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Rolling in the deep.

Unworthy is now available, DRM-free on GOG.com.
A lone warrior rises from the grave only to find himself in a desolate world tangled in sin and pervading filth. On his enigmatic quest he will face foul creatures and brutal bosses which will test his cunning, reflexes and patience but also help him hone his skills and grow ever stronger. Dodge, swing, die, rise and remember: the only way to conquer the nightmares is to stop dreaming.

Get the haunting Soundtrack for your collection.
Looks uninspired. I'll pass.
Dead Cells x Limbo?

Intriguing, good luck to them!
Hey, how come Aztez never ended up on gog?

Now that's a game with fun combat that avoided this game's problem of the character blending in with the enemies.

https://www.gog.com/wishlist/games/aztez
Post edited May 30, 2018 by MischiefMaker
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NuffCatnip: Looks uninspired.
Indeed. I've never been a fan of minimalist art styles.
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pbaggers: Looks kind of like a less-impressive rip off of this Amiga game from 1991.

https://www.youtube.com/watch?v=lgIKO8uG6lo

Bonus points I guess for not including the phrase "inspired by Dark Souls" in store page blurb. Guess the devs assumed people would be smart enough to figure that out on their own.
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CharlesGrey: Hey, that Amiga game looks really cool! When you consider the age of those games, and the fact that the devs back then had much more limited tools and hardware power, it puts many modern Indie devs to shame.
Yeah. I know. I learned about Blade Warrior pretty recently, and had to bring it up when this came up on the newsfeed. It's kind of funny to me that the best experimental 2D demake of Dark Souls came out exactly 20 years before Dark Souls itself.

To be honest, I think I might now be more sick of D-list indie games ripping off Dark Souls than being yet another goddamned roguelite. Being inspired by Dark Souls' gameplay is okay. Aside from a few personal issues of mine, I think Dark Souls has pretty good gameplay that is worth imitating.

It's just that when you also copy Dark Souls' bleak medieval fantasy world, with the exact same tone, same themes, plot elements and imagery - albeit recreated with less effort or artistic talent (for example, Salt and Sanctuary, which I think looks like Dark Souls only as doodled in the notebook of an emo teen who really likes Invader Zim) - that I feel like you have nothing to offer me. It's almost like those cringey, wannabe-anime OEL visual novels from tumblr and 4chan that I complained about in another release thread.

EDIT: Maybe I'm being too harsh. This game doesn't look bad, and almost certainly plays better than Blade Warrior (which, as with 90% of Amiga titles, looks and sounds beautiful but probably plays like utter garbage). I just wish the person who made this (I believe it's one guy from the company name) put more of his own voice into it besides "Hey guys, I really like Dark Souls".

I'm not asking for every indie game ever made to be a Gone Home-esque walking simulator themed around the author's own neuroses. I'd probably dislike that just as much. Just something that feels like yours, you know?
Post edited May 30, 2018 by pbaggers
Looks like it had the budget of a potato.
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pbaggers: I'm not asking for every indie game ever made to be a Gone Home-esque walking simulator themed around the author's own neuroses. I'd probably dislike that just as much. Just something that feels like yours, you know?
Heck, just some color would go a long way to helping this game appeal.
Kinda looks like a black and white Momodora with a bit of Last Door graphics.
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NuffCatnip: Looks uninspired.
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Mr.Mumbles: Indeed. I've never been a fan of minimalist art styles.
Eh, the "all-silhouettes" style can work when it's done well. I think Limbo is still a gorgeous game, and the Amiga title Blade Warrior proves that with real skill and effort, you can totally mix together silhouettes and pixel art to create a vivid and atmospheric dark fantasy world.

The art here though (like a lot of "pixel art" in modern indie games) just feels to me like programmer art that is desperately trying to pass itself off as being stylish. If this is the author's first game, then that's acceptable - but if that happens to be the case, then why are you trying to sell it for $15?
Post edited May 30, 2018 by pbaggers
low rated
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NuffCatnip: Looks uninspired.
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Mr.Mumbles: Indeed. I've never been a fan of minimalist art styles.
"Minimalist art style", lel, it's cheap art style. Some nobody who spent a weekend on photoshop and expects to be paid for it.
Post edited May 30, 2018 by Crosmando
Sort of black n white Slain? Mmm. I will probably play this.
It sure looks interesting, but would like, that the pixel density is a bit higher ;)
i like the way this looks but that save file nonsense is a 100% dealbreaker for me.
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fortune_p_dawg: i like the way this looks but that save file nonsense is a 100% dealbreaker for me.
Yeah... probably some kockamayme "keep the game pure hard" scheme to "prevent" save game sharing and unlocking of stuff?

Or maybe it's coded in something weird (Adobe Air?) that doesn't let it persist saves to disk independently?

In any case, it needs-a-fixing.
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Breja: I have to say, that's a very appropriate title.
Exactly my thoughts. The game looks somewhat interesting and if it were a browser game on itch, I would play it. But it's unworthy of the price they are asking.

It is interesting in concept and setting, but unfortunately they decided to throw in some artificial problems:
- mushy graphics. Yes, black-and-white graphics can be stylish. But these graphics just look cheap. Your sprite is just one shadow among countless others, hard to distinguish from background and enemies. Look at Limbo for black-and-white graphics done right. This game, however, looks like an attempt at 'hey, let's be totally retro, then we don't have to invest time or effort into graphics'.
- regional pricing. Not only are they asking a high price for a low-budget indie game, they also ask even more from European customers. Nope. I'm not going to feed that greed.
- high price for soundtrack. Soundtrack for 10$? Really? That's ridiculous.
- artificial 'hardcore'. Yea, I get it. Dying is "fun" and allowing free saving would force the devs to actually do some balancing. Much easier to skip balancing and just call it 'hardcore'.

In summary to me it looks like a good concept, ruined by lazy game design.