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Travel between dimensions and reconstruct the shattered Multiverse in an action RPG driven by intense real-time combat. Undungeon is now available on GOG.COM along with a 10% discount that will last until 25th November 2021, 6 PM UTC!

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Well, this title has finally been published. I'm going to wait to see the owner reviews on GOG before I buy.
Thanks, GOG!
Like the style. Reminds me of Halfway.

Wishlisted.
high rated
Just putting this info here for people who might decide to buy Undungeon on a whim and may not be aware of some things (since the devs don’t post on the GOG forums at all):

This game has had a rocky development history, it’s been delayed for years and the devs have scaled it down quite a bit from the original project pitch on Kickstarter. They’ve argued that they would rather focus their limited resources on releasing a properly polished but smaller game instead of going with their original vision and risk releasing a bigger but crappier game.
This does make sense for a small developer’s first (?) release, but it also means a lot of things have changed and much of the information you can find about the game on the internet likely no longer reflects what the game actually is at release. Some examples include:

1. The devs had planned to have 7 playable characters (“Heralds”) in the game, but they scrapped 5 of them entirely. Since the pre-release info seems to suggest that all 7 of these were kinda integral to the plot, I would ASSUME that this MIGHT have also necessitated extensive story re-writes (this is just conjecture on my part, though).
2. Stretch goals for character-specific quest lines intended to flesh out the backstories of the playable characters were successfully funded on Kickstarter but this content got cut from the final release as well.
3. Undungeon was originally intended to be a procedurally generated roguelike/roguelite game, but this was changed during development. According to the info we have, the game is not a roguelike/roguelite in its current state but more of a top-down action RPG without any (?) procedural generation.
4. The game does not have Linux or Mac support at release, despite the Kickstarter campaign saying they would include builds for those operating systems. No idea if Mac and Linux will receive builds down the line (and whether those will make their way to GOG, for that matter).
5. The Undungeon devs have stated that they MIGHT be able to add some cut content back into the game in the future, IF it sells well. As usual, this comes with the caveat that many devs end up abandoning their GOG builds at some point, so we can only hope that future updates or DLCs re-introducing cut content will also come here. By the way: The game is published by tinyBuild and they have a bit of a spotty track record when it comes to updating their GOG builds.
6. As is so often the case, the GOG release is missing the separately purchasable artbook and soundtrack DLCs available on Steam and the devs have confirmed that they have no intention of releasing them here. Those DLCs aren’t gameplay-relevant, of course, but it’s still a shame, I think.

I have not played the finished game yet, so it might still end up being good for all I know, but given all of these changes and the cut content I strongly suggest waiting for some reviews before you consider buying the game – and I mean RELIABLE reviews that look beyond just the first few hours and also examine the endgame portions of the game. I think we’ve all played severely delayed games before, which end up falling apart at the seams after a few hours because the devs/publishers scaled them down and rushed them out just to get SOME kind of return on their investment.
Post edited November 18, 2021 by Exsurgent
The game looks cool, though the name is a little unfortunate I find ><.

I'll wait for reviews.
Finally!
Instabuy, been waiting for this one for a long time :)
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Exsurgent: 1. The devs had planned to have 7 playable characters (“Heralds”) in the game, but they scrapped 5 of them entirely. Since the pre-release info seems to suggest that all 7 of these were kinda integral to the plot, I would ASSUME that this MIGHT have also necessitated extensive story re-writes (this is just conjecture on my part, though).
This particular point is horrible, I remembered this game from its kickstarter, and while the style has remained fantastic, these cuts are drastic. Added to the fact that, for a change, they didn't implement Galaxy Achievements like they seemed to want to do until now, it makes for a pretty disappointing launch.
I see the primitive graphics in the trailer and then I see the minimum graphics card requirement is a GTX 960 with a 1060 recommended. Reconciling those two facts is difficult, but this is hardly the only release where the gap between functionality and hardware requirements is large.
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Exsurgent: 6. As is so often the case, the GOG release is missing the separately purchasable artbook and soundtrack DLCs available on Steam and the devs have confirmed that they have no intention of releasing them here. Those DLCs aren’t gameplay-relevant, of course, but it’s still a shame, I think.
Everything you wrote about is concerning, but the point I highlighted is the one that annoys me the most.
Why did the developers release anything in a store, if they have no intention of respecting the potential customers they might have in that store by giving people the opportunity to buy everything they have to offer in other stores?
This is something I really cannot understand.

Thank you for your post, by the way. It was very well made and helpful.
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Exsurgent: .
6. As is so often the case, the GOG release is missing the separately purchasable artbook and soundtrack DLCs available on Steam and the devs have confirmed that they have no intention of releasing them here. Those DLCs aren’t gameplay-relevant, of course, but it’s still a shame, I think.
You must be joking - and what reason did they offer?
I am disappointed, to say at least.

By your description in general, this game seems very butchered.
Post edited November 18, 2021 by Tarhiel
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DarkBattler: Why did the developers release anything in a store, if they have no intention of respecting the potential customers they might have in that store by giving people the opportunity to buy everything they have to offer in other stores?
This is something I really cannot understand.
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Tarhiel: You must be joking - and what reason did they offer?
I am disappointed, to say at least.
Artbooks and soundtracks often don't get to smaller stores like GOG because of legal reasons. Basically, either the artists involved in the music and artworks may have chosen they only want their stuff on the largest store on the market or they didn't come to an agreement with GOG (I believe GOG has to negotiate with the artists directly, in addition to negotiating with the publisher to release the main game here). Seeing as the EGS also doesn't have those DLCs, I think this one might be on the artists not wanting their stuff on GOG.
I wish we could ignore titles, as Exsurgent already mentioned. some aspects/features were cut or changed. Content goals that were met got removed, pretty scummy.

From Steam:

Considering the developer promised several pieces of in-game content as part of certain reward tiers on Kickstarter, and without any information or explanation they won't be delivering them, despite the fact they charged people for it, good luck waiting for those "possible" content updates.

Call me cynic, but a developer who, at launch, is already reneging on delivering rewards to people who helped fund the game, with no explanations, or offers of replacement rewards, doesn't strike me as a very reliable, trustworthy team.
And this is the answer of one of the devs:

The game had to be completely redone from scratch. It was a choice: cancel it or finish it. We chose the first option. We hate the fact that we had to underdeliver, especially considering the fact that a lot of promises were made, but it was the only way for Undungeon to survive.
Post edited November 18, 2021 by NuffCatnip
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DarkBattler: Why did the developers release anything in a store, if they have no intention of respecting the potential customers they might have in that store by giving people the opportunity to buy everything they have to offer in other stores?
This is something I really cannot understand.
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Exsurgent:
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Tarhiel: You must be joking - and what reason did they offer?
I am disappointed, to say at least.
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Exsurgent: Artbooks and soundtracks often don't get to smaller stores like GOG because of legal reasons. Basically, either the artists involved in the music and artworks may have chosen they only want their stuff on the largest store on the market or they didn't come to an agreement with GOG (I believe GOG has to negotiate with the artists directly, in addition to negotiating with the publisher to release the main game here). Seeing as the EGS also doesn't have those DLCs, I think this one might be on the artists not wanting their stuff on GOG.
That´s pretty stupid reason, if you ask me - basically, they refusing my money (and everybody else´s here), as I won´t buy it elsewhere + I want to have everything under one roof, not buying it separately.
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Tarhiel: That´s pretty stupid reason, if you ask me - basically, they refusing my money (and everybody else´s here), as I won´t buy it elsewhere + I want to have everything under one roof, not buying it separately.
Well, just because it's "legal reasons" doesn't mean it can't be "stupid reasons" as well ;)

Unfortunately, I think you overestimate the power of sales figures on GOG (or the EGS), though. We are nowhere near enough customers to even compete with Steam in that regard.

That being said, we have had situations where contacting the devs and being persistent and nice (!!!) about it has resulted in soundtracks and artbooks being released on GOG even after the devs had stated that they would not release them here. This happend with Necromunda: Hired Gun, for example.

Maybe it's worth a shot? They're bound to have a Discord somewhere...
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Tarhiel: That´s pretty stupid reason, if you ask me - basically, they refusing my money (and everybody else´s here), as I won´t buy it elsewhere + I want to have everything under one roof, not buying it separately.
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Exsurgent: Well, just because it's "legal reasons" doesn't mean it can't be "stupid reasons" as well ;)

Unfortunately, I think you overestimate the power of sales figures on GOG (or the EGS), though. We are nowhere near enough customers to even compete with Steam in that regard.

That being said, we have had situations where contacting the devs and being persistent and nice (!!!) about it has resulted in soundtracks and artbooks being released on GOG even after the devs had stated that they would not release them here. This happend with Necromunda: Hired Gun, for example.

Maybe it's worth a shot? They're bound to have a Discord somewhere...
No, I don´t underestimate the sales here, I know we have far less sales than on Steam, but once somebody decides to release their new (note the new!) game here, I would expect parity with the Steam release.

For example, I understand if devs doesn´t want to make a multiplayer work in a game, which is several years old and only being released here now - but that´s a different case for this one here - new, and purely singleplayer game.

But you´re right, DIscord is worth a shot.
Post edited November 18, 2021 by Tarhiel