challenges system" you mention?
And you mention there are several game modes, but what exactly are those modes?
Now, I probably should have mentioned in my previous post, I do think referring to it as "baby's first gamemaker shmup" is a bit much, at least on the dev side, yeah? The game looks quite competently constructed, even if I don't yet understand the gameplay design.
SpalatoBros: The reason we mention Space Invaders and Galaga is they are known by most people,
Curtainferno: Ah, understandable enough, I suppose.
Thanks for coming and posting here! That's always very much appreciated.
I'm actually kinda hoping you can sell me on this game. I'm hoping it's actually quite fun and engaging, and maybe the trailer just doesn't do a very good job of conveying that.
So between what you see on Youtube and the actual game on GOG, there have been some updates specifically for the Steam and GOG version.
There is a score counter on the screen, you just don't see it in the trailer. But there is more UI showing your score, your score chain, your current abiltiies/powerups etc.
The challenges system at the moment has about 40 challenges and you can see them in the pause menu/main menu of the game. These give you more XP to unlock perks and abilities.
Now, believe it or not I don't play shmup games regularly, so I don't really know about what is happening with GOG and shmup games on the platform. I only really know of 1 or 2 other games which I feel are more polished than mine, but its 100x more confusing to play them compared to Wavecade.
Do you think some shmup games don't get selected to be on GOG because they're usually portrait oriented and wastes a significant portion of the screen? Or maybe it's just that 8-bit aesthetic which might be it.
I have a pretty good reputation when it comes to replying to forums in the community, I am quite active on the TouchArcade forums for the same game on iOS. Also quite active on Discord if you want to share more of a discussion and hear from other players.
Now game modes, we have:
- Arcade: The standard game mode with normal rules.
- Fast track: Like arcade but the speed of the game gets more quicker than Arcade mode does.
- No blocks shall pass: The game ends when any block passes below the screen.
- Armor mode: All blocks need more hits to have them explode.
- One hit KO: You only ever have 1 life in the game with arcade rules.
- Quick game: 2 minutes to get as many points as possible.
- Custom: You can create your own rule set based on options regarding time/powerups/block types/bonus waves and more.
Let me know if you like to know what else Wavecade has to offer.